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PostPosted: Tue Aug 25, 2015 12:23 am 
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Fodder but this deck sucks.

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PostPosted: Tue Aug 25, 2015 2:10 am 
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Fodder.

It's not a fine two-drop, but it's still the pick.

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PostPosted: Tue Aug 25, 2015 4:44 pm 
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PostPosted: Tue Aug 25, 2015 5:26 pm 
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I like Volley.

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PostPosted: Tue Aug 25, 2015 5:58 pm 
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I'm partial to Chandra's Fury from what's left. Aerial Volley is a nice sideboard card, but Fury hits the same basic cards you're trying to kill, can finish off the game, and can mangle combat math. I've been happy to run one in the mainboard if the deck can use some reach.

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PostPosted: Tue Aug 25, 2015 7:17 pm 
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I like volley a little more here.

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PostPosted: Wed Aug 26, 2015 2:11 am 
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Chandra's Fury

I love the Volley, but Rush has a point.

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PostPosted: Wed Aug 26, 2015 3:44 pm 
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I like Volley more. Fury is really just not that great as more than a 1-of, and if I'm against a blue deck, I want at least two vollies as green

Aerial Volley

But has anyone tried Gather the Pack yet?

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PostPosted: Wed Aug 26, 2015 4:58 pm 
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fury is a sideboard card and is hardly playable. i would consider maindecking a volley or an 18th land over playing it.

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PostPosted: Wed Aug 26, 2015 11:54 pm 
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PostPosted: Wed Aug 26, 2015 11:57 pm 
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Oh hey. Might as well take the piledriver.

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PostPosted: Thu Aug 27, 2015 12:05 am 
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Ya, I've never seen it played in Origins limited, but we already have Dragon Fodder, so maybe Goblin Piledriver be playable. If nothing else, it might be a fine SB blocker, though ground-pound blue dudes aren't exactly dominating the scene.

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PostPosted: Thu Aug 27, 2015 2:29 am 
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Oh hey. Might as well take the piledriver.

:thumbsup:

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PostPosted: Thu Aug 27, 2015 2:50 pm 
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Sure drive it. Pick 9 is annoying. I probably take Act or Fury over Aerial Volley. Fury is good against us!

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PostPosted: Thu Aug 27, 2015 9:14 pm 
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Sure, why not

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PostPosted: Fri Aug 28, 2015 6:01 pm 
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PostPosted: Fri Aug 28, 2015 8:50 pm 
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Empath and Recluse aren't bad. Than Demolish, Reclaim and Swamp.

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PostPosted: Sat Aug 29, 2015 2:51 am 
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felbatista wrote:
Empath and Recluse aren't bad. Than Demolish, Reclaim and Swamp.


Sure. Those two playables are very nice picks. There was even a MIght still there, but Empath is better IMO, since we're not aggro.

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PostPosted: Sat Aug 29, 2015 12:32 pm 
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I like taking Might of the Masses over Empath. As the cheapest combat trick in the set, it gets people out of nowhere. We already have incentive to go wide with Invocation and Dragon Fodder, and average 4-drops are everywhere. Both cards are easy to get late, but considering what we already have and thinking about our curve, I'd rather take the combat trick.

Pick 12 is interesting. All of the cards are interesting, which is particularly shocking after the rotten packs thus far. Conjuring is neat, but a bit difficult to get rolling, though I wouldn't mind pairing it with Elvish Visionary or Goblin Piledriver or Zendikar Incarnate. Had we taken more elves I'd be inclined to hedge on Trapper. Hitchclaw Recluse isn't the most exciting pick (Conjuring? We should take Conjuring, shouldn't we?) but it's a solid body for us if we don't end up aggressive. (Which we might; most of our cards point in that direction, though our best one is midrange.)

Ghirapur Aether Grid > Demolish. I've seen the Grid be good in the extreme case. I've never seen Demolish be relevant.

Reclaim, if only to not pass a green card.

Swamp!

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PostPosted: Sat Aug 29, 2015 12:37 pm 
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Empath - there is a case for the trick here, but we are really low on creatures.
Recluse - RG doesn't really have the bandwidth to screw around creating extra thopter or elf tokens.
Mountain (sarcasm)
Swamp (not sarcasm)
Swamp

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