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PostPosted: Tue May 13, 2014 12:03 pm 
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I love Woodreaders. And picking Thallid annoys me too.

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PostPosted: Tue May 13, 2014 3:51 pm 
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It's the difference between taking good cards and cards that would be better if in a trashcan.

Thallid is an objectively bad pick. It's not good against anything in this format.

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PostPosted: Tue May 13, 2014 6:30 pm 
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woodreaders.

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PostPosted: Tue May 13, 2014 9:37 pm 
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@Chu: Of course Thallid wasn't a good card. It would never do anything but chump block, but the thought was that that was necessary to keep us alive during our first 3-4 turns before drop the bombs.

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PostPosted: Tue May 13, 2014 10:42 pm 
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Thallid is one of the best 1/1 cmc 1 creatures, because it has the potential to be two or three 1/1 creatures. Its not good alone, and honestly its not goof in a thallid deck, but its a turn 1 play that could provide us some coverage for several turns. I'm still sad they didn't print Deathspore Thallid or Utopia Mycon in MM. If they're going to have thallids as an archetype, they are pretty essential.

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PostPosted: Wed May 14, 2014 12:42 am 
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Fun fact: Deathspore Thallid was one of the top 5 commons of Time Spiral block.

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PostPosted: Wed May 14, 2014 2:47 am 
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Jman22 wrote:
Fun fact: Deathspore Thallid was one of the top 5 commons of Time Spiral block.

I'd believe it. It can be powerhouse removal.

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PostPosted: Wed May 14, 2014 6:47 am 
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Woodreaders for me. Early and late game use


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PostPosted: Wed May 14, 2014 8:28 am 
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PostPosted: Wed May 14, 2014 8:44 am 
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Shell-Dweller

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PostPosted: Wed May 14, 2014 9:48 am 
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Dweller! We have a curve!

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PostPosted: Wed May 14, 2014 10:14 am 
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Yay us! Dwelling in our shells!

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PostPosted: Wed May 14, 2014 11:23 am 
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Shell-dweller! Looks like those Ancients are going to end up being pretty useful.

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PostPosted: Wed May 14, 2014 2:55 pm 
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Dweller for sure.

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PostPosted: Wed May 14, 2014 3:22 pm 
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Shell-dweller

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PostPosted: Wed May 14, 2014 3:33 pm 
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To bad we didn't pick up that first Dweller, three of them could hold down the fort accumulating counters until the Ancients show up.
Guess the game plan is blockers and ramp (:G:) -> bombs (mostly :U:). And we probably cut the red and white cards along with our sunburst, depending on how the top of our curve ends up looking like.

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PostPosted: Wed May 14, 2014 5:13 pm 
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A Shell-Dweller 8th pick should feel like hitting the jackpot for us. Passing the first one was dumb, but at least we have some kind of early game now. If we can just cut that crappy Thallid...

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PostPosted: Wed May 14, 2014 6:39 pm 
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I think it might be worth running Pallid Mycoderm. It can turn a handful of saprolings into a win.

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PostPosted: Thu May 15, 2014 3:28 am 
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Passing that first Shell-Dweller was a stroke of genius; we correctly prophesied that there will be more coming later.

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PostPosted: Thu May 15, 2014 3:33 am 
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dtolle wrote:
Thallid is one of the best 1/1 cmc 1 creatures, because it has the potential to be two or three 1/1 creatures. Its not good alone, and honestly its not goof in a thallid deck, but its a turn 1 play that could provide us some coverage for several turns. I'm still sad they didn't print Deathspore Thallid or Utopia Mycon in MM. If they're going to have thallids as an archetype, they are pretty essential.

It's okay to not know much about the format but saying blatantly incorrect things doesn't help anybody else get better. Thallid is terrible in this draft format. Thallid is just terrible in general, actually, but that doesn't matter. For cards to be good in the abstract you need to be able to create scenarios in which they are good. In the abstract this card isn't good and on top of that you haven't played the format at all, where it isn't good.

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Deadeye.
@Chu: Of course Thallid wasn't a good card. It would never do anything but chump block, but the thought was that that was necessary to keep us alive during our first 3-4 turns before drop the bombs.

I'd rather play basic land over a bad fog. And fog is a terrible card.

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