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PostPosted: Sun May 04, 2014 10:03 pm 
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I din't say it will do terribly. Just that any actual archetype is probably better.

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PostPosted: Sun May 04, 2014 10:06 pm 
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Black and red are both going pretty late. Interesting.
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PostPosted: Sun May 04, 2014 11:09 pm 
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felbatista wrote:
Hate draft Brute Force because Random.org told me too.

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PostPosted: Mon May 05, 2014 9:49 am 
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PostPosted: Mon May 05, 2014 9:52 am 
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Crime, Stinger, Plumeveil, ...

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PostPosted: Mon May 05, 2014 9:59 am 
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Gleam, Stinger, Plumeveil, Siphon.

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PostPosted: Mon May 05, 2014 10:29 am 
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Zlehtnoba wrote:
Crime, Stinger, Plumeveil, ...


:hand:

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PostPosted: Mon May 05, 2014 1:00 pm 
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Crime, Walker, Petals, Syphon.

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PostPosted: Mon May 05, 2014 1:21 pm 
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felbatista wrote:
Crime, Walker, Petals, Syphon.


We are not going to play Stinger, right?

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PostPosted: Mon May 05, 2014 1:25 pm 
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Not if we want to keep our sanity.

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PostPosted: Mon May 05, 2014 2:42 pm 
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Zenbitz wrote:
felbatista wrote:
Crime, Walker, Petals, Syphon.


We are not going to play Stinger, right?


I hope not, but it's better than almost all our other two drops.

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PostPosted: Mon May 05, 2014 4:03 pm 
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Zlehtnoba wrote:
Zenbitz wrote:
felbatista wrote:
Crime, Walker, Petals, Syphon.


We are not going to play Stinger, right?


I hope not, but it's better than almost all our other two drops.


Remember when we passed that Shell-dweller?

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PostPosted: Mon May 05, 2014 8:23 pm 
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felbatista wrote:
Crime, Walker, Petals, Syphon.

yep

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PostPosted: Mon May 05, 2014 8:56 pm 
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I would take Gleam over Raven's Crime. We already have one, and if white flows pack three, it's a reasonable card to play. Since we don't have anything to do on turn two and all.

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PostPosted: Tue May 06, 2014 6:50 am 
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felbatista wrote:
Crime, Walker, Petals, Syphon.


Works for me


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PostPosted: Tue May 06, 2014 8:49 am 
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PostPosted: Tue May 06, 2014 9:38 am 
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Verdeloth Ancient

that's definitely 3 worm harvests we've seen in this draft. like, that be cray.

If we take the ancient, and decide we are just a ramp deck, our deck basically looks like:

1 x Riftsweeper
1 x Thallid Germinator
1 x Greater Mossdog
2 x Imperiosaur
2 x Giant Dustwasp
2 x Sporoloth Ancient
1 x Meloku the Clouded Mirror
1 x Oona, Queen of the Fae
1 x Aethersnipe
1 x Durkwood Baloth
1 x Verdeloth the Ancient

2 x Kodama's Reach
1 x Search for Tomorrow
1 x Erratic Mutation
1 x Reach of Branches


That's... like, OK, if we make it to T4 we should be able to pump out some insane creatures. We just need to focus on T1-T3.

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PostPosted: Tue May 06, 2014 10:11 am 
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T.Rex

This is a really hard pick. Ancient, Saurian, and Search all do great things for us. Since we're not Domain, three land searchers should do it. And we have no early game, so 5/5 on turn four is pretty essential. Verdeloth is nice and all, but let's wheel it.

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PostPosted: Tue May 06, 2014 10:23 am 
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I think you have to pick the ancient here, and just take out another 6 drop. We can get a lot of mana with this deck, and make a lot of tokens too. Verdeloth is a general, card advantage, and combos well with a lot of our spells. Plus we'll probably see another dino :)

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PostPosted: Tue May 06, 2014 10:53 am 
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There are a number of good green cards. Hope one tables.

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