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 Post subject: Re: Cube Draft 1
PostPosted: Fri Feb 28, 2014 2:05 am 
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 Post subject: Re: Cube Draft 1
PostPosted: Fri Feb 28, 2014 5:54 am 
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Oh I completely missed emissary.

Continuing along the 'lowering the curve' theme, Wall of Roots is a lovely card.


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 Post subject: Re: Cube Draft 1
PostPosted: Fri Feb 28, 2014 10:44 am 
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Wall of Roots is a spicy meatball, sure.


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 Post subject: Re: Cube Draft 1
PostPosted: Fri Feb 28, 2014 10:53 am 
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Definitely roots. I kinda wanna see how this deck plays out in a tournament. I bet it's worse than we think it is.

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 Post subject: Re: Cube Draft 1
PostPosted: Sat Mar 01, 2014 12:16 am 
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I don't think it is the worst deck in this draft. Unsure where it would actually rank, though.

FYI Niche, if I show up at the Open this weekend, it won't be for more than a few hours. Working Sat. Sun. However, if you are coming to ATL down I-75, stop in Cartersville/Rome if you actually wanna meet me.
As for where to FNM if you need that, Super Games in Roswell/Marietta, Raven's Nest in Roswell are both good places.

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 Post subject: Re: Cube Draft 1
PostPosted: Sat Mar 01, 2014 10:48 am 
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 Post subject: Re: Cube Draft 1
PostPosted: Sat Mar 01, 2014 11:43 am 
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Evolving Wilds

Almost as good as landcycling :)

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 Post subject: Re: Cube Draft 1
PostPosted: Sat Mar 01, 2014 11:11 pm 
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Agree with wilds


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 Post subject: Re: Cube Draft 1
PostPosted: Sun Mar 02, 2014 5:22 am 
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Crag is not in our colors, thus Wilds.


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 Post subject: Re: Cube Draft 1
PostPosted: Mon Mar 03, 2014 11:52 am 
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Inkmoth Nexus...

seriously... wilds? Cmon.


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 Post subject: Re: Cube Draft 1
PostPosted: Mon Mar 03, 2014 12:06 pm 
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Nobody wants your poison land.

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 Post subject: Re: Cube Draft 1
PostPosted: Mon Mar 03, 2014 12:19 pm 
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I noticed we drafted all of this equipment... and garruk... plus it kinda helps with Ink Eyes bcuz Evasion.. and we can toss it to Recurring Nightmare.

But I guess the possibilities aren't that wide. We can just play a land tapped.


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 Post subject: Re: Cube Draft 1
PostPosted: Mon Mar 03, 2014 4:26 pm 
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I's convinced, Inkmoth nexus. Plus, just because WE KNOW we don't have any other poison counters don't me THEY know.

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 Post subject: Re: Cube Draft 1
PostPosted: Tue Mar 04, 2014 12:18 am 
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I guess the question is, do we have enough fixing? I count 4, and we have a BBBB cost card (assuming we play it) and quite a few GGs, and we're splashing at least 3 white cards (SFM, O-ring, and sledge), which means probably two plains along with the fixers we have.

Counting playables though, I can remove Gristlebrand and still have more than enough, and Inkmoth nexus+most of our equipments is a 3-4 turn clock...so you've convinced me...

Swapping my vote to Inkmoth Nexus.


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 Post subject: Re: Cube Draft 1
PostPosted: Tue Mar 04, 2014 12:20 am 
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This is really just a matter of deciding if fixing is going to win your games or not. I'd probably pick the nexus and not board it.

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 Post subject: Re: Cube Draft 1
PostPosted: Tue Mar 04, 2014 2:56 am 
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We are pretty weak against aggro IMO, I'd prefer maximizing our chances to get something with sledge and the ring out.evolving wilds.


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 Post subject: Re: Cube Draft 1
PostPosted: Tue Mar 04, 2014 9:52 am 
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Was there an aggro deck going around? This seems like a midrange goodstuff cube.

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 Post subject: Re: Cube Draft 1
PostPosted: Wed Mar 05, 2014 2:12 pm 
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Wilds.

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 Post subject: Re: Cube Draft 1
PostPosted: Wed Mar 26, 2014 1:40 am 
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Sorry for not updating this for forever, my keyboard broke and I finally just now got a new one. I'll update this tomorrow with the next pack.

Heck, I might just post the packs/picks and skip the last few cards.

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 Post subject: Re: Cube Draft 1
PostPosted: Wed Mar 26, 2014 10:23 am 
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