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 Post subject: Re: M15 Draft 3!
PostPosted: Thu Sep 11, 2014 10:38 am 
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Void. Also, notice the Genesis Hydra.

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 Post subject: Re: M15 Draft 3!
PostPosted: Thu Sep 11, 2014 11:50 am 
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Heliod's Pilgrim

We already have an Into the Void, and you don't need more than one good Aura to turn on the Pilgrim. Too bad about the Hydra, guy to our right probably picked Spirits.

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 Post subject: Re: M15 Draft 3!
PostPosted: Thu Sep 11, 2014 12:00 pm 
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We have 0 auras, guy to our right picked an Uncommon.

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 Post subject: Re: M15 Draft 3!
PostPosted: Thu Sep 11, 2014 12:28 pm 
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We have divine favor for pilgrim. Which is not the worst.

I've never had a deck with double into the void double frost lynx.

We have divine favor for pilgrim, but although it's small it's not cheap. We are reasonably likely to pick up an encrust, or mark (for tern).

Close call here. Would it be stunning if into the void wheeled?

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 Post subject: Re: M15 Draft 3!
PostPosted: Thu Sep 11, 2014 12:40 pm 
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sorry, I missed Favor. Don't think Void can wheel, though.

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 Post subject: Re: M15 Draft 3!
PostPosted: Thu Sep 11, 2014 12:46 pm 
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I forgot about that late divine favor. I'll switch to the Pilgrim then. That Void isn't wheeling though, it's the only blue card in the pack.

The Pilgrim puts out a white guy which helps our Spirits. It doesn't cost us a card so that's a big plus. And tutoring for a divine favor or encrust will help stabilize the board on turn 4, with a turn 5 flyer(s) ready to come out.


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 Post subject: Re: M15 Draft 3!
PostPosted: Thu Sep 11, 2014 12:52 pm 
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Trip Spirits pick was moronic and I hate myself for supporting it even for a second.

Void, since we decided "nah, game ending green bombs aren't worth it, let's take the cruddy Nimbus of the Isles lookalike"

(yes, in our situation, Trip Spirits is worse than nimbus. we have 0 ways to capitalize on multiple bodies which means it is a drawback, not a benefit.)

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 Post subject: Re: M15 Draft 3!
PostPosted: Thu Sep 11, 2014 3:00 pm 
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Souls don't end the game, and are especially bad against our deck.

Void. Double-void is hella sweet.

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 Post subject: Re: M15 Draft 3!
PostPosted: Thu Sep 11, 2014 4:45 pm 
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Into the void

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Sep 12, 2014 12:01 am 
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Void is better but I really want some early action. we have favor, so fine I'll take Pilgrim.

:duel:

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Sep 12, 2014 9:43 am 
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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Sep 12, 2014 9:47 am 
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Peel from Reality lets us reuse the Frost Lynxes and is great when our opponent aims removal at one of our dudes.

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Sep 12, 2014 10:24 am 
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Juggernaut

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Sep 12, 2014 10:26 am 
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I'll take the Ajani's Pridemate here. I see your point Hakeem, but right now on turn two our options are Welkin Turn or Grindlock. That is it.

The Pridemate helps our curve and helps Spirits. Plus, I could see us grabbing a soulmender this pack and with that plus the divine favor, the Pridemate could need dealt with quick.

We need small white creatures really bad right now.


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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Sep 12, 2014 10:44 am 
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Juggernaut.

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Sep 12, 2014 11:33 am 
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Pridemate.

We have one turn-two play without it.

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Sep 12, 2014 12:24 pm 
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Juggernaut is the better card guys, but not in our current deck.

Turn two options:
Welkin Turn
Grindclock

Turn three options:
2x Frost Lynx
Aeronaut Tinkerer
Pillar of Light --> This will never get used turn 3!
Coral Barrier

Turn four options:
Amphin Pathmage
Illusory Angel --> If we somehow find a one drop here, which we don't have currently
Jace, the Living Guildpact --> No board presence without a creature in front of it.
2x Into the Void

We need two and three drop creatures right now every time it is close (preferably white), and pridemate is close enough to the other two cards.


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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Sep 12, 2014 2:13 pm 
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pridemate.

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 Post subject: Re: M15 Draft 3!
PostPosted: Fri Sep 12, 2014 2:15 pm 
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Juggernaut. I doubt we're going to play Pridemate.

Also, notice the Primadox.

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 Post subject: Re: M15 Draft 3!
PostPosted: Sat Sep 13, 2014 4:38 am 
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ajunior148 wrote:
Juggernaut is the better card guys, but not in our current deck.

Turn two options:
Welkin Turn
Grindclock

Turn three options:
2x Frost Lynx
Aeronaut Tinkerer
Pillar of Light --> This will never get used turn 3!
Coral Barrier

Turn four options:
Amphin Pathmage
Illusory Angel --> If we somehow find a one drop here, which we don't have currently
Jace, the Living Guildpact --> No board presence without a creature in front of it.
2x Into the Void

We need two and three drop creatures right now every time it is close (preferably white), and pridemate is close enough to the other two cards.
I'll buy this.

:duel:

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