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PostPosted: Wed Jun 03, 2015 12:19 am 
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I still think removal like Pontification is better than the shaft that is the rest of this pack.

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PostPosted: Wed Jun 03, 2015 12:21 am 
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felbatista wrote:
I still think removal like Pontification is better than the shaft that is the rest of this pack.

I could agree if it was Pacifism, but Pontification doesn't do anything to enable offensive plays.

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PostPosted: Wed Jun 03, 2015 1:34 am 
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Howler is fine. Deathdealer may be ok. I just don't think I'll ever consider pontification removal. For one thing, it can still block...for another it can still kinda attack. Mill may not be an acceptable wincon, but if you can't get past the creature to close out the game, they still have inevitability.

If they have a 10/10 I can't deal with, then maybe I throw it in and, in combination with Screech, I can pull out a win.

Howler, i think the defensive capabilities of Flash + Screech hedge out the slight synergy of Haste on a 3/3 "vamp".

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PostPosted: Wed Jun 03, 2015 1:37 am 
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POSValkir wrote:
Howler is fine. Deathdealer may be ok. I just don't think I'll ever consider pontification removal. For one thing, it can still block...for another it can still kinda attack. Mill may not be an acceptable wincon, but if you can't get past the creature to close out the game, they still have inevitability.
only if you play it on an Advisor.

:duel:

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PostPosted: Wed Jun 03, 2015 2:24 am 
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While Howler is versatile, it's also rather weak. It does a little of everything but not enough of anything. We actually have 3 red archers already, 2 more if we play green. (Which we probably won't, but still...) I think Ringpeak Tactics is enough better than Howler that we should take it. I realize that puts us back into limbo between nomads and archers, but considering the cards we have, we don't need that much of either.Jagged Macadam is fine if you only get a couple of nomads out, and Mumbling Avalanches aren't impressive with any of our nomads other than Herdless Warleader. I think we forego the maximum synergy route and take a removal spell.

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PostPosted: Wed Jun 03, 2015 2:27 am 
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I guess there aren't too many offensive based advisors huh...

I could see Tactics, and actually thought about it. I'm not sure if three Archers is enough to justify a second tactics, but it might be worth it.

Edit: I guess it could, you could always enchant the same archer twice. I just don't want two tactics in hand and no archers on the board.

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PostPosted: Wed Jun 03, 2015 3:04 am 
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It's a good point. We're only in pack 2 and we have nearly enough archers to make it worthwhile. If we can get it up and running that'll be a real coup. With multitype creatures and all those packs without nomads we won't even have to make any real sacrifices.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Wed Jun 03, 2015 3:19 am 
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Howler

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PostPosted: Wed Jun 03, 2015 3:23 am 
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POSValkir wrote:
I guess there aren't too many offensive based advisors huh...

I could see Tactics, and actually thought about it. I'm not sure if three Archers is enough to justify a second tactics, but it might be worth it.

Edit: I guess it could, you could always enchant the same archer twice. I just don't want two tactics in hand and no archers on the board.

Ideally we wouldn't have just 3 Archers in the deck. I just think that it's a much more powerful card than the bat and that our Archer cards overall are better than our Nomad ones. Also, we could always sort of hybridize the two, though we'd have to steer clear of any synergies that require a ton of one type or another.

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PostPosted: Wed Jun 03, 2015 8:24 am 
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While Howler is versatile, it's also rather weak. It does a little of everything but not enough of anything. We actually have 3 red archers already, 2 more if we play green. (Which we probably won't, but still...) I think Ringpeak Tactics is enough better than Howler that we should take it. I realize that puts us back into limbo between nomads and archers, but considering the cards we have, we don't need that much of either.Jagged Macadam is fine if you only get a couple of nomads out, and Mumbling Avalanches aren't impressive with any of our nomads other than Herdless Warleader. I think we forego the maximum synergy route and take a removal spell.


Agreed. My vote goes to Tactics.

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PostPosted: Wed Jun 03, 2015 9:04 am 
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talking with Rush elsewhere, he's convinced me that taking the risky play for a strong Archer deck is probably the better play that staying the course to a mediocre Nomads list, so I'll switch to Tactics.

:duel:

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PostPosted: Wed Jun 03, 2015 10:10 am 
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My only problem is the usefulness of the archetypes. How good is aggro in the format? Cause right now, we have a deck that either need to be hyper-aggro (which screech really help), or we need to get some serious rocks/bombs to support some end game.

Tactics is a risk in the sense that we may end with half an aggro/half a pseudo-mid-range deck with no real power to close out the game.

Howler is a risk in the "can we win by turn 5" way.

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PostPosted: Wed Jun 03, 2015 1:31 pm 
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PostPosted: Wed Jun 03, 2015 2:11 pm 
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Scarred Mourner is probably right here, but that Veilpiercer is tempting...

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PostPosted: Wed Jun 03, 2015 2:11 pm 
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Easy Mourner.

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PostPosted: Wed Jun 03, 2015 2:18 pm 
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Channel the veil, Scarred Mourner and Redgrass Hunter all seem legit.
I don't think we get enough out of a ritual to justify running it without a guarantee of the tribal bonus, Mourner has that crucial 3 toughness but I doubt its ability will activate often, Redgrass has all our ribes going for us by I don't think we need the aggro one drop.

Scarred Mourner Razor's convinced me. Our archers are almost as good as our nomads and Warcaller just has too much to offer our archers.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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Last edited by TPmanW on Wed Jun 03, 2015 9:39 pm, edited 1 time in total.

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PostPosted: Wed Jun 03, 2015 2:24 pm 
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We'll probably see Hunter wheeling back to us.

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PostPosted: Wed Jun 03, 2015 2:59 pm 
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Tarline Warcaller. I've played with Mourner, and it's not good. You can't attack with a 2/3 in this format.


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PostPosted: Wed Jun 03, 2015 8:03 pm 
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Warcaller. guys, let's commit to something. Mourner isn't good in either of the decks we're trying to make right now, we don't need to try for a third archetype. Warcaller is one of the marquee cards of the Archer deck.

:duel:

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PostPosted: Wed Jun 03, 2015 11:52 pm 
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Warcaller

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