Some interesting posts here. Maybe I should post the story of my weekend drafts?
I turned into a draft junkie lately. If it looks like I can spare two hours, I go draft. This usually means I draft once a day Saturday, Sunday and Monday (my wife works the afternoon shift on Mondays). First up, Saturday:
This is the 3-0 draft where I took the second Bombardment over
Assembled Alphas and
Savage Alliance p2p1.
Noose Constrictor was the first green playable, p2p2. Pack three was passable, Prodder working fine with the rest of the cards.
Runaway Carriage was an experiment, and it succeeded beyond expectations. It helped with both
Prey Upon and delirium for the Survivalists, plus everybody just took five if I decided that was the thing to go for. I misbuilt the deck slightly, and I ended up boarding in
Cultist's Staff every time, over Prophet or
Thornhide Wolves. Not that Wolves are bad, just a bit slow for what I was trying for.
This deck basically said, can you stop me before I kill you? Turned out they couldn't. Very straightforward, keep-up-the-pressure, run-them-over deck. First two matches were somewhat boring, but the first game of the finals against UR spells was interesting. I went second, but had a fast start with Constrictor and Wolves on turns two and three. They had a
Thermo-Alchemist on two. I ran the snake into the alchemist on three, did not pump. They thought for a long time on their turn four, and then pointed a
Fiery Temper at my snake. I discarded two lands to keep it alive. Then on my turn four, I attacked with everything, wolves did their thing, Alchemist blocked, I did not pump, finished off the Alchemist with
Make Mischief. In response, they threw a
Galvanic Bombardment at my snake, and I saved it by discarding the Thornhides. Next turn, they play an
Advanced Stitchwing. I greet it like an mad alchemist would on my turn, hit them for seven. A few turns later, they concede.
On Sunday, I must have felt like a change of pace:
But then, p1p1 Bruna will do that. White was very open, I remember passing at least two
Faithbearer Paladin. I tried for emerge, but it was cut. So straight-up value town. Three removal Auras, two Slayers to bring them back, and if they still refused to roll up, Bruna can bring back a Slayer for even more fun. I did almost no sideboarding this time, but the one time I did board a card, it worked out great.
This deck was quite demanding. Games went long, I lost three, won two from one life, decked my finals opponent twice. Many intense moments, but my favorite is the second game of the finals. They had a great BW Zombie deck, first time I saw a functioning one. White was there mostly for two
Angelic Purge. Zombies had
Graf Harvest, two!
Noosegraf Mob,
Gisa's Bidding, some Crows to get things in the yard, some recursion to get them back. I lost game one quickly to color screw. We battled for a long time in game two, and then I finally felt I may have a chance. They had a
Graf Rats and a Crow, six cards in the library, four life; I had the Griff and the Skaab, one life, seven cards in library. And then, they topdeck
Zombify and bring back my Bruna. I tap my top card a few times (yes it can be done online
) and draw -
Ironclad Slayer. Whew! And then, tilt. Instead of bringing back
Faith Unbroken, I decide on
Choking Restraints, so that, if they were to kill my critter, they wouldn't get their back. Trouble is, I would have been exiling the Bruna, which would come back on my side! As it happened, they double-blocked the Skaab, dropped to one, and then sacrificed Bruna to
Ruthless Disposal to clear the board. I still managed a win, but it was much closer than it should have been. What can I say, it was a long evening of Magic. But I did remember the
Manic Scribe in my sideboard, brought it in for game three, played it on turn five, with delirium, and it won me the game, and the draft with it.
Monday:
I was quite tired on Monday, from my job, and from the Sunday draft. But I had three hours free, so ... the train wreck above. p1p1 was
Voldaren Pariah, then
Hanweir Garrison (combo!), but then for some reason, I did not take the
Alchemist's Greetings that came my way next. I should have ended up in BR madness, as black was wide open (it usually is). Deck did not play well, lost soundly to a halfway-good deck, but somehow managed two wins to salvage the day from a complete disaster.
I boarded out the Necropod a lot, for the second Malevolence and once for
Vessel of Malignity.
Clear Shot and the Pariah were the stars. I transformed the Pariah three times, won all three games. And Censer is even better than it used to be, turns mediocre creatures into real threats.
I love this format. It is a rare occurrence that you can draft all color combinations, there are different builds for most of them, and opening a bomb rare is not a requirement for a good deck.