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 Post subject: Re: Anything goes draft
PostPosted: Wed Dec 11, 2013 10:55 am 
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 Post subject: Re: Anything goes draft
PostPosted: Wed Dec 11, 2013 11:01 am 
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Villagers is already fine for a 3-mana 2/3, but it's upside is sweet!

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 Post subject: Re: Anything goes draft
PostPosted: Wed Dec 11, 2013 11:09 am 
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Sure, Villagers.

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 Post subject: Re: Anything goes draft
PostPosted: Wed Dec 11, 2013 11:13 am 
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Definitely want those Villagers of Estwald.

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 Post subject: Re: Anything goes draft
PostPosted: Wed Dec 11, 2013 12:06 pm 
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What the heck is a local enchantment (re: hope charm). But Villagers is the pick regardless.

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 Post subject: Re: Anything goes draft
PostPosted: Wed Dec 11, 2013 12:08 pm 
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If Villagers wasn't there, I would be tempted to go with Hope Charm. Clicking on Hope Charm and reading the Gatherer results, I see that "local" enchantments used to be the name for Enchantment - Auras.

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 Post subject: Re: Anything goes draft
PostPosted: Wed Dec 11, 2013 4:22 pm 
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Yeah, Local and Global enchantments was the buzzwordese used by WotC in Mirage block (and perhaps a little after) to differentiate between auras and not.

Villagers for me.

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 Post subject: Re: Anything goes draft
PostPosted: Wed Dec 11, 2013 8:10 pm 
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I'm surprised more people aren't considering Oaken Brawler. Card was very, very good in Lorwyn limited.

But Villagers is probably the correct choice.

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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 12, 2013 10:48 am 
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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 12, 2013 10:54 am 
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I'm actually thinking Leonin Bola to turn any of our creatures into a Goldmeadow Harrier.

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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 12, 2013 11:34 am 
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You can ping pong it too, so tapping any number of guys for 2 colorless each. Bola seems really good.

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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 12, 2013 11:37 am 
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Bola is my pick as well -- tapping down creatures in a creature-based format is pretty much removal.

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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 12, 2013 12:17 pm 
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I was thinking port, but when we get to use it, they won't feel it. Bola

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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 12, 2013 1:44 pm 
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I really want to take Crusher Zendikon, but Bola is better.

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 Post subject: Re: Anything goes draft
PostPosted: Thu Dec 12, 2013 2:31 pm 
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I really want port but bola is better with our creatures.

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 13, 2013 10:01 am 
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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 13, 2013 10:42 am 
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Wow, a few good cards; Heat Ray, Shackles, and Chronosavant. I think Chronosavant is the right choice. He's a 5/5 for 6 - not ideal, but in this format probably will be one of the big boys. Then we can return him from the graveyard at our opponent's end-step while having a few instants in hand. The return clause isn't universally fantastic, but there'll be a couple times we'll probably want to use it.

EDIT: Changed to Heat Ray.

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Last edited by Yarium on Fri Dec 13, 2013 11:01 am, edited 1 time in total.

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 13, 2013 10:52 am 
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Chronosavant looks like a card you wanna play as a "win" con in a group hug EDH deck with a sac outlet in play.

But the pick's Heat Ray for me.

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 13, 2013 11:00 am 
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rstnme wrote:
Chronosavant looks like a card you wanna play as a "win" con in a group hug EDH deck with a sac outlet in play.

But the pick's Heat Ray for me.


Yeah, you're probably right. Switching it up.

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 Post subject: Re: Anything goes draft
PostPosted: Fri Dec 13, 2013 12:11 pm 
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Shackles

Two Pacifisms are better than one. This one can even be switched to a bigger threat later on. Heat Ray is OK, but Shackles are better, and on-color. Plus, we have the Bola, so we can Shackle vigilant creatures too.

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