Devil, though this draft has gone down the tubes burning Picks 1 and 2 pack 2 on things that won't make the deck because they aren't splashable and won't have the support.
I'm again amazed you don't like trip spirits. Can you explain why? It's hands down the most powerful common in the format.
It's not bad, but I do think it's kind of overrated. In the right deck, Trip Spirits
can be a blowout, but you need a decent amount of support to make it work. Certainly, it's the kind of card I'd expect to be an uncommon due to its power level, but that doesn't mean it's the best for every deck
The raw "What you get" is 3 flying power for 6 mana. That's a little weaker than
Nimbus of the Isles (a good, but not great card), but it's got Convoke so we can forgive the cost a bit. In isolation, I'd probably put the two cards roughly on par except for the fact where Nimbus has a less heavy color requirement (which still matters with Convoke).
The simultaneous greatest strength and biggest weakness of Triplicate spirits is that, unlike Nimbus of the Isles, it gives you that 3 power in three bodies. It's therefore a "creature" that's resistant to removal, but matches up poorly against other creatures: Nimbus (my baseline for this comparison, it seems) trades with Trip Spirits on the offense like it would with a clone of itself, but slowly wins if the spirits try to get aggressive. They've got the ability to chump 3 times so maybe they're a little better blocking but they're a lot worse attacking.
Where Trip Spirits shines is
when you can reasonably expect to support it: compared to a single body creature, it reaps triple the benefits from its appropriate Paragon or other global buffs (permanent or temporary), and it feeds convoke
really well (ramping nicely into
Seraph of the Masses or letting you cast more spells every turn if your convoke tricks are somewhat cheaper). It's a solid card for a solid strategy, but it's not a solo game-winner that's worth taking when you
a) Have options with a greater synergy and potential for synergy
b) Have no real expectation of being able to pick up a critical mass of convoke or global buffs
Mongrel/Tern/Lynx/Revoker would have been better for us in our situation, because those are cards that we can get playing at their best, that wouldn't be sitting dead in our hand or squandered fruitlessly. When we've got the building blocks of a solid build that works with itself and might even curve nicely and we pass them for a card we need a decent devotion to a color we don't have a single pick of in order to play, I get a little miffed. It doesn't help that the color we're in all the way is red and red has TERRIBLE synergy with white in M15