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 Post subject: Re: Randomness draft 2
PostPosted: Wed Aug 20, 2014 10:44 am 
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Spike Feeder for the $$$ never mind
How do they not make psychic transfer an instant? That would at least be funny.

Knight I guess

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 Post subject: Re: Randomness draft 2
PostPosted: Wed Aug 20, 2014 11:41 am 
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Knight flies after 1 level. Seraph of the Masses is also an aerial choice, but the format does not lend itself to having cheap drops. Thunder is good output, but I'll take the knight.

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 Post subject: Re: Randomness draft 2
PostPosted: Wed Aug 20, 2014 1:13 pm 
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Hell's Thunder

First it hits, then it keeps a flyer on defensive with the threat of unearth.

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 Post subject: Re: Randomness draft 2
PostPosted: Wed Aug 20, 2014 1:29 pm 
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Hope we can grab Seraph on the wheel, because it works well with Zenith and Wall. But now I want Knight.

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 Post subject: Re: Randomness draft 2
PostPosted: Wed Aug 20, 2014 7:00 pm 
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Zlehtnoba wrote:
Hell's Thunder

First it hits, then it keeps a flyer on defensive with the threat of unearth.

unearth is sorcery speed.

on the one hand I'm worried about level up in a format with real removal. Seraph is expensive and slime aside we don't really have the dorks to make it big. Healer actually messes with math quite a bit. Thunder is aggressive in ways I don't think we want to be.

I'm actually gonna say healer, but I won't be sad about knight.

:duel:

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 Post subject: Re: Randomness draft 2
PostPosted: Thu Aug 21, 2014 2:10 am 
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Hell's Thunder is decent, but I think it locks us into an aggro deck too early on.

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 Post subject: Re: Randomness draft 2
PostPosted: Thu Aug 21, 2014 2:11 am 
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Yes. It keeps flyers back to block. Or take another four.

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 Post subject: Re: Randomness draft 2
PostPosted: Thu Aug 21, 2014 3:52 am 
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Zlehtnoba wrote:
Yes. It keeps flyers back to block. Or take another four.

only if they're willing to sac a flier to prevent four damage. otherwise it's just a lot of damage that we're not aggressive enough to follow up on.

:duel:

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 Post subject: Re: Randomness draft 2
PostPosted: Thu Aug 21, 2014 9:52 am 
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Knight of Cliffhaven. White is the only color we know our deck is, and it works well in an aggro or control shell.

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 Post subject: Re: Randomness draft 2
PostPosted: Fri Aug 22, 2014 4:01 pm 
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 Post subject: Re: Randomness draft 2
PostPosted: Fri Aug 22, 2014 4:05 pm 
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Armageddon hells yeah

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 Post subject: Re: Randomness draft 2
PostPosted: Fri Aug 22, 2014 4:15 pm 
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I don't really know why we would want 'geddon, but nothing in our colors really stando out in the pack, so I think we can gamble on it. Maybe Wall of Blossoms and try to go back to Green?

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 Post subject: Re: Randomness draft 2
PostPosted: Fri Aug 22, 2014 4:16 pm 
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We want 'geddon bc we're in the weenie colors so we can play a few threats and wipe out our opponent's mana base while we fly over their heads. Plus vault.

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 Post subject: Re: Randomness draft 2
PostPosted: Fri Aug 22, 2014 4:26 pm 
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Can't NOT take armageddon here. The tactical advantage knowing you have this in your deck game 1 is huge. Games 2 or 3... maybe you take it out because the threat alone is enough to cause suboptimal play.

Besides if we land Miss Demeanor and follow up with armageddon, we can say "That was very cool of you not to flip up the table when I destroyed all the manas".

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 Post subject: Re: Randomness draft 2
PostPosted: Fri Aug 22, 2014 4:26 pm 
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Zenbitz wrote:
Besides if we land Miss Demeanor and follow up with armageddon, we can say "That was very cool of you not to flip up the table when I destroyed all the manas".


I scared my office this made me crack up so loud.

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 Post subject: Re: Randomness draft 2
PostPosted: Fri Aug 22, 2014 5:38 pm 
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I'll be very surprised if we can get something like a weenie deck in this kind of draft, but ok. Forgot about Vault, though. That's something.

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 Post subject: Re: Randomness draft 2
PostPosted: Fri Aug 22, 2014 5:58 pm 
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Geddon. May as well grab it, as either we'll play it or HATE to see it played against us.

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 Post subject: Re: Randomness draft 2
PostPosted: Fri Aug 22, 2014 9:43 pm 
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Wall of Blossoms. If we take Armageddon and try to force white weenie, we may not get a critical mass of good beaters by the end of the draft. The Wall is just pure good stuff and is the safer pick.

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 Post subject: Re: Randomness draft 2
PostPosted: Fri Aug 22, 2014 11:22 pm 
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You don't need an all out weenie deck. You need a board state where your clock is faster than theirs, and they can't block you. And 4 mana.

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 Post subject: Re: Randomness draft 2
PostPosted: Sat Aug 23, 2014 12:08 am 
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If you aren't running all-out weenies, Armageddon is only good when you're winning. In the other 3 out of 4 quadrants, it's a dead card. This means that Armageddon ranks with the likes of Act of Treason and Lava Axe.

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