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PostPosted: Thu Jun 19, 2014 9:12 am 
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Snake.

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PostPosted: Thu Jun 19, 2014 11:11 am 
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Hissss. A gift, really, getting one this late.

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PostPosted: Thu Jun 19, 2014 12:10 pm 
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yeah snake why not

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PostPosted: Thu Jun 19, 2014 12:44 pm 
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Snake is really quite good.

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PostPosted: Thu Jun 19, 2014 3:17 pm 
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Snake.

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PostPosted: Fri Jun 20, 2014 6:27 am 
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PostPosted: Fri Jun 20, 2014 6:38 am 
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Wayfinder


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PostPosted: Fri Jun 20, 2014 7:35 am 
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Meh. Pick it and don't play it. I know it enables splashes and finds the lands, but so far, we have a single win condition, and milling that is simply gg.

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PostPosted: Fri Jun 20, 2014 11:23 am 
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I guess Oak isn't worth hating although it does shut down our early game. Crypsis

EDIT: Eh, OK. Wayfinder but I am not happy if I play it. Unless we get a Nemesis P3 in which case I'm cool.

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Last edited by Zenbitz on Fri Jun 20, 2014 5:06 pm, edited 1 time in total.

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PostPosted: Fri Jun 20, 2014 2:40 pm 
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Zlehtnoba wrote:
Meh. Pick it and don't play it. I know it enables splashes and finds the lands, but so far, we have a single win condition, and milling that is simply gg.

what

just because we only have one bomb doesn't mean we only have one route to victory

pick the wayfinder, maybe play it depending on what our curve looks like. we have a few 2-drops already so I'm not sure we want it, but mana consistency is nice when you have so many 5 drops. (so far we have 4 5-drops I'd like to play.)

:duel:

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PostPosted: Fri Jun 20, 2014 3:04 pm 
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We have 3 ramp, of which 2 is fixing. I would rather not use it than risk milling Ajani.

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PostPosted: Fri Jun 20, 2014 3:17 pm 
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We might never draw that Ajani in the first place. Not playing a 2-drop we might need because of that is a mistake.

And yeah, satyr is the pick.

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PostPosted: Fri Jun 20, 2014 3:48 pm 
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razorborne wrote:
Zlehtnoba wrote:
Meh. Pick it and don't play it. I know it enables splashes and finds the lands, but so far, we have a single win condition, and milling that is simply gg.

what

just because we only have one bomb doesn't mean we only have one route to victory

pick the wayfinder, maybe play it depending on what our curve looks like. we have a few 2-drops already so I'm not sure we want it, but mana consistency is nice when you have so many 5 drops. (so far we have 4 5-drops I'd like to play.)

:duel:


What I meant is, when you have a deck with lots of interchangeable pieces, you don't mind playing the Wayfinder. When one of your cards is much better than the others, you hope you won't have to play him.

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PostPosted: Fri Jun 20, 2014 4:01 pm 
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Well, we do have a decent enough selection of 2 and 3 drops...

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PostPosted: Fri Jun 20, 2014 6:07 pm 
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Zlehtnoba wrote:
razorborne wrote:
Zlehtnoba wrote:
Meh. Pick it and don't play it. I know it enables splashes and finds the lands, but so far, we have a single win condition, and milling that is simply gg.

what

just because we only have one bomb doesn't mean we only have one route to victory

pick the wayfinder, maybe play it depending on what our curve looks like. we have a few 2-drops already so I'm not sure we want it, but mana consistency is nice when you have so many 5 drops. (so far we have 4 5-drops I'd like to play.)

:duel:


What I meant is, when you have a deck with lots of interchangeable pieces, you don't mind playing the Wayfinder. When one of your cards is much better than the others, you hope you won't have to play him.

nope.

let's say you have 30 cards left. if Ajani is in the top 4, Wayfinder mills him. but if he's in any of the other 26, Wayfinder actually gets you closer to him. so in roughly 87% of cases, Wayfinder is helping you get your Ajani, not hurting your ability to get him.

of course, that's not a good way to look at it either. because in both cases you're assuming that, wherever he was, you were going to draw him eventually. that is not true. let's say, over the course of the game, you will draw 20 cards. (the exact number is irrelevant) if you don't play wayfinder, you will draw the top 20 cards of your deck, giving you a 50% chance of seeing Ajani that game. if you do play wayfinder (say, after drawing 8 cards) you will draw the top 8, skip 4, (I'm ignoring the land he gets you because it can never be Ajani) and then draw 12 more. you will still have a 50% chance of drawing Ajani in that set of 20, because you lost 4 cards you would've drawn, but gained four cards you would've otherwise never seen. the fact that you're more sad when you mill the Ajani than you are when it's sitting just past where you get to, or you draw it too late, doesn't change the statistics, and the statistics say playing Wayfinder, on average, has no impact on your ability to draw Ajani. all it does is give you a land.

:duel:

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PostPosted: Fri Jun 20, 2014 7:31 pm 
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At 30 cards, there's a 1/6 chance of Ajani being in the top 5 cards.
I'd really just not take the risk since I'd probably be really angry if it really did mill it, and will affect my state of mind pretty awfully for the remainder of that game.

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PostPosted: Sat Jun 21, 2014 1:32 am 
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Gotta learn to live with that situation, because almost every deck you draft is gonna have a bomb in it, and you can't avoid wayfinders forever.


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PostPosted: Sat Jun 21, 2014 1:49 am 
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Last time I drafted three wayfinders, and milled both my Reaper of the Wild.
That's ok though, cuz I still had Nemesis and Pharika in hand -.-

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PostPosted: Sat Jun 21, 2014 2:49 am 
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That's all very well, and I may be wrong, and if there were no other ways to get to a land in the block, I'd play the Wayfinder. But I will always play the Font over it. Again, this presumes I have a deck that actually benefits from playing a Font. Ours is not that kind of a deck, unless you count the small number of playables, which might force us to play a landcycler.

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PostPosted: Sat Jun 21, 2014 8:12 am 
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