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 Post subject: Re: Cube Draft 2
PostPosted: Mon May 19, 2014 9:27 pm 
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Guys, we're Green and we'll need White for Rites. Thicket is the pick.

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 Post subject: Re: Cube Draft 2
PostPosted: Mon May 19, 2014 9:38 pm 
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felbatista wrote:
Guys, we're Green and we'll need White for Rites. Thicket is the pick.


No, actually. Thicket lets us fix for one spell that will only be in our graveyard because we already had something in our graveyard we wanted to reanimate. So, to be good, rites has to be in the gy, we have to have a white source, and we have to have a viable target.

For the one-drop dude to be good we just have to play our deck.

The choice is simple. There's been other fixing going around anyway, there's no need yet to pass good cards to splash for one spell so we can cast it twice when it's only good with conditional parameters.

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 Post subject: Re: Cube Draft 2
PostPosted: Tue May 20, 2014 2:24 am 
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No, for the one drop to be good, we need to be beating down in what looks to be a slow deck, and have good sacrifice fodder for it, and outside of ophiomancer, it doesn't look like we do.

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 Post subject: Re: Cube Draft 2
PostPosted: Tue May 20, 2014 2:34 am 
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Feeder on the basis that we are going reanimator


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 Post subject: Re: Cube Draft 2
PostPosted: Tue May 20, 2014 2:42 am 
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Akroma.

We play it face-down, we chump or trade, we reanimate. Maybe they even use a removal on it, since they can't be sure we can't morph it. What were we picking all those reanimate effects for if we now pass a prime target?

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 Post subject: Re: Cube Draft 2
PostPosted: Tue May 20, 2014 2:43 am 
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Zlehtnoba wrote:
Akroma.

We play it face-down, we chump or trade, we reanimate. Maybe they even use a removal on it, since they can't be sure we can't morph it. What were we picking all those reanimate effects for if we now pass a prime target?

+1

I was thinking this when TPzombieW mentioned flicker effects to morph.

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 Post subject: Re: Cube Draft 2
PostPosted: Tue May 20, 2014 6:45 am 
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Akroma's juicy.

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 Post subject: Re: Cube Draft 2
PostPosted: Tue May 20, 2014 7:34 am 
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Cato wrote:
No, for the one drop to be good, we need to be beating down in what looks to be a slow deck, and have good sacrifice fodder for it, and outside of ophiomancer, it doesn't look like we do.


No again, bc we only need to be playing creatures for carrion to be good, and we have three things that generate creature tokens not to mention a creature with persist. Nearly half our cards interact with feeder.

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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 12:27 am 
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Last edited by Jman22 on Thu May 22, 2014 1:23 am, edited 2 times in total.

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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 1:08 am 
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Last edited by TPzombieW on Thu May 22, 2014 1:37 am, edited 1 time in total.

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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 1:13 am 
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So I wasn't thinking, because I also thought I'd posted this last night, but I'm gonna add the other picks that are left to the post.

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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 3:44 am 
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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 6:13 am 
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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 6:27 am 
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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 7:18 am 
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caverns of elder rage


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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 10:17 am 
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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 11:41 am 
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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 12:20 pm 
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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 12:28 pm 
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Garruk #2

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 Post subject: Re: Cube Draft 2
PostPosted: Thu May 22, 2014 12:31 pm 
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Vampire Nighthawk.

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