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PostPosted: Thu Jun 12, 2014 11:53 am 
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Oathsworn is actually better than it ever was now, with the format slowing down. We really need early plays, or anybody just curving out will roll us. So I vote Oathsworn, since sometimes it can actually block, kill, and not die. Helix is nice, but I don't want to splash for it.

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PostPosted: Thu Jun 12, 2014 1:54 pm 
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I cannot condone a P3 Oathsworn. Temple of Enlightenment, and not for the splash.
How is a 1/1 an "early play that can block or attack without dying"???

There are a million green & white bears/pikers in this set. We will draft some of them.

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PostPosted: Thu Jun 12, 2014 11:01 pm 
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I've always liked Oathsworn more than most, it seems. My vote goes there.

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PostPosted: Fri Jun 13, 2014 1:53 am 
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Zenbitz wrote:
I cannot condone a P3 Oathsworn. Temple of Enlightenment, and not for the splash.
How is a 1/1 an "early play that can block or attack without dying"???

There are a million green & white bears/pikers in this set. We will draft some of them.


By playing Mortal's Resolve on it? Bestowing an Alseid or a Dryad turns it into a fast clock.

The main strike against Oathsworn is that it does nothing on turn three. Well, that's become less of a problem now. I believe it's better than the only other option, the white three-drop hero. That one needs more help not to die.

Not taking one of those two just doesn't work. You need your two and three drops first, monsters are dime a dozen and interchangeable.

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PostPosted: Fri Jun 13, 2014 9:31 am 
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PostPosted: Fri Jun 13, 2014 10:05 am 
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Mischief and Mayhem? or the Skirmisher I don't know.

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PostPosted: Fri Jun 13, 2014 11:23 am 
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M&M sure

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PostPosted: Fri Jun 13, 2014 1:47 pm 
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Skirmisher.

I actually like M&M, but I'm hoping for one later. I've seen it go 12th or later. Not often, but it happens.

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PostPosted: Fri Jun 13, 2014 2:48 pm 
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Not willing to risk m&m wheeling for a skirmisher that dies to everything.

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PostPosted: Fri Jun 13, 2014 4:22 pm 
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Skirmisher is a nice blocker, too. Centaur killer :)

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PostPosted: Fri Jun 13, 2014 10:55 pm 
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M&M is a blowout. We shouldn't pass it.

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PostPosted: Sat Jun 14, 2014 7:15 am 
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PostPosted: Sat Jun 14, 2014 8:12 am 
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Tromper?

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PostPosted: Sat Jun 14, 2014 10:22 am 
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Shieldmate for me. You know, all that pick bestow thingy.

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PostPosted: Sun Jun 15, 2014 12:38 am 
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Tromper is a much better card. Shieldmates wheel.

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PostPosted: Sun Jun 15, 2014 8:39 am 
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PostPosted: Sun Jun 15, 2014 9:14 am 
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Seeing as we already have three ramp, I assume we take Mortal's Resolve here over Karametra's Favor.

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PostPosted: Sun Jun 15, 2014 10:30 am 
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Resolve is a fine card.

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PostPosted: Sun Jun 15, 2014 10:45 am 
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resolve, yeah

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PostPosted: Sun Jun 15, 2014 1:12 pm 
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Fall of the Hammer.

Resolve is fine, Fall is great.

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