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PostPosted: Thu Apr 24, 2014 11:18 pm 
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PostPosted: Fri Apr 25, 2014 12:48 am 
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Hour of need 4/4 flying tokens

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PostPosted: Fri Apr 25, 2014 1:56 am 
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This pack seems weak to me. Weaver is a decent dude, but two colors, so not really worth first picking. Spirespine also seems good, but at the same time, he HAS to block. So he will probably die to a 1 or 2 cmc guy.

Hour of Need ain't that great unless you can put a bunch of dudes on the field, and it isn't an instant. Day of Dragons it ain't.

Oh wait, it IS an instant. It is a little better now.

I still the think the pick is Spirespine, or the green 6 CMC guy that gives tramps.

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PostPosted: Fri Apr 25, 2014 2:46 am 
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Hour of Need

It's removal. And an instant. A game-ender. And as the simplest use, you curve out with some early attackers, and then trade them for big flying beats that surprise block his attack, and then kill the opponent.

The two green beasts are both nice; Spine should be bestowed, and in a pinch, you can even use it to block. Cranes are great, and constellation killed me a few times so far.

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PostPosted: Fri Apr 25, 2014 2:57 am 
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Hour of need but really hoping the starfish wheels and that we go control


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PostPosted: Fri Apr 25, 2014 5:11 am 
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Zlehtnoba wrote:
Hour of Need

It's removal. And an instant. A game-ender. And as the simplest use, you curve out with some early attackers, and then trade them for big flying beats that surprise block his attack, and then kill the opponent.

The two green beasts are both nice; Spine should be bestowed, and in a pinch, you can even use it to block. Cranes are great, and constellation killed me a few times so far.

Where have you been playing Journey?

My pick is the New City of Brass. Mana fixing is always good.

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PostPosted: Fri Apr 25, 2014 7:22 am 
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PostPosted: Fri Apr 25, 2014 7:26 am 
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Fellhide Petrifier. In this block we can easily snatch up enough other taurs.

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PostPosted: Fri Apr 25, 2014 7:50 am 
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I would take War-Wing Siren just to stay on colour rather than immediately jump into black although I do think Petrifier is a stronger card (but obviously much better in )


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PostPosted: Fri Apr 25, 2014 8:17 am 
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Petrifier. We have one card. We don't have a color yet.

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PostPosted: Fri Apr 25, 2014 9:27 am 
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War-Wing Siren

Just on card power, not on color committment. As I said, I love heroes. But if you love Taurs, go fo it!

I've been playing JINX in online closed beta. It's a special format, so I don't get pick order or deckbuilding experience, but I see the cards in action, and so far constellation has been better than it looks.

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PostPosted: Fri Apr 25, 2014 9:41 am 
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Don't think of petrifier as a minotaur tribal card, think of it as a Giant Scorpion with an extra point of power and random upside.

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PostPosted: Fri Apr 25, 2014 10:50 am 
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I have been testing hour of need in standard and it's a win con. So that was a fine pick.
I like the flying hero over dT taur.

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PostPosted: Fri Apr 25, 2014 11:02 am 
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Urg, both are tempting.
I think I'm going with War-Wing Siren for now.

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PostPosted: Fri Apr 25, 2014 11:10 am 
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A blue Wingsteed Rider?

Well, I guess I won't be drafting JOU much.

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PostPosted: Fri Apr 25, 2014 11:15 am 
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I actually enjoy Jou quite a bit.
Pillow fort is fun.

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PostPosted: Fri Apr 25, 2014 11:53 am 
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Siren for me.

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PostPosted: Fri Apr 25, 2014 4:37 pm 
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But this is in block. We can easily scoop up several playable taurs in both theroes and born. Plus journey has that spell that makes 2 taurs, and the trample taur lord. And as was pointed out, worst case he's a 2/3 deathtouch which is completely playable.

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PostPosted: Sat Apr 26, 2014 12:06 pm 
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Maybe it's just me but I love me some War-Wing Siren. My second choice is Bloodcrazed Hoplite.


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PostPosted: Sat Apr 26, 2014 2:51 pm 
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A 2/3 deathtouch may be playable, but a 1/3 flying blue hero is more than that. It's a beating.

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