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 Post subject: DLCR: Acolyte's Reward
PostPosted: Tue Feb 04, 2014 12:32 pm 
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These were my favorite so I am starting them up again. Maybe try something new with the rating system:

First Card of BNG to rate is Acolyte's Reward

Suggested Rating System:
Spoiler


Acolyte's reward is a good one to start with. I guess on power level it's a 3 - cheap, saves a dude, triggers heroic, burns to the face OR a creature, but playability it's only 1.5 despite the easy mana.

It seems fine - a potential blowout on the level of triton tactics - in heavy white heroic (like god's willing+shock) but otherwise dead.

Overall I would pick it late unless I already had wingsteeds or phalanx leader HOWEVER I will never know this because it's in the first (or second in full block) pack.

EDIT: Of course in BNG there are some pretty good WWX permanents, no commons though.

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PostPosted: Tue Feb 04, 2014 12:47 pm 
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I would put this at a 1.5. I'd rather have a creature or a combat trick.

I'm not sure I understand your ranking system either.

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PostPosted: Tue Feb 04, 2014 12:52 pm 
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2/2

Basic playable. For the second mark, you need to ask yourself, how high should my devotion be for this to be worthwhile as a combat trick? Carom was playable at one, this should be good at two or beyond. Problem is, you will need to be careful when using this as a combat trick, because instant-speed removal can reverse the two-for-one. Great as response to burn, playable otherwise.

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PostPosted: Tue Feb 04, 2014 2:51 pm 
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rstnme wrote:
I would put this at a 1.5. I'd rather have a creature or a combat trick.

I'm not sure I understand your ranking system either.


Made a new thread for ranking system. Not sure what you mean by 'rather have a combat trick'... you mean a more general one?

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PostPosted: Tue Feb 04, 2014 2:54 pm 
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Zlehtnoba wrote:
2/2

Basic playable. For the second mark, you need to ask yourself, how high should my devotion be for this to be worthwhile as a combat trick? Carom was playable at one, this should be good at two or beyond. Problem is, you will need to be careful when using this as a combat trick, because instant-speed removal can reverse the two-for-one. Great as response to burn, playable otherwise.


I rated it worse than 2 on playability because it actually does nothing on a non-white creature. On power, it seems like a better gods' willing (in near-mono white).

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PostPosted: Tue Feb 04, 2014 4:35 pm 
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Zenbitz wrote:
Zlehtnoba wrote:
2/2

Basic playable. For the second mark, you need to ask yourself, how high should my devotion be for this to be worthwhile as a combat trick? Carom was playable at one, this should be good at two or beyond. Problem is, you will need to be careful when using this as a combat trick, because instant-speed removal can reverse the two-for-one. Great as response to burn, playable otherwise.


I rated it worse than 2 on playability because it actually does nothing on a non-white creature. On power, it seems like a better gods' willing (in near-mono white).


I'm not sure I understand you. This will prevent damage to any creature, regardless of its color, as long as your devotion to white is positive. As such, it's playable in any deck with white as one of its colors, which should give it more than 1.5 for playability. As I said, what hurts it is that it has the greatest potential as combat damage redirection, and instant-speed removal played in response can really mess that up, trading, say, a Lightning Bolt for this and the creature you intended to save. God's Willing is a reactive spell, it usually trades with removal, sometimes leaving a heroic bonus. So I think this should be below God's Willing in power level.

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PostPosted: Tue Feb 04, 2014 7:13 pm 
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Yes, of course - you have to have A white permanent. But I think we are in agreement that it's A WORSE PICK than god's willing but potentially better with high devotion.

So it's "power" level is higher, but it's worse because it's much more conditional, and actually twice as expensive.

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