It is currently Tue Dec 03, 2024 4:33 pm

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Glacial RTR block draft
PostPosted: Sun Jan 05, 2014 4:31 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 7260
While up at the inlaws in Washington, I escaped to a draft in Portland on 12/30. They were out of Theros so we did a RTR block draft.
People liked this format?

I P1P1 a beetleform mage and cut simic. Still managed to get green on my right and and blue on my left.
I did really like this deck though:

I did pass a drudge beetle and another slaughterhorn, but I took I think a dreg mangler and a hidden strings over them. I shipped a gazillon red cards in Gatecrash and that guy won the draft.

16 creatures
1 crosstown courier
1 shambleshark
2 beetleform mage
2 wind drake
2 dreg mangler
1 crocanura
1 slaughterhorn
2 korozda monitor
1 voidwielder
1 korzda gorgon
1 haunter of nightveil
1 nimbus swimmer

7 spells
1 phytoburst
2 hands of binding
1 agoraphobia
1 seek the horizon
1 krasis incubation
1 golgari keyrune

1 dimir guildgate
1 simic guildgate
6 forest
6 island
3 swamp

sideboard (used against slow decks)
1 last thoughts
1 diluvian primordial

sideboard (didn't use)
1 woodlot crawler
2 mizzium skin
2 opal lake gatekeepers
1 mindeye drake
1 faerie imposter
1 tower drake
1 maze behemoth
1 izzet cluestone
1 auger spree

However, I was a little disappointed because I went 1-0-2. On the plus side, this was good for second place! The guy who came in third had _3_ draws (one with me round 1). Guy was a very slow player and played a very durdly deck. Game 1 I ground him down with flyers but it took 40 minutes. I mulled to 5 in game 2 and I probably should have just conceeded and tried to play game 3, but I am sure we'd have drawed anyway. He did beat me in turns. Match 2 was a pretty easy win against a newbie, although I lost game 2. Match 3 game 1 I was playing the guy to my right who had some kinda esper quasi mill deck. With crypt incursion. I had lethal on the board when he bounced his flyer (deputy of aquittals) that I had incubated to his hand. That card had paranoid delusions and I think hidden strings on it. Those 2 cards going to his 'yard gave him 7 and he milled my last 7 cards with psychic spiral.

Game 2 I won pretty handily but it went to turns so no game 3.

Bleah.

_________________
"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


Like this post
Top
 Profile  
 
PostPosted: Mon Jan 06, 2014 11:37 am 
Offline
Member
User avatar

Joined: Dec 07, 2013
Posts: 3433
IIRC, ciphered cards are exiled, so they don't go to the yard when the critter dies. But I play online, so I don't really need to worry about these things. Also, I'd swap Seek the Horizon for the Maze Behemoth, and start the Primordial over the Mangler. 5/5 fliers are good, and this one can many times remove the only opposing blocker with its CIP ability.

Yes, this format is slow, but I enjoy long, controlling games. Winning a game from 1 life against 46 with no life gain kind of sticks in memory :)

_________________
Go draft, young man, go draft!


Like this post
Top
 Profile  
 
PostPosted: Mon Jan 06, 2014 12:32 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 7260
Yes, Seek the Horizon was useless. I put it in as desperation fixing if I got stuck on GU or GB on turn 4. I had the primordial in about 1/2 my games but I was a little worried about aggro in G1s. Why cut a mangler over a monitor? My other "slow" cut was ... crocanura or shambleshark. Having only 2 evolvers is a little meh. But that was situational.

Funny about the ciphered cards because as I typed it up (6 days later) I realized that we might have done it wrong.

I enjoy long games, too. I don't enjoy draws. In my last 4 drafts/standard tournies I have not lost a match but have 5 draws.

_________________
"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


Like this post
Top
 Profile  
 
PostPosted: Mon Jan 06, 2014 12:43 pm 
Offline
Member
User avatar

Joined: Dec 07, 2013
Posts: 3433
Mangler because it's black and an aggro card, and I didn't read your deck as aggro. Monitor is more expensive, but it cuts down on black, and it's solid.

_________________
Go draft, young man, go draft!


Like this post
Top
 Profile  
 
PostPosted: Mon Jan 06, 2014 2:08 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 7260
Hilariously, it was aggro compared to the 3 decks I played. Beyond a couple mulls to 6 I didn't have too much trouble with the manabase. I left the behemoth out because I already had 4-5 5+ drops and not too many multicolored cards that really wanted trample. The other card I wanted to play but didn't was faerie imposter. I figured the bounce clause negated the value of an early 2 power flyer.

_________________
"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


Like this post
Top
 Profile  
 
PostPosted: Tue Jan 07, 2014 3:12 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 8248
Identity: Spambot
Preferred Pronoun Set: 0, 1
Tower drake is a perfectly serviceable flier. Phytoburst is unplayable.

_________________
Any resemblance to actual persons, living or dead, is purely coincidental.


Like this post
Top
 Profile  
 
PostPosted: Tue Jan 07, 2014 3:34 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 7260
Cato wrote:
Tower drake is a perfectly serviceable flier. Phytoburst is unplayable.


Tower drake is playable but I have too many 3 drops. Phytoburst speeds the game up (if you have evasion in spades). I think this is relevant if you are racing and you want to mess up their clock math. It is pretty meh because LOL SORCERY SPEED.. but so are 1 T flyers for 3 that you can't even activate. Also given the format you can probably get an early guy through no blockers/no removal for like 7 or 8.

it did actually shorten the game a turn because I had a strong flyer and a weak flyer and villian played a flying chumper. So phytoburst solved that edge case. ALso, hands of binding!

I could see playing Last Thoughts or the Primordial over burst and seek the horizons though (which was worse than 'burst)

That's a lot of text defending phytoburst.... I would venture to say probably too much.

_________________
"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


Like this post
Top
 Profile  
 
PostPosted: Tue Jan 07, 2014 10:40 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 3673
Identity: Goblin Piker
RTR block was pretty miserable. The only reason I really liked it was because of Boros Battleshaper. Loved that card.

_________________
Twitter: (at)MrEnglish22 if you want to reach me
My cube: https://cubecobra.com/cube/list/mrenglish22


Like this post
Top
 Profile  
 
PostPosted: Wed Jan 08, 2014 9:44 am 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 6317
Location: New York
This deck is also comprised of the three worst guilds. With 4 aggressive creatures with evasion out of the DGM pack, I would've focused on drafting solely in those colors or enablers. Phytoburst isn't unplayable, but it's darn near close. Usually cards that accelerate inevitability should go to slots that can interact with your opponent's board.

RTR was a format where you played the table, so to speak. People were greedy, so yeah, they tended to play durdly decks that gained a lot of power on turn 6 or turn 7. If you could find a way to play under them or go over the top, you usually won your pod. In that sense, as with most limited formats, being able to play 2 colors was much more powerful and rewarding in the short- and mid-game than in the long-game. Additionally, in mana-sink cards like Beetleform Mage, you're losing out in consistency by not dedicating enough sources to pumping her while also reserving mana to cast additional spells--those 4 black sources, I mean. With that in mind, I think I would've fielded something like this:

1 crosstown courier
1 shambleshark
2 beetleform mage
2 wind drake
1 tower drake
1 crocanura
1 slaughterhorn
2 opal lake gatekeepers
2 korozda monitor
1 mindeye drake
1 voidwielder
1 diluvian primordial
1 nimbus swimmer

2 mizzium skin
2 hands of binding
1 agoraphobia
1 krasis incubation

1 dimir guildgate
1 simic guildgate
8 forest
7 island

It's not particularly fast in of itself (not enough 2-drops; probably needs one more), but it becomes devastating to deal with by turn 5 or 6 when you have a board full of evasive creatures as well as stuff gumming up the ground.

_________________
"In all fairness that probably is a sight that would make you stop and reevaluate your life choices." ~ Garren_Windspear

Talcar Battle Map
The Tower
Initiative Order
Talcar Characters


Like this post
Top
 Profile  
 
PostPosted: Wed Jan 08, 2014 12:39 pm 
Offline
Member
User avatar

Joined: Sep 23, 2013
Posts: 7260
possibly I trapped myself into splashing black by taking a Haunter of the Nightveil early.

_________________
"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group