Ugh this draft was train wreck. I first pick Dauntless and got white cut by the guy to my right. I kinda tried to switch into green (2 time to feed) but guy on my left was in green. Both were in blue. Guy to my left was in blue most because I shipped him blue to go with his green bombs he cracked. I probably could have gone UR but the Flamespeakers both came late pack 3. It seems like black must have been open for me, but I didn't say any good black cards…
My plan was to draft a bunch of enablers and assume the heroes would get shipped. But when it came down to it there were 2
Anax and Cymede in this draft and I got shipped neither. 2 guys (9 man pod) were in RB, and 1 in WGr and 1 in WU. I should say this is a pretty strong group of drafters/players (except the 1 new guy who plays netrunner).
At the last second I squeezed 24 playables and got this
4
Titan's Strength2
Battlewise Valor1
Ordeal of Heliod1
Chosen by Heliod2
Dauntless Onslaught1
Divine Verdict1
Akroan Crusader1
Akroan Hoplite1
Traveling Philosopher1
Arena Athlete2
Deathbellow Raider1
Minotaur Skullcleaver2
Two-Headed Cerebus2
Wingsteed Rider2
Flamespeaker Adept8 Mountains
8 Plains
RW cards I didn't play:
2
spark jet1
yoked ox1
priest of iroas1
Ephara's warden1
Silent ArisanI went 0-2 with a bye. Both my matches were similar. I blew them out with an aggro start in game 1, they borded in 2 drops, stabilized and beat me with 3/3s and 4/5s. The first match was against a not-very-good BR deck with a new pilot, but I mulled to 5 game 2 (but almost won) and game 3 he nutted me with T2 crusader into T2 ordeal of purphoros.
What's wrong with this deck:
Well, 2 things. First off it has a pretty decent number of enablers, BUT they don't draw cards and they don't permanently boost anyone (except wingsteed). So you end up doing 10-12 damage and have an empty hand and a bunch of weenies. Obviously it has blowout potential with 2x titan's strength and either Cerberus or Flamespeaker… but the only time I had this finisher in hand I was stuck on 1 mountain (M1G2). I think if you have all tricks you need to have phalanx leader/favored hoplite.
I also think that the mana base cannot support wingsteed AND cerberus. It would be better off with dropping one see of those and putting in 2 1 drops, but 1 drops are only good if you have ordeals. I also think that playing 16 lands was a little greedy but flooding out is so bad in this deck. I think possibly this deck was above average if you could mulligan to a great hand... but since the killer cards are all CMC 3 this is problematic.