Joined: Jan 08, 2014 Posts: 4662 Location: Depends on the Day
Wooohoo, just went 5-0 in Sealed. (I've played 2...one which I expected to do well but was either flooded or screwed and went 3-2, but was kinda fun...then this...which I expected not to go undefeated because I have the worst luck).
Game 1: Speedway followed by Freighter and Dragster leave them in a real bad spot...they do not recover. Next plays are Gremlin and Angel...aka "the Nuts" Game 2: Nothing but plains for first 5 turns, but a turn 2 Copter into turn three Glint do massive work and Prism was in hand anyways. I almost lost because I looted a mountain instead of prism but I pulled through. Note to self: If you do not have five lands and you can choose between discarding a land or prism...discard prism.
Match 2 vs. G/U Energy
Game 1: Race...their Thriving Rhinos vs. my Copter and Cruiser. I get them to 1 and loot discarding Gearhulk because I drew Dragster...discarding a Gearhulk has to be a sign right? Game 2: They have Cruiser too! (I've never seen this card in draft). Luckily I have Shot in hand and Copter on board. Our race is super close and eventually they Shrewd Negotiation to take Copter for a Key to the City...big mistake since I had Dragster in hand and Angel on board. Since theyre at 7, I play Dragster and win.
Match 3 vs. G/U/r Energy
Game 1: 2 Revolutionary Rebuff and Saheeli Rai do some solid work on me. I could totally win if they would just get greedy with their Bristling Hydra...they do not... Game 2: We both stumble on mana...or maybe their holding up counterspells since I turn 2'd Copter...but it works in my favor since I hit for 5 with Cruiser on turn four and finally get a mountain on turn 5. i crush after that. Game 3: Weird...Companion into Grubs are roadblocked by Highspire Artisan and Aether Theorist while I burn their Rebuff's on Ibex and Doorbuster knowing I can cast either Angel or Mastodon once I grab a fifth land. They don't counter Angel and they can't handle the Anthem effect.
Match 4 vs. B/G Energy/Oviya
Game 1: Fanatic and Cruiser do enough damage that when I cast Gearhulk on turn 6 they concede. Game 2: I get a good lead but Oviya Pashiri, Sage Lifecrafter takes over the game...I stare at my sideboard desperately looking for an answer and realize i don't have one...I side out Giant for Stomper hoping it can just end things before Oviya can take over. Game 3: Stomper actually wins it. They get Oviya turn one, but they take good pressure from Hawk and Cruiser (piloted by a dog). I repeatedly offer to trade Cruiser for Oviya (rather than make it fly with Hawk), but thy never do. Turn six I cast Stomper, next turn I make it fly to the win using the Cruiser they did not want to trade for.
Match 5 vs. U/B Good Stuff Game 1, U/G Good Stuff Game 2 and 3
Game 1: I don't see much impressive and I win even though I played like garbage (I missed 6 damage by accidentally clicking through Crew options with Spireside in play). They seem to be playing a deck which focuses on making the most efficient draws. Game 2: They take an early lead with Wind Drake and Snare Thopter but I start to come back thanks to Privilege onto Thopter and Skywhaling the Drake when the put a counter on it with Kujar Seedsculptor. We have a stalled board until they Confiscation Coup my Mastodon and cast Aethersquall Ancient...I do not recover. Game 3: Turn 4 Cruiser into Turn 5 Dragster wrecks them to 7. I have Angel, Mastodon, and Giant in hand...things do not look good for them since they only have Wind Drake and Padeem, Consul of Innovation in play and 4 cards in hand. They cast Arborback Stomper and then concede when I cast Angel making Servos and attack with Hawk and Cruiser with 2 Energy up...
I will say, it took some doing by WOTC to make a sealed format where RW aggro was good (and yet, aggro doesn't completely dominate draft)
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"Everything looks good when your opponent passes 4 turns in a row" -- rstnme "Something that does not look good when your opponent does nothing is not a thing" -- me
I had two sealed pools so far, went 4-1 in prerelease with a RW aggro build, and am at 3-1 currently in a friendly league with UG featuring two copies each of Saheeli's Artistry and Confiscation Coup. The most memorable moment so far was in round one, when I managed to copy my Multiform Wonder with Artistry on two consecutive turns. Might post the pool here, since it's very close between UG and UB, with three copies of Tidy Conclusion and Marionette Master. But too few early drops, I fear.
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