Artifacts
======
None of the colorless uncommons stand out to me as first pickable, except for
Sky Skiff The 2nd Self-Assembler is just SO MUCH better than the first, I would be inclined to take the first one mid-pack.
I like the white puzzleknot (no way a high pick) more than the others, and the 2 CMC 2 creatures are probably the best after skiff.
White
===
Fragmentize,
Revoke Privileges,
Glint-Sleeve Artisan and
Impeccable Timing are all really good.
Blue
===
Does not seem great. There's
Wind Drake and
Malfunction. That bounce spell will be good in a race, but it's very not aggro.
Black
===
Die Young is good,
Foundry Screecher is always a 3/1 flier,
Dhund Operative is always a 3/2 deathtouch,
Tidy Conclusion is maybe a touch slow for the format but bonus life gain. Seems roughly as good as white, but maybe a little shallow.
Red
===
Welding Sparks is great.
Ruinous Gremlin is straight up removal.
Thriving Grubs seems good but not at the level of the best White, Black, or Green common creatures.
Demolish is OK. Got hosed with no
Shatter or
Smash to Smithereens. Better than blue.
Green
====
Wild Wanderer is a little slow but I think will be very good in this set; I think you will often be ~monochromatic with a splash or double splash and a bunch of artifacts. Ramps and Fixes.
Appitite for the Unnatural is good.
Hunt the Weak is good (it's slower than a lot of the removal, but there are +1/+1 counter synergies in green),
Kujar Seed Sculptor is super efficient.
Peema Outrider is above rate. Rhino and Tiger are good in energy. Green seems very deep but maybe not quite the power level of black or white. Close though.
Green may be somewhat worse if the format is fast... it certainly seems faster than the last few sets, but not sure it's Origins level fast. There just aren't that many common bears.... and the best ones are black and green?
One last thing I noted from some sealed testing: Make sure you have at least ONE finisher that is NOT an artifact. Even if it's just a White 3/4 flier for 5.
Still not sure the correct number of vehicles. Most decks will have 1 good one at least. But 4 seems like too many (although they are magnets for artifact removal).