Great minds think alike
My yesterday's deck:
You may notice a certain similarity in the rare department
But I was not very impressed by how the deck played. I expected to be the aggressor, but I had a lot of hands with no two drops. The Vessel did not fit the deck, Mob is an easy improvement. (I meant to say obvious, but that would be cheating) Usually, I boarded out a
Hope against Hope for
Root Out (I'm quite close to starting a copy of
Root Out main). I guess I had too much removal and not enough creatures, even though there are 16 of them, 11 in the two and three drop slot. Maybe I mulliganed wrong, keeping removal-heavy hands with only late drops. Anyway, a 2-1 deck, losing to UB control with
Mindwrack Demon,
Markov Dreadknight, and the blue flicker card! That card actually made me waste my removal and gave them time to set up their superior late game. Reaper and Abbey were both disappointing, I never had the time to set up the combo with Sigarda (or the Sensation in the board). I really needed a good piece of equipment to enable the Missionaries, but I got them in pack three, and no equips came around.
I'm not sure what to say about your deck. I think GW needs to be aggressive, very aggressive, with equipment and auras to push early damage. I don't like the Golem, the second Boon sounds right. And I'd wish for another piece of removal, a Purge, to get rid of problematic creatures.