Lands
9 x
Island7 x
Swamp1 x
Foundry of the ConsulsBlockers
1 x
Shambling Ghoul1 x
Maritime Guard1 x
Runed Servitor1 x
Mizzium Meddler1 x
Guardians of Meletis1 x
Guardian Automaton1 x
Separatist Voidmage2 x
Blightcaster1 x
Catacomb SlugNonblockers
1 x
Turn to Frog1 x
Clash of Wills3 x
Claustrophobia1 x
Calculated Dismissal2 x
Hydrolash2 x
Read the Bones1 x
Bone to Ash1 x
Sphinx's Tutelage1 x
Dark PetitionRound 1: My opponent was RB with
Cobblebrute in both games.
Guardians of Meletis and
Catacomb Slug are pretty good against 5/2s and random small creatures. He had a
Ghirapur Gearcrafter in both games as well, but I answered the thopter once with
Separatist Voidmage and the other time by outracing it. I won both games quickly, thanks to lucky early
Sphinx's Tutelage draws letting me win before his
Macabre Waltzes ate me. Multiple thopters would have been a nuisance in a long game.
Round 2: My opponent is playing UW. He has at least a
Thunderclap Wyvern, a
Stalwart Aven, a
Ringwarden Owl, and an
Aspiring Aeronaut that I see, which is tough to defend against. His dudes are small and flying, so I board out the
Runed Servitor for a
Brawler's Plate so I might be able to just win with my mediocre creatures. I forgot to deboard later, so it just stayed in my deck. Oops. I mill him one game, but lose the other with an unfortunate draw with five islands and a bunch of black spells that let his flyers get out of hand. I start game three behind, struggling to deal with his flyers and going down low, but I play a
Blightcaster into
Claustrophobia followed by another
Blightcaster into another
Claustrophobia the next turn to pretty much wipe his board. The
Brawler's Plate pays off later when I get to hold off a
Stalwart Aven with a 3/3 Thopter token, stabilizing at 4 life, but we go to time. I never found
Sphinx's Tutelage, I had to hold some guys back to not die on the swing back, and I kind of misplayed a few times, so I didn't win before extra turns ran out. The LGS pays out based on wins, so I was a nice guy and scooped because I was pretty sure my deck was awful.
Round 3: My opponent is on G/W. Her deck is pretty good, with a ton of
Rhox Maulers and a
Valeron Wardens, but it didn't really match up well: except for a terrible double block I had to make to deal with a
Pharika's Disciple, the 4/4s and 3/5 are good
Claustrophobia targets and bad at attacking into
Catacomb Slug and crew. Her
Rogue's Passage got milled one game and was unfortunately absent until late in the other, so I stabilized and milled her out twice.
Round 4: My opponent has a U/G tempo deck. Game one I panic when he
Negates my late
Sphinx's Tutelage, but he was really flooded and I got to just kill all his dudes with double
Blightcaster + triple
Claustrophobia (seriously) and beat him down with a bunch of two-power guys. Boo, a damage win. The second game I draw
Sphinx's Tutelage early and cast it on turn three while he's tapped out instead of playing a creature like a normal human being. He has an
Orchard Spirit, though, which I can't block, and a
Dwynen, Gilt-Leaf Daen off a
Leaf Gilder. I bounce the four-drop with
Separatist Voidmage, and next turn double-block it with that and a
Blightcaster to get rid of it. I took a lot of damage, though, and not having good blockers, I have to
Turn to Frog the 3/4 after he
Reclaims it, leaving me without an answer for the
Orchard Spirit that's getting dangerously close to lethal. In the end, I was at 2 life, but my opponent found himself without a library after I fogged the 2/2 with
Hydrolashes two turns in a row.
Sphinx's Tutelage is really good.
So 3-1, the loss being a draw where I scooped. Seven game wins, six with mill and one with damage. I'm pretty sure a lot of it was luck, because this deck kind of has some problems.