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 Post subject: Re: M15 draft 2!
PostPosted: Sat Aug 16, 2014 2:51 pm 
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What they said.

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 Post subject: Re: M15 draft 2!
PostPosted: Sat Aug 16, 2014 6:24 pm 
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I'd hate Wall over staff but other than that sure whatever.

:duel:

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 Post subject: Re: M15 draft 2!
PostPosted: Sat Aug 16, 2014 11:58 pm 
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Yeah, hate the Wall of Fire instead. Everything else is fine.

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 Post subject: Re: M15 draft 2!
PostPosted: Sun Aug 17, 2014 9:24 am 
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 Post subject: Re: M15 draft 2!
PostPosted: Sun Aug 17, 2014 10:49 am 
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I'm really unhappy with how this went. We started out really well, but the ever increacing cancer of the black "splash" pretty much took over by pack 3, despite still containing largely garbage, so p3 was basically unusable without seriously messing up the mana.. Thankfully, we did get a lot of good green cards early, so I was barely able to eek out 22 playables. I'd have liked one more to go 23-18 as I'm wont to do, but it's just not there.

Land (18)
15 Forest
3 Swamp

Creatures (14)
2x Elvish Mystic
1x Invasive Species
2x Netcaster Spider
1x Reclamation Sage
2x Shaman of Spring
1x Undergrowth Scavenger (This card is a total POS here and I hate playing it, but it's a body eventually even if it's a dead card for 20 turns)
1x Ancient Silverback
2x Siege Wurm
1x Hornet Queen
1x Phyrexian Revoker

Other Spells (8)
1x Hunter's Ambush
2x Verdant Haven
2x Hunt the Weak
1x Nissa's Expedition
1x Hot Soup
1x Garruk, Apex Predator

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 Post subject: Re: M15 draft 2!
PostPosted: Sun Aug 17, 2014 12:17 pm 
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We picked black cards because the green ones all sucked.

Can't run 1 2 drop... Even with 2 mystics. I would run like 12/6 +2 child of night + gravedigger. -1 shaman of spring, -1 undergrowth scavenger.

I would cut a spell, 2 maybe a haven or ambush. With ~3 7 drops this is very much an 18 land deck.

Actually I think the final choice is 17 lands 2 havens or 18 land 1 haven.

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 Post subject: Re: M15 draft 2!
PostPosted: Sun Aug 17, 2014 10:05 pm 
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I'm really unhappy with how this went. We started out really well, but the ever increacing cancer of the black "splash" pretty much took over by pack 3, despite still containing largely garbage, so p3 was basically unusable without seriously messing up the mana.. Thankfully, we did get a lot of good green cards early, so I was barely able to eek out 22 playables. I'd have liked one more to go 23-18 as I'm wont to do, but it's just not there.

Land (18)
15 Forest
3 Swamp

Creatures (14)
2x Elvish Mystic
1x Invasive Species
2x Netcaster Spider
1x Reclamation Sage
2x Shaman of Spring
1x Undergrowth Scavenger (This card is a total POS here and I hate playing it, but it's a body eventually even if it's a dead card for 20 turns)
1x Ancient Silverback
2x Siege Wurm
1x Hornet Queen
1x Phyrexian Revoker

Other Spells (8)
1x Hunter's Ambush
2x Verdant Haven
2x Hunt the Weak
1x Nissa's Expedition
1x Hot Soup
1x Garruk, Apex Predator

I know you love the idea of monogreen, but scavenger over Gravedigger? ...why?

:duel:

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Mown wrote:
I'll never again complain about raz's criteria.


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