So, M15 is in Gatherer, and this makes it feasible to compile the best commons lists. I thought it might be interesting to try this with no (or very little) experience of the set, and see how my thinking will change after a month or so.
White: Pretty disappointing at first glance; also a bit schizophrenic, split between aggro and life gain. And pretty flat in power level in the playable spells group. I settled on the three below, but there are at least three more quite close:
Pillar of LightMidnight GuardTriplicate SpiritsI think Spirits are a bit hurt by the need to have two or three creatures available for convoke purposes. Still a very solid card, especially with the two "pump all" spells at common. Depending on how viable the ww archetype will be, this may well be the best white common.
Blue:Well, at least the plan seems clear here: stall, bounce, counter, fly over for the win, or send in some beef with the Pathmage. The tempo tools are not really here, though we do have the two commons combo of Lynx and
Peel from Reality. For now, these strike me as the best three:
Welkin TernAmphin PathmageFrost LynxI had
Void Snare as the third, but then I noticed it's a sorcery. Bummer. Well, a combo with the blue Dragon.
Black:Now we're talking. Lots of nice options and synergy, with Child of Night and Covenant providing the means to pay for the Vamp and card draw. We have evasion, card draw, removal, everything:
Flesh to DustCovenant of BloodSign in BloodTwo removals and card draw. For some reason, I though
Flesh to Dust had convoke; even without it, it's still premium removal. I nearly put
Stab Wound at third, I have great memories of that one. But I also like drawing cards.
Red:A bit disappointing, but only because I just looked at black.
is returning to its old ways: cheap, efficient beaters backed by cheap red and good black removal. I definitely want to try this out. Some of the creatures are really interesting, like Borderland Marauder, but for now, I like the red Golden Hind better:
Lightning StrikeHeat RayGenerator ServantGreen:Hm, I have a feeling that there is a lot going on here that will take some time to figure out. Seems like some green creatures want to be bounced for cards and counters, but it may be too slow to really work; or not. But a turn two
Centaur Courser can still win games, so first place is not really in question:
Elvish MysticNetcaster SpiderSiege WurmThe best common Spider I can remember comes second; yes,
Deadly Recluse is close, but this doesn't die to Wind Drake. And Wurm is just solid, and oh so green; but I can see something else replacing it after a few drafts.
There are also some colorless commons. Bronze Sable is OK, and the rest are filler unless you are heavy into Shrapnel Blast and other artifact-loving cards.
So, what do you think? I heard some of you enjoyed the prerelease. Any thoughts on drafting the set?