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 Post subject: Pack two Pick one
PostPosted: Sun May 04, 2014 5:44 am 
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JINX won't hit online until Thursday, so I satisfied the craving with a BONG-THS-THS draft. First pack put in WU, with a Whelming Wave followed by Ephara's Enlightenment and some strong white signals; the whole of pack one draft is in the spoiler.

pack one drafting


This is what I had after pack one, in pick order:
1 x Whelming Wave
1 x Ephara's Enlightenment
1 x Oreskos Sun Guide
1 x Nyxborn Shieldmate
1 x Deepwater Hypnotist
1 x Elite Skirmisher
1 x Deepwater Hypnotist
1 x Revoke Existence
1 x Nullify
1 x Griffin Dreamfinder
1 x Eternity Snare
1 x Stratus Walk
1 x Great Hart
1 x Hold at Bay
1 x Island


And this is what I opened pack two:
1 x Lash of the Whip
1 x Minotaur Skullcleaver
1 x Chosen by Heliod
1 x Unknown Shores
1 x Aqueous Form
1 x Asphodel Wanderer
1 x Wingsteed Rider
1 x Two-Headed Cerberus
1 x Staunch-Hearted Warrior
1 x Borderland Minotaur
1 x Rescue from the Underworld
1 x Insatiable Harpy
1 x Arena Athlete
1 x Hundred-Handed One
1 x Swamp


So, what do you pick? I don't want to influence you unduly, so I will give my pick and reasoning later. I feel it safe to say, though, that I picked a white card :)

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 Post subject: Re: Pack two Pick one
PostPosted: Sun May 04, 2014 6:10 am 
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I think this is an easy Hundred Handed One. This guy is a beating and he's rare so you aren't going to get another chance at him (unlike Wingsteed Rider which you may see later particularly if you have been cutting white and getting white).


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 Post subject: Re: Pack two Pick one
PostPosted: Sun May 04, 2014 7:42 am 
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Hundred is a bomb, Wingsteed is a build-around-me.

Take the bomb. It's a bomb no matter when you play it, whereas Wingsteed on T7 is a wind drake.

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 Post subject: Re: Pack two Pick one
PostPosted: Sun May 04, 2014 9:42 am 
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Why did you p1p1 whelming wave?

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 Post subject: Re: Pack two Pick one
PostPosted: Sun May 04, 2014 10:03 am 
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Nothing else called out to me. What would your pick be? Chorus? Centaur? Gorgon's Head? Mostly I figured passing the Wave would put my neighbor in blue, and I didn't want that.

I did end up not playing the Wave, so I learned what you already knew. It needs a special deck to make it good.

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 Post subject: Re: Pack two Pick one
PostPosted: Sun May 04, 2014 11:05 am 
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I think centaur was probably the pick there. It costs 2, it attacks, and it blocks. That's 3 more things than whelming wave does.

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 Post subject: Re: Pack two Pick one
PostPosted: Mon May 05, 2014 11:52 am 
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I can see Wave over Centaur if you are committed to a control strategy... which is kinda dicey in BTT.
I think you should have taken floodtide serpent over P1P7 over 2nd Hypnotist - then you can prioritize enchantrips and he survives your board wipe -- although you picked up the 2 blue chantrips later. I also might have taken excoriate over 1st hypnotist, but then I might have taken 2nd hypnotist.

I do think HHO is very slightly better than Wingsteed rider here (and also eats it until it gets +2/+3) ... but it's pretty close. Ephara's Enlightenment on it is nice.

What's really interesting is that if someone PASSED you a wingsteed rider (and a HHO) - say 2nd pick - I would take the rider.

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 Post subject: Re: Pack two Pick one
PostPosted: Mon May 05, 2014 12:45 pm 
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I took the rare, and got a Rider later on. Which makes me think that a focused deck with two Riders might have played better.

I had a fairly low curve, 16-land Wu deck with some heroes and tricks. Somehow I was passed three Gods Willing. I actually left one in the sideboard. Hard to say whether the pick was correct, since I never played the rare. I won the first two matches easily, and lost the finals to a BW deck with Fabled Hero after I drew 11 lands in the decider, and he had the time to find Hythonia the Cruel, wipe the board, and kill me.

Hypnotist was a great tempo card, fogging the blockers and combining with other tempo plays to push damage through. It only needs to get in once, and then it's very hard to stop. Opponent needs to keep two blockers back to kill it, and that is just what an aggro deck wants.

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 Post subject: Re: Pack two Pick one
PostPosted: Mon May 05, 2014 1:12 pm 
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Yeah but nothing about your pack 1 screams "aggro". Well, except the hypnotists.

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 Post subject: Re: Pack two Pick one
PostPosted: Tue May 06, 2014 11:46 am 
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I don't get how wave is good in control. If your guys cost more, they can replay their guys faster.

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 Post subject: Re: Pack two Pick one
PostPosted: Tue May 06, 2014 12:43 pm 
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It's good if you have Serpents or other things that don't bounce. Otherwise, yes, it's actively bad.

It could also be good if you have bestow, and your opponent doesn't. Forget for a minute that you're winning then anyway.

I don't think I'll pick the Wave again. I was actively looking for cards that would help it, and it was still bad.

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 Post subject: Re: Pack two Pick one
PostPosted: Tue May 06, 2014 4:27 pm 
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Uh, don't you play it when then have 4 dudes out and you have 1? Like Drown in Sorrows?

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 Post subject: Re: Pack two Pick one
PostPosted: Tue May 06, 2014 5:14 pm 
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But you don't get any value out of sandbagging your guys, then playing it.

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 Post subject: Re: Pack two Pick one
PostPosted: Tue May 06, 2014 6:10 pm 
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Well that WOULD explain why no one ever plays it... I guess I often find myself WAY behind some aggro deck so bouncing all their guys buys me time now that I have mana ( I have never actually picked, played, or played against this card ).

Probably it's OK if they have invested a lot of monstrosity/heroic in their guys.

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