Despite my best efforts to go some other way, I ended up in red/white heroic at FNM draft tonight. Crushed my enemies, saw them driven before me, heard the lamentation of their women and all that jazz, so I really can't complain. I'll probably post my list (pool and final deck) tomorrow, but for now, the recount of matches.
Match 1 I was against green, and both games just steamrolled over his early creatures, never letting him reach his endgame. I don't even really know what he was trying to do, but fast aggro won two quick scoops.
Match 2 was against blue/black. Game 1 went to me in a way completely unrelated to heroic:
Shipbreaker Kraken versus
Colossus of Akros, Colossus monsterous with
untapped on my side, shipbreaker able to go monster on his, and Gods Willing in my hand to give the Colossus pro blue in response. Game 2 I got mana flooded and did basically nothing. Game 3, I got big creatures, did a lot of killing with combat tricks, and achieved aggro win
Match 3 was tough, My opponent was blue with a splash of red that I never saw other than the mountains. Heavy control, he had a lot of bounce, scry, and some fliers to harass me with. Game 1 went to me pretty easily all things considered: he fought back, but was on the back foot and sacrificing creatures (whether he meant to or not, lolcombattricks) from the early game on, culminating in me getting a big firebreathing first-striker unanswered. Game 2, I got stuck on 2 lands and died real fast. Game 3 was intense: it started out a lot like game 2 for me, except for the part where those two lands instead of doing squat, did
Akroan Crusader with
Ordeal of Heliod, which successfully cracked for 10 life. As I puttered about with my little soldiers, my opponent assembled a hell of a voltron:
Wavecrash Triton enchanted with
Thassa's Emissary and
Nimbus Naiad. Clocked me with it twice before I finally topdecked the 4th land for Divine Verdict. Even then, he bounced his own Triton and replayed it, though the combo was now in pieces. After that, it started to slide towards game 1's pattern: I'd attack (if he didn't tap me down), he'd bleed a little life or lose a creature blocking, and if I didn't have to play a combat trick, I'd throw more gas on the board. I was behind for a LONG time when it came to board position (though thanks to the cracked ordeal, I was never behind on life, having 13 when I more or less stabilized), but eventually he ran out of tricks while I kept up the drops and bestows, and the chump blocks began, taking him from an awesome board with 5 power in the air only staved off by the threat of my
Wingsteed Rider (His nimbus naiad and a
Prescient Chimera), two Wavecrashes, the Emissary, and some other petty critters, to nothing left staring down the massive crusader, even bigger wingsteed rider, buffed
Two-headed cerberus, pair of hopeful eidolons and trio of tokens that I had assembled while he had lost all that ground.
As I said before, It's a bit late tonight, and sorting and autocarding my pool/deck would take a while, but I can tell you I hit the magic number: Counting creatures with Bestow (some of which are more appropriate to count than others: I never bestowed
Heliod's Emissary), I had a total of 13 cards in my deck that could get me Heroic triggers.
In my opinion, the Bestow cards were really key: combat tricks and enchantment cantrips are nice, but
Chosen By Heliod doesn't win games the way
Observant Alseid does, and if you're short on mana or bodies, you can just cast your bestow creature and start to turn IT into the amazing Voltron.
I think that's the key to Heroic, and possibly Theros limited in general: having a BETTER creature is the superior position to having MORE creatures. It's sort of eldrazi-ish, where you want to have your massive unstoppable thing before the other guy does (or kill his, of course), except your unstoppable thing doesn't come prefab: you either have to monster it up or build it from spare parts. This is also why I really prefer the white heroes (that get counters) to Akroan Crusader and his tokens: those tokens mattered in a grand total of one game, and even then I'm not sure I wouldn't have been better served by having one 3/3 over three 1/1s. You look at a board and you see gods, monsters, and chaff.