1 x
Nyxborn Shieldmate2 x
Oreskos Sun Guide1 x
Traveling Philosopher1 x
Elite Skirmisher1 x
Ephara's Warden1 x
Ornitharch1 x
Battlewise Valor1 x
Excoriate1 x
Daxos of Meletis1 x
Deepwater Hypnotist1 x
Vaporkin1 x
Nyxborn Triton1 x
Sphinx's Disciple1 x
Arbiter of the Ideal1 x
Flitterstep Eidolon1 x
Triton Tactics1 x
Stratus Walk1 x
Divination1 x
Oracle's Insight1 x
Sudden Storm1 x
Fade into Antiquity1 x
Hunter's ProwessUW splashing green for the bomb and removal. I considered red for the Conscriptor and Fall, but I decided to try out the Prowess.
The best card was, unsurprisingly,
Hunter's Prowess. I played it three times, netting 5, 6, and 8 cards, respectively. It's not hard to win after that.
I was very pleasantly surprised by
Oracle's Insight. I was leery of getting two-for-oned, but it was just good. When an early drop got outclassed, it suited up and either drew out removal, or drew me cards. And in Sealed, removal is premium.
I didn't play the Vanguard, double-white on an early drop doesn't go well with the splash. And it's nothing special. The Astronomer didn't make it either, not enough enchantments to make it worthwhile.
Excoriate was a bit disappointing. I was usually ahead, my opponents kept critters back to block.
Deepwater Hypnotist is just about the best play blue can make on turn two. If it gets in on turn three, and a surprising amount of time it can, it's very hard for the opponent to have a hope of blocking without keeping his entire team back.
And
Triton Tactics is even more broken than it was. The replays are gone, but I remember a game where my UG opponent, with nine mana available, played
Mnemonic Wall and returned
Time to Feed to hand. He then played it, targeting my tapped
Arbiter of the Ideal and his 5/5
Setessan Oathsworn. My hand was empty, but I had
Oracle's Insight on
Deepwater Hypnotist and used it in response, scried away the land on top, and drew the Tactics. I played it, untapping the Hypnotist and the Arbiter, giving the Hero -3, and netting a
Nyxborn Triton off the Arbiter trigger. My opponent gave up in disgust.
In Sealed, just playing on curve can win games. Those two Sun guides were very good. And for some reason, everybody killed Skirmisher on sight. Giving Daxos the time it needed to steal games.