* * *
By the time Denner came to, Cyrryc Adda and his assistant had made all of the preparations. They had seen to obtaining a serviceable wagon that should have been able to transport a live tatzelwurm, as well as purchased two horses to pull it. Although Denner did not pretend to know the markets of Dammerdall in general or Wurzelberg specifically, he suspected that the alchemist had gone to considerable expense in acquiring them. Apparently, this hunt for a tatzelwurm was of particular importance to Cyrryc Adda.
While Denner had been out, the snake had also apparently drawn the blood he needed to begin studying the Delver’s poison. There was a large bandage around Denner’s left elbow that was stained red just at the crook. Denner decided he was glad he had not been conscious for the procedure. His arm was stiff, but not truly sore, and so he didn’t think he would have any trouble with it in the coming days. It was the dead of night when he finally left the alchemist’s shop, and the guilds’ court was all but abandoned. On Cyrryc Adda’s recommendation, Denner did not attempt to stay in the city that night, but instead left Wurzelberg by its main gate and slept just beyond the walls, waiting until the morning.
He did not have to wait long after the sun rose. As the city gates opened, Denner moved into a position where he would clearly be seen by anyone leaving the city. He was not concerned that he would miss the four adventurers, because he was a Delver. He knew precisely where they were, and even now he could sense them coming in his direction. He was more concerned that they would either get lost in the crowd or actively avoid him, and then outdistance him on the road. It was going to be hard enough to convince them to help him again, but he knew it would take him far too long to catch up with them if they got past him.
Just over half an hour later, he sensed them coming through the gate, and a few moments later, he saw them riding in his direction. Selda rode in the front, with Falke and Waldron behind her, and Garin bringing up the rear. Denner did his best to hide his face until they were close, but then waved them over as they drew near. He could tell that they were reluctant, but at Selda’s urging, they finally rode over. Denner could see the rage building on Garin’s face and the annoyance on Falke’s, but he ignored it. He didn’t have much time to make his pitch, and he had to make it count.
“What are you doing here?” Selda asked.
“I wanted to thank you all for helping me yesterday,” Denner lied.
“You already did that,” Selda reminded him. “At the alchemist’s. Remember? Was he able to cure you?”
“Not yet,” Denner said, looking away. “He wants a favor first. He needs me to collect something for him, and then he’ll see what he can do.”
“Well, best of luck with that,” Garin broke in suddenly. “It’s nothing to do with us, and we’ve wasted enough of our time on you already.”
“That’s what I mean,” Denner said. “I want to thank you by giving you what you’re looking for.”
“What we’re looking for is precisely what you lack, Nought,” Falke said with a slight smirk. “You’re no help to us.”
“I’m sorry,” Selda said, “but he’s right. We’re trying to build our Reputation, not ruin it. We helped you yesterday because it was the right thing to do, but we are under no obligation to help you further. Waldron?”
“Quite right,” the heavy-set man agreed. “Church doctrine impels immediate help, but not the sort of assistance you are looking for.”
“Out of the way, Nought,” Garin said angrily.
Denner nodded. “And how do you propose to gain this Reputation?”
Selda shrugged. “Bandits litter the roads and the wilderness. We’ll cut them down.”
“Nobles and Guildsmen are always looking for help with some matter or another,” Falke added. “I’m sure we’ll find some.”
“There is always the Church, as well,” Waldron said. “The Saints know, there are always good deeds waiting in the hands of the Clergy.”
“What about being the first people in the history of Dammerdall to capture a living tatzelwurm?” Denner asked them.
For a moment, all four of them looked at one another in confusion. “What are you talking about?” Selda asked.
“That’s what Cyrryc Adda wants from me,” Denner said. “He’ll help me if I can get him a live tatzelwurm. And I want you to help me. Imagine what that would do to your reputation!”
“Saints, man!” Falke exclaimed. “Are you mad as well as Nought? Even if we could find a tatzelwurm, which could take months or longer, what makes you think any of us could survive it?”
“As for finding it,” Denner said grinning, “don’t worry about that. I can find anything. I’m a mage, and that is part of my magic.”
“Magic!” Waldron shrieked. “Saints protect us! Begone from us, demon-kin!” The robed man looked around, then broke into a broad grin as he saw a trio of horsemen riding down the road, clad in white armor and wearing veiled helms. “Paladins of the Veil! The Saints are truly with us today. Knights!”
He started to raise his voice, but Falke held up his hands quickly to calm the portly man down. “Waldron, I’ve known you for years, so you know how serious I am. If you do not let those Paladins pass, I’ll put a crossbow bolt through your heart, do you hear me?”
Everyone, particularly Waldron, stared at Falke in surprise. For a long time, no one said anything, and they all watched in silence as the Paladins rode past them, nodding curtly to the five of them in response to what they assumed had been an enthusiastic greeting. When they were safely inside the city, Waldron turned to Falke. “Why did you not allow me to enlist their aid in disposing of this foul creature?”
Falke grinned. “First of all, if he is a foul creature, then we should destroy him ourselves. How will it help our Reputation if we go crying to the Paladins every time we encounter evil?”
“What do you mean, ‘if he is a foul creature’?” Waldron asked, shocked. “Has he not admitted to using magic?”
“Yes,” Falke said. “And does the Church of the Holy Catharsis not honor holy magic, as well as condemn witchcraft? Is there not a Patron Saint of Magic, after all?”
Waldron bowed his head and placed his fists together just below his chest. “St. Theodora, Patron of Holy Magic, yes.” He whispered a quick prayer, and then looked up to glare at Falke. “I thought you said you did not study the Saints at your University.”
Falke grinned wider. “I said I only studied useful matters. Clearly, that little bit of knowledge was useful to us.”
“But how do we know that his magic is good or evil?” Waldron pressed.
“Doesn’t he want to use it to lead us to a tatzelwurm?” Selda asked. “And you must agree that those vile creatures must be evil.”
Waldron reluctantly nodded, conceding the point. Garin, however, was not convinced. “What about Falke’s other point? How do we survive?”
Everyone looked at Denner, who shrugged. “I know some magic that might help, illusions and things, but mostly, I’m relying on you for that.”
The four adventurers started to mumble amongst themselves, but Denner quickly silenced them. “If you’re not afraid to wander off into the wilderness to confront bandits, the same wilderness where tatzelwurms live, by the way, why should you be afraid to go after one directly? And if I can lead you more or less right to one, you do not waste your time looking around aimlessly. Right?”
Selda nodded her agreement, and one by one, the others joined in. Waldron was the last one to agree, and as he did, he spoke, keeping his voice low. “Very well, Nought. But I swear to the Saints, if you attempt to trick us, I will bring down their righteous fury on you.”
Denner nodded. “Remember, I’m doing this because I need a cure to live. I really can’t afford the risk of trying to trick you, now can I?”
The four adventurers exchanged glances for several long moments before the three men settled their gaze on the red-headed Selda. She seemed to consider the matter before glaring at Denner. “Alright. We’re in. But you remember two things. First, we have no intention of dying for you. If things get ugly, Garin, Falke, Waldron and I turn around and ride away. Second, I’m in charge here, not you. Got it?”
The Delver smiled. “I’m a guide, not a leader. As long as you help me capture that thing, and agree to bring it back to Cyrryc Adda, that’s all I need.”
Selda nodded her agreement. “Fine. Which way?”
Denner had spent much of the morning trying to get some idea of where to find a tatzelwurm. His Delver sense had picked up on several just from the description the snakefolk alchemist had given him, but it was always easier for him to find specific, unique items or people than it was one specimen of an entire species. Eventually, though, through the pain of his poison and the distraction of so many targets, Denner had managed to narrow his senses to the closest one. Without a word, the Delver pointed south, toward the mountains.
Selda frowned. Wurzelberg sat at the northern edge of the Iberstal Mountains, one of the largest ranges within Dammerdall. It also sat on the bank of the Serpent River, which flowed out of the Iberstal on its way far northward to the sea. The direction Denner had pointed led upward toward the peaks along the river’s edge, a difficult passage, especially with a cumbersome wagon to navigate. The Iberstal Mountains were a dangerous and treacherous place, and grew progressively more so the further away a traveler got from Wurzelberg. Selda knew this was not going to be easy.
“Fine,” she said, then forced a smile. “Falke and I will take the front. You stay in the middle with the wagon, and Waldron and Garin will take the rear. There may be bandits up there, and they might mistake us for merchants, so you’ll be safer in the middle.”
Denner nodded, and after a few minutes of preparations, the party took off, heading along the Serpent River up into the mountains. They travelled for hours in almost total silence, with only Garin and Waldron exchanging occasional words that they apparently assumed Denner couldn’t hear. The Delver didn’t care. Waldron clearly disapproved of the entire situation, and Garin wasn’t any happier with things, but both of them had acquiesced to Selda, clearly the leader of this pack of adventurers. Denner merely concentrated on steering the wagon and Delving their way toward the tatzelwurm, which he could still sense higher up into the mountains.
The river was wide and fast-moving, and on this side of Wurzelberg, there were no bridges to span its width. There was also no road running along the river this far south, because few people travelled up into the Iberstal apart from hunters, adventurers, and bandits. The Iberstal Range was a wilderness unto itself, home to wolves, boars, bears, and, according to the Delver, tatzelwurms. Denner had never had much love for rocky or forested terrains, but even he had to admit to a certain appreciation for the rustic, unspoiled beauty of the area. As they continued to push upriver, the trees became more and more common, and crept closer to the bank of the river. The path grew steeper and rockier, and progress started to slow down.
About two hours after midday, Denner called forward to Selda and directed them away from the river and onto a narrow natural path into the woods. Denner had no idea how long the path would run, or how long they would be able to drive the wagon through it, but he knew the tatzelwurm was somewhere in that direction. The other adventurers, particularly Waldron, grumbled at the change and commented on the foolishness of leaving the river, but Selda took Denner’s suggestion, and they continued upward into the forested slopes of the Iberstal Mountains.
They pushed onward until just before nightfall, when they came to a small clearing. The wagon could barely make it through the trees into the opening, and no other exit seemed to be large enough to allow the wagon to pass. Denner assured them that they were coming close to the tatzelwurm, although they were still perhaps a few hours away from it. After a brief discussion, Selda decided that they should make camp, and in the morning, they would continue on foot. This declaration drew even more complaints from Waldron, who stomped out in frustration on the excuse of gathering firewood. The rest of them set about making camp and preparing for the night.
Only a few minutes after they made camp, Denner suffered another attack, although mercifully less severe than the one he had endured at Cyrryc Adda’s shop. The others stared at Denner’s writhing form with a mixture of sympathy, confusion and horror. Denner shut his eyes tight and rocked back and forth on the ground, feeling the sheer, piercing pain throughout every inch of his body. Although the pain did not cause the Delver to pass out as it had before, the attack seemed to last longer before it finally subsided. The others continue to stare at Denner for several minutes after he had recovered, and so eventually the Delver simply crawled into the wagon and tried to sleep, neither eating with nor speaking with the others.
Denner’s pain and persistent nightmares woke him from his sleep a few hours later. It was dark outside of the wagon, with only the glow of a mostly full moon and the dying embers of the campfire to light the clearing. Denner forced himself to get up and look around camp, trying to find one of the water skins to quench his thirst. His Delver senses led him to one immediately, although he moved slowly and carefully to avoid tripping over the bedrolls and sleeping bodies of his reluctant companions. As he reached for the water skin, however, Denner heard a low growl. He froze, looking upward with nothing but his eyes. For a moment he saw nothing, but then, he noticed the glint in the darkness of hungry, inhuman eyes.
Wolves.
Denner quickly glanced around, but in the low light it was impossible to know how many were there, staring at him. But he knew there were several, and he knew they were close. Denner quickly sought out Selda, who was sleeping a short distance away from where he was standing. Moving as quickly as he could to avoid spurring the wolves into action, the Delver eased his way over to the red-haired woman, laying a hand gently on her shoulder. The instant he did, Selda was moving, spinning away, grabbing Denner’s wrist, and drawing a dagger.
“What do you think you’re doing?” She hissed angrily.
Denner gulped, and then nodded toward the edge of camp. “Wolves!” he whispered back.
Selda moved to a crouch, refusing to let go of Denner’s arm. She scanned the darkness, shaking her head as she saw nothing. She was just about to turn on the Delver again when the clouds above parted just enough to cast moonlight on the closest of the beasts, just a few yards away. Selda’s eyes bulged.
“Everyone up!” she yelled suddenly. “Wolves!”
The other three adventurers were awake instantly, although both Waldron and Falke were slow to react. Garin, on the other hand, rolled right out of his bedroll and next to the smoldering fire. The wolves around the camp were growling now, and Denner could hear howls in the darkness, but Garin quickly worked the embers back into a full fire. Waldron and Falke were up and armed now, and Selda had stepped in front of Denner, her dagger replaced with her sword, which she held out and ready, but the wolves were not making a move to attack. After the fire was burning again, Garin grabbed the longest sticks he could find and lit the tips to serve as temporary torches, handing one to each of the others.
It took nearly half an hour, but from a combination of the fire in the center of the clearing, and the armed adventurers wielding torches, the wolves eventually backed away and faded into the night, looking for easier prey elsewhere. Garin looked around at the others and nodded.
“They won’t be back, at least not tonight. But we should probably post a watch from now on.”
Selda nodded. “I’ll take the first one myself. Thank you, Garin.” She turned to Denner as the other three men returned to their bedrolls. “And thank you.”
Denner nodded, rubbing his wrist. “It was lucky I woke up when I did. But I don’t think you needed to try to break my hand.”
Selda smiled at him. “Don’t tell me that hurt,” she teased. “Besides, you came this close to getting my dagger in your ribs, so I wouldn’t complain.”
The Delver switched to rubbing his side instead. “Point taken,” he said.
“You’d better try to get some sleep,” Selda said, indicating back toward the wagon. “We’ll want to get moving close to dawn.”
Denner nodded, and without another word returned to the wagon and tried to fall asleep again. The pain throughout his body was still there, but for the first time in quite a while, Denner fell asleep with a smile on his face.
The next morning began with a long discussion of what to do with the horses. The plan, originally, had been to leave them in the clearing with the wagon and proceed on to find the tatzelwurm, but after the wolves had shown such an interest in the camp, that seemed like a poor idea. They would not necessarily need horses to return to Wurzelberg themselves, but if they were successful in finding the vile lizard, they would at least need horses to pull the wagon. And if things went poorly in the encounter, they might need the horses to speed their escape. And so, although progress would be a bit slower through the uneven trees of the forest, they decided to bring all six horses with them.
It was nearly noon when Denner’s senses led them to a natural pool that seemed to be created from the run-off of a nearby mountain stream. Denner warned the others that the tatzelwurm was close, and Selda decided they should stop and make their final preparations before encountering the creature. The pool was backed on one side by a sheer cliff wall that extended ten or fifteen feet upward, and was overgrown with twisted roots from trees growing above. The party tied their horses’ reins to the sturdiest of these roots and then set about their preparations. Selda and Garin checked and sharpened their weapons, while Falke inventoried his potions. Waldron shot suspicious glances at Denner before moving over to the pool to refill his water skin, muttering something about evil as he went.
Suddenly, Denner’s senses flared. The tatzelwurm was close, and coming closer quickly. Before fully realizing what he was doing, Denner was running toward the pool. He caught up to Waldron just before the heavy-set man reached the edge of the water, grabbing his robes from behind and pulling him backwards with all of his strength. In the very same instant, a horrible reptilian shape erupted out of the water, its face scaled, yet almost feline in its features. The tatzelwurm’s fanged jaws clamped shut right where Waldron’s head had been, and would have been, if not for Denner. The creature issued an angry and frustrated hiss, and then struck at Denner with its massively long and whip-like tail, catching him in the ribs and knocking him several feet through the air.
On its two muscular forelimbs, the tatzelwurm pulled itself completely out of the water and surveyed its prey. Selda and Garin were moving almost immediately, putting themselves between the frightening lizard and the fallen forms of Waldron and Denner. The creature hissed at the armed opponents, and pushed itself backwards slightly, allowing the tip of its tail to dangle in the water. Falke, seeing an opportunity, quickly scanned through his carefully organized pack and found the potion he was looking for, a pale blue and gelatinous liquid. He smiled as he pulled the stopper.
“Keep it distracted!” Falke yelled to Selda and Garin as he threw the potion through the air and into the pool of water behind the tatzelwurm. The lizard made a feigning strike at Selda, but did not move out of the water, which was beginning to change. After only a few short seconds, the water began to freeze over, as if the water, and only the water, was suddenly in the middle of a deep winter. When the freeze reached the edge of the pool, the tip of the tatzelwurm’s tail was trapped within the ice.
The vile creature emitted a horrible, indescribable sound of rage as it realized it was stuck. Moving itself back and forth with its forelimbs, and digging into the dirt with its claws, the tatzelwurm tried to free itself. From the corners of its mouth, the creature was drooling its venomous saliva, and both Garin and Selda were still trying to keep their distance from it, knowing the deadly beast was far from incapacitated. Selda glanced over at her companion and nodded.
“Remember, Garin, we need it alive. But alive doesn’t have to mean uninjured.”
Garin nodded. “I was hoping you would say that.”
As one, they both moved in on the trapped tatzelwurm, which was watching them with the look of a cornered snake. They had to be careful. The tatzelwurms, while not encountered frequently on the roads of Dammerdall, where known well enough to be feared, and for good reason. They were unnaturally strong and quick, disturbingly agile, and more poisonous than anything on the plane. These creatures were impossibly dangerous, and wild animals always tended to be even more dangerous when cornered.
The two adventurers moved in slowly, Garin on the right and Selda on the left. The tatzelwurm paced a short distance one direction and then the other as it watched them approach, pushing and pulling its bulk with its forearms. Selda kept her sword out in front of her, jabbing in slightly but not actually attempting to strike the beast. Garin, on the other hand, was fighting with a large club, which he held slung over his right shoulder as he eased toward the tatzelwurm with his left side forward, ready to strike. The two adventurers proceeded carefully, but occasionally glanced at one another, silently forming a plan between the two of them.
Then, suddenly, they struck. Selda lunged inward, trying to stab the tatzelwurm at the joint where its forelimb met its body. The lizard twisted away immediately, snapping at Selda with its feline jaws. She pulled away, anticipating the attack, while at the same moment, Garin brought his club down. Garin’s strike missed the creature’s skull, but caught its left forelimb, glancing off the joint. The tatzelwurm hissed in fury, and in that instant, its tail broke from the ice in a shower of frozen shards. The tail whipped at Garin’s exposed right arm, knocking him back and forcing him to drop his club. The tatzelwurm, finally free, pounced on Selda instantly, pinning her underneath its massive frame.
Before it could clamp its venomous jaws down on her neck, Denner was there, his body moving more on instinct than anything else. Using all of his weight, Denner charged shoulder first into the lizard’s injured left limb. The surprise of the attack caused the creature to lose its balance and it rolled off of Selda, and Denner fell hard on top of her. Without stopping to think, Denner hooked one arm around her body and invoked his levitation spell, and the two sprang into the air, just out of the reach of the tatzelwurm.
“Let me go!” Selda yelled.
Denner looked over at her. “I was trying to help you!”
“I know,” she said, looking down. “I’m trying to help us, too! Let me go!”
Denner didn’t know what she meant, but he had learned over the years to leave decisions in battle to those who were used to them, and so he let her go, allowing the red-haired woman to drop. The tatzelwurm had already turned its focus to Garin, injured and unarmed, and Waldron, who had recovered from his surprise and drawn a mace as his only weapon. Selda, however, fell directly on the lizard’s back, bringing the hilt of her sword down hard on the creature’s skull. The tatzelwurm reeled in pain and surprise, and tried to toss Selda off of its back, but she managed to hook one arm around its neck and hold on.
As Selda was wrestling with the stunned creature, Garin and Waldron moved in. Waldron tried to strike the tatzelwurm across the head, but it was writhing too much to make a strike, especially with Selda so close. Garin regained his club, but his right arm was hurt, and so he tried to wield it with both hands to compensate, which damaged his accuracy, as well. As they were trying to decide how best to strike the beast, it finally succeeded in throwing Selda off, who rolled into the cliff wall. Both Garin and Waldron struck then, and while both attacks found the tatzelwurm’s head, neither found its mark truly, and the creature still moved, although its movements were sporadic and uncoordinated. Then, moving at a sprint, Falke ran into the fray, a vial in his right hand. He ran straight for the tatzelwurm’s head and threw the bottle hard into the ground, right in front of the lizard’s snout. The vial exploded in a puff of black smoke, which the creature could not avoid inhaling. It staggered around for a few seconds more before collapsing to the ground, unconscious.
For several moments after the battle, the five adventurers merely stared at the creature they had bested, barely daring to believe it had been real. Once they were sure it was out, they set to work on the wounds. Mercifully, these were not as bad as they might have been. Garin’s arm had taken the worst of it, but he still had the full range of motion, and he would likely be perfectly fine in a few days. Falke and Waldron had both gotten through the battle unscathed, and Selda’s wounds were only superficial. Denner had received a cut in his side which was seeping through his tunic, but his ribs were not broken, and they were able to patch the wound well enough for him to travel.
None of them, not even Falke, had any idea how long the tatzelwurm would be unconscious. The potion he had used would usually knock a full-grown man out for days, but it was impossible to guess at the constitution of a tatzelwurm. Therefore, all five adventurers worked as quickly as they could to restrain the beast. Using their best ropes, they bound the creature’s forelimbs, even tying the long tail into the knots. Using leather bindings and rope, they fashioned as strong a muzzle as they could, all while Waldron led them in prayers to the Seventy-Seven Saints that the restraints would be enough.
Once they were finished, they tied the creature to four of the horses so that they could pull it through the forest and back to the clearing. The horses, not surprisingly, were nervous around the deadly predator, but eventually Selda and Falke were able to calm them down. Dragging the tatzelwurm through the forest was almost as frightening as fighting the creature, and every subtle twitch the sleeping beast gave made the adventurers reach for their weapons. It was an hour to nightfall when they reached the clearing, and well after dark by the time they finished hauling the lizard up into the wagon.
Selda then decided it would be safer in the long run to push on back toward Wurzelberg rather than camp for the night. Between the wolves stalking the area and the danger of the tatzelwurm waking up, she decided that navigating the narrow path in the dark was the better option. Garin quickly built a fire, and he, Falke and Waldron set to the task of making longer-burning torches than those they had thrown together the night before. They made as many of them as they could, knowing that they would need to change them out often if they wanted any light to move by. Selda and Denner prepared the horses, reining two of them to the wagon again. After everything was finally ready, they lit four of the torches and fixed them to the wagon, then doused the campfire and headed back toward the river.
The journey back to Wurzelberg was long and stressful, and took considerably longer than the trip to the clearing. They quickly found it difficult to move in the night, especially while the moon was obscured by the clouds. Eventually, they broke from the tree cover and rejoined the river, which made the process a bit easier, although not much. Once, as dawn was breaking, the tatzelwurm started to awaken, reflexively testing the ropes that bound it. Before it could muscle itself free, Falke directed the rest of the party away, and administered another dose of his potion, which put the tatzelwurm to sleep once again. They continued to move slowly, but had no further problems until they reached the great gates of the city of Wurzelberg.
Even before they were through the gates, word was spreading throughout the city that adventurers had captured a live tatzelwurm. The streets were chaotic with the throngs of people either trying to see the vile creature or trying to run in fear of it. At first, Selda herself tried to direct their path, trying to convince people to move out of the way, but eventually, she was forced to give up when the city guard arrived to help. Once they had gotten the curious and excited crowd to calm down, Selda briefly explained to the guards where they were going and, for the good of the public, the guards decided to escort them.
There was a massive crowd of people gathered in front of Cyrryc Adda’s alchemy shop when the guards and the adventurers arrived. As they did, the old, bearded man posing as Cyrryc emerged from his shop, along with four large, muscular men. The man walked up to Selda and smiled warmly, handing her a letter.
“Ah, I see you were successful, and much more quickly than I could have expected. Thank you, brave adventurers!”
As Selda was about to answer, the tatzelwurm started to thrash around, although its binds were still holding. The crowd gasped in sudden fear and the guards prepared themselves to fight, but the old man laughed, and reached into his sleeve, producing a small, white cloth. Moving exceedingly carefully, he placed the cloth against the snout of the tatzelwurm, and after just a few seconds, the creature stopped moving. The old man smiled, withdrew the cloth, and turned to the four men behind him.
“Please claim the creature, and bring it into the lab.” He turned back and spoke to the crowd as a whole. “I assure you, good people, that adequate containment has been arranged for this beast.” He turned toward the guards as he continued. “There is no danger to the people of Wurzelberg.”
The guards nodded, satisfied. The old man stepped closer to Selda as the crowd began to disperse. “Well done,” he said. “I must admit, I was surprised to hear you had taken the Nought’s offer.”
Selda looked back at Denner and smiled. “I wasn’t exactly expecting it myself.”
The bearded man nodded, now speaking in little more than a whisper. “In light of this, Cyrryc Adda has written a letter of recognition, attesting your roles in this great endeavor. The Reputation Banks will no doubt be very interested in it.”
Selda grinned. “That was the plan,” she said, looking briefly at Garin, Falke, and Waldron, before her gaze settled on Denner. When she continued, her voice was a whisper to match the old man’s. “What about him?”
The old man smiled. “He had a deal with Cyrryc Adda. We will take care of him, if we are able.”
She nodded. “Good.”
“I know you did this for the Reputation,” the man said, “but keep the wagon and the horses as additional payment. You and your friends have earned them well.”
Selda smiled. “Thank you.” She said nothing else, but moved over to the others as the tatzelwurm disappeared into the alchemist’s shop, now no longer their problem. “Well, we did it! Garin, Waldron, Falke, great work.” She held up the letter. “This is a fantastic start, and with the money we’ll get from selling this wagon and these horses, we can get some better equipment before we head out again. Why don’t you three see what you can buy and sell, and I’ll meet you at the Rep bank?”
Garin and Falke nodded, and started moving away. Waldron hesitated, and then finally looked over at Denner. “I’m…I’m sorry I did not have faith in you. You saved my life, and by the Saints, I owe you more than thanks for that.”
Denner smiled. “You’re welcome. And thanks for helping me, too.”
Waldron smiled, paused for a few seconds, and then moved off to join Garin and Falke, who were preparing to lead the wagon away. When they were alone, Selda turned to Denner, smiling widely. “I can’t thank you enough,” she said, then held up the letter the old man had given her. “This is a year’s worth of bandit-killing, you know. You should be a part of this. If the Rep bankers see this, you could shed that ‘Nought’ label.” She paused, looking away from him. “You could come with us. I think Waldron would approve now, and I know Falke would.” She looked back at him. “I know I would.”
Denner smiled sadly at her. It was a tempting offer, but it was also a fatal one. Right now, Cyrryc Adda was his only chance, the only hope he had to heal. “I want to,” Denner said, shaking his head. “But I need to find a cure first. Maybe if this works, if Adda can help me, I’ll come looking for you again.”
“Do you think you will?”
Denner wasn’t sure how to answer her. Finally, he nodded. “I’ll find you.”
She smiled at him for a long moment, then finally turned away and rode off to her fame. Denner smiled, then looked at the door of the alchemy shop. Selda and the others had gotten what they wanted out of this little adventure. It was time for Denner to get what he wanted. Denner entered the shop to see the old man waiting for him.
“Are you ready, Mr. Fabellian?”
“I am,” Denner said. “What about Cyrryc Adda? Is he ready to help me?”
“That, I cannot say,” the old man admitted. “But he has been studying your poison ceaselessly since you left. I suggest we go ask him.”
Denner nodded, and again the old man and the Delver made their way into the back room. This time, the secret door was already open, undoubtedly to allow the men to bring the tatzelwurm down to Cyrryc Adda’s workshop. After a short trip down the winding stone ramp and through the metal-bound wooden door, Denner found himself back in the large room. Unlike the first time he had visited there, the room was now well-lit, with torches blazing in sconces all around the walls. It was massive and circular, and contained several large cages, although the only one occupied contained the tatzelwurm Denner and the adventurers had obtained.
Cyrryc Adda was standing, if so he could be described, at the door to the cage, admiring his new acquisition. With the room lit, Denner could see that the snake must have been at least ten feet long or more, but otherwise, nothing had changed since Denner’s last visit. He still wore his strange, dark blue robe that billowed like a cobra’s hood, his two arms sliding through sleeves to allow him to manipulate objects. As Denner entered the room, Cyrryc turned to look at him, his reptilian face set in a grin.
“Ah, Denner! Welcome, and thank you!” He turned around and away from the tatzelwurm, slithering with his lower half as he moved with an odd, swaying motion. He was not moving toward Denner, but rather toward the crimson chair in the center of the room. As he moved, he indicated toward the chair, and Denner took the motion to mean he wished Denner to once again sit.
As Denner reached it, Cyrryc Adda indicated back toward the tatzelwurm. “I will need time to study it, of course, but I think you have brought me an excellent specimen.” As he had during their first meeting, Cyrryc emphasized each “s” sound with an elongated hiss. “There seems to be some damage to the skull and forelimb, and this one may not be entirely grown yet, but still, an admirable effort, and an impressive feat, especially so quickly!”
Denner nodded as he sat down. “Thanks. Have you had time to analyze my blood yet? Do you know of a cure to my poison?”
“Hmm?” Cyrryc asked, distracted. “Oh, your blood! Of course!” The snake turned back toward Denner, gently tapping a small vial of red-black liquid on the table next to him. “I have been working with it since you left. Fascinating, truly. I admit I have never seen anything like it.”
Denner exhaled. He had suspected as much. Syl struck him as the kind who would rather create her own, unique, deadly poison rather than use someone else’s. “Did you learn anything about it?”
The snake nodded. “Not as much as I would like, but enough. It seems to be an amalgam of several poisons and venoms, ingeniously mixed together to create similar, but different, effects. That’s why you aren’t dead yet. Whoever created this poison sacrificed deadliness for fortitude. Even if someone could isolate which poisons comprise it, administering each antidote or antivenom individually would do nothing. Rather, you would need one antidote, perfectly balanced, distilled from the rest, to cure you.”
Denner frowned. “That’s not good news.”
“No,” Cyrryc agreed happily. “And it gets worse. The poison is further comingling within you. Pretty soon, the individual components will fuse completely, and it will be impossible to determine which poisons and venoms were used, and therefore which cures would be effective.”
Denner paled. “How much time do I have?”
“No idea,” the snake laughed. “But don’t worry,” he said, patting the blood sample again. “This combining process seems to be a result of circulation, so this sample is safe. And from it, I’ll be able to draw each component, and reproduce the original poisons.”
“And you can create antidotes from that?”
Cyrryc Adda shrugged, or at least made a motion that might have passed as a shrug for a human. “No way to know.”
Denner shook his head. “But do you think you can help me?”
The snake raised one hand to his jaw, stroking it like a human strokes his chin. “I think so. There is, at least, one thing I can do for you.”
Cyrryc snapped, and suddenly three of the muscled men were surrounding Denner, one on each side holding rough leather straps down across his arms and the third behind him with a leather strap around his neck, all three holding him in place. Denner tried to struggle, but the man behind him pulled back hard, choking him. Cyrryc Adda smiled a crooked, serpentine grin.
“I can’t cure you,” Cyrryc said as he drew a vial and another vampire cobra fang. “Well, I won’t, really. But I can certainly inject you with a much quicker poison. Your suffering will be great, but brief. Isn’t that better?”
The snake laughed, but Denner couldn’t answer. As Cyrryc moved closer, Denner realized that he had only one chance. Thinking back to the road two days earlier, Denner conjured an illusion, and everyone in the room panicked as three Paladins of the Veil burst into the massive room, screaming, in Waldron’s voice, “Begone from us, demon-kin!”
Cyrryc Adda turned to slither away, while the three men holding Denner released him, charging over to face the illusionary knights. Denner dove for the blood sample, but Cyrryc Adda was too quick, grabbing it out of the Delver’s reach.
“Clever,” Cyrryc said, lunging for him.
Denner rolled backwards and ran, his illusions already beginning to lose it strength. Cyrryc followed him, but carefully, while the alchemist’s guards were trying to figure out what was happening. Denner knew he was lost. All he needed to survive, though, was just a few, precious seconds to planeswalk away. All he needed was a distraction.
Then, Denner saw the tatzelwurm cage. The creature was awake now. Whatever drug the old man had used to calm it apparently wore off much quicker than Falke’s potion. The lizard had also been untied, so that Cyrryc Adda could study it properly. Denner briefly wondered if Waldron’s religion had a patron saint of luck, because if it did, he would have to return to Dammerdall to thank that saint. Just before Cyrryc Adda and the guards reached Denner, Denner reached the cage, and opened it.
With a furious hiss, the tatzelwurm launched itself at the nearest moving thing, sinking its venomous jaws deep into one of the guards’ arms. With a single wipe of its tail, he knocked the other two from their feet, and then turned its predatory gaze on Cyrryc Adda, who was trying to back away. Denner stared after the man, but when he saw him slip the blood sample into his robe, Denner knew he had to get away. There was nothing more he could do here. With a broken and defeated sigh, Denner Fabellian planeswalked away from Dammerdall, no closer to a cure, but ever closer to death.