The Cards of MirageA Guide by Jeff LeeAcidic Dagger
Attachment:
Image_0001.jpeg [ 30.09 KiB | Viewed 13899 times ]
As can be seen by the architecture in the background, the Acidic Dagger is found in the hands of Suq’Ata assassins. Famed for their deadly skills, these assassins have carried both stealth and magic from their homeland in Rabiah.
Afiya Grove
Attachment:
Image_0002.jpeg [ 31.71 KiB | Viewed 13899 times ]
The afiya is a lifegiving tree to the Zhalfirin. Its fruit is precious to the people and its trees grow relatively tall. Hence, the fortifying abilities of this card.
Afterlife
Attachment:
Image_0003.jpeg [ 30.81 KiB | Viewed 13899 times ]
Some Jamuraan faiths place a belief in life after death. Instead of a full reincarnation, the soul is reborn in only a fragment, a shadow of itself.
Amber Prison
Attachment:
Image_0004.jpeg [ 29.42 KiB | Viewed 13899 times ]
An enchanted stone capable of sealing virtually anything, the Amber Prison is coveted by sorcerers throughout Jamuraa. Those trapped by the jewel are held in stasis. Although they are in suspended animation, the imprisoned are still perceptive of their surroundings.
Ancestral Memories
Attachment:
Image_0005.jpeg [ 37.11 KiB | Viewed 13899 times ]
The quote on this card refers to the ancient philosophers, storytellers, and chroniclers of Zhalfir. During Zhalfir’s golden ages, the times when the country was united and at peace, the dominance of the kingdom over the continent was undisputed. Since then, however, Zhalfir’s power was eroded first by the threat of Suq’Ata and then by the secession of the Femeref state.
Armorer Guildmage
Attachment:
Image_0006.jpeg [ 31.4 KiB | Viewed 13899 times ]
The red members of the united Guilds of Teferi, the Armorer Guildmages serve every Zhalfirin settlement by supervising the art of war. They are the forgers, the blacksmiths, and also the generals: seeing that the steel weapons of the country are forged and then overseeing the progress of battle. There is no Armorer delegate in the card environment.
Asmira, Holy Avenger (see biography for more information)
Attachment:
Image_0007.jpeg [ 33.05 KiB | Viewed 13899 times ]
The quote on this card refers to Asmira’s greatest prophecy, that the early harvest of Femeref was a harbinger of war. It was a vision that would never be appreciated. As for the art, note what Asmira is wearing. The headpiece, taken after a Roman design, is a Zhalfirin noble’s crown. However, the muted oranges and thick cloth of the rest of her outfit are Femeref in nature. This is due to her choice to wear a combination of both styles in a sign of peace. Note also that her Visions necklace is missing from this portrait.
It has often been suggested that this beautiful painting by Rebecca Guay is an allusion to the Virgin Mary and child. In any event, it should be noted that Asmira never achieved the title of Holy Avenger until after her death, and that it seems interesting that she is never noted to have the ability of flight.
Auspicious Ancestor
Attachment:
Image_0008.jpeg [ 28.7 KiB | Viewed 13899 times ]
The people of Zhalfir are particularly ancestor-conscious. Shrines to the illustrious members of one’s family are common in Zhalfir, and are supervised by the Shadow Guild. The painting on this card, interestingly, depicts the two moons of Dominaria. Also equally interesting is the fact that the woman is wearing what appears to be a Sun Clasp- perhaps indicating she may be Femeref in origin.
Barbed-Back Wurm
Attachment:
Image_0009.jpeg [ 34.5 KiB | Viewed 13899 times ]
As Kaervek’s alliance with Jolrael allowed him to manipulate her with increasing ease, he soon began to take command of her legions. Under his dark reign the many forests loyal to Jolrael rebelled against Jamuraa and from them emerged feral creatures that joined Kaervek’s dark legions.
Bay Falcon
Attachment:
Image_0010.jpeg [ 29.49 KiB | Viewed 13899 times ]
The bay portrayed in this image has been named as Buleusi Bay.
Bazaar of Wonders
Attachment:
Image_0011.jpeg [ 38.63 KiB | Viewed 13899 times ]
The Suq’Ata are people devoted to the art of trade and commerce. And of no wonder: they are descendants of Rabian immigrants that arrived on Jamuraa generations ago. Rabiah is home to Arabic cultures that boast great achievements from architecture to military might. However, one of the most famous symbols of Rabiah is the bazaar. More than just a group of vendors and shops in an open area, the bazaar is the meeting place for an intriguing mix of cultures and races. The greatest bazaars of Rabiah are found in the cities of Baghdad and Bassorah.
Benthic Djinn
Attachment:
Image_0012.jpeg [ 32.52 KiB | Viewed 13899 times ]
Jamuraa’s oceans are heavily populated, be they with fish, merfolk, or serpents. However, there are also underwater demons, the benthic djinn, that kidnap young women and bring them to their grottos and dwellings.
Blighted Shaman
Attachment:
Image_0013.jpeg [ 36.53 KiB | Viewed 13899 times ]
Renowned for their dubious, malicious skills in witchcraft as well as their lack of personal hygiene, the blighted shamans are disdained, feared, or avoided by the vast majority of Jamuraans.
Breathstealer
Attachment:
Image_0014.jpeg [ 31.19 KiB | Viewed 13899 times ]
The Breathstealers are the highest of the three Nightstalker orders on Urborg. They have refined many evil arts including summoning fell demons, leeching mana from the land, and the skills of the assassin. Each Breathstealer carried a sacrificial knife, face mask, and generally avoids footwear to enhance their contact with the earth.
The Breathstealer race is divided into five great clans: Panther, Night, Iron, Serpent, and Shadow. Each clan is led by an elder who teaches the principles, magic, and deadly arts of the Breathstealers. Fanatical priests that accompanied Kaervek to Jamuraa, the Breathstealers are also controllers of the other nightstalkers of Urborg-the feral shadows and cats. They wield great magic but their most feared ability is that of the assassin. It is said that a Breathstealer can kill a man without waking his sleeping wife, and indeed, many a Zhalfirin has been found dead in his bed with only an expression of horror on his face. However, the main part of Breathstealer invasion in Jamuraa occurred in Suq’Ata, where massive amounts of the dark clan have infiltrated Amiqat and various other cities in an attempt to spread Urborg influence.
Brushwagg
Attachment:
Image_0015.jpeg [ 37.18 KiB | Viewed 13899 times ]
The Brushwagg is a spiny, porcupine-like creature. However, it possesses a high intelligence and is even used as a messenger by civilian mages. It scratches its messages on the ground for the recipient.
Burning Shield Askari
Attachment:
Image_0016.jpeg [ 31.01 KiB | Viewed 13899 times ]
The Askari are the special order of soldiers sworn to patrol the borders, defending against magical or military dangers. They are troops that generally stay outside of the large cities, unless they are forced to fall back due to a massive invasion. The Burning Shield Askari are named for their bright, golden shields. During the war the askari were crucial as scouts, guides, and saboteurs for the main army, as the border cities were the first to fall.
Canopy Dragon
Attachment:
Image_0017.jpeg [ 34.26 KiB | Viewed 13899 times ]
Amongst the native inhabitants of the Mwonvuli Jungle are the canopy dragons, which infest the top layers of the forest and can dive down at the unwary. These dragons are closest to Jolrael, as most others come from the Great Desert or elsewhere in Jamuraa.
Catacomb Dragon
Attachment:
Image_0018.jpeg [ 34.55 KiB | Viewed 13899 times ]
The vast, extensive catacombs of various Jamuraan cities are good homes to these fearsome creatures, which are a combination of cave-bat and dragon. A deadly predator, the Catacomb Dragon can emit a high pitched scream that reduces opponents unfortunate to hear the sonic attack. Underground caverns are also home to the widely fabled dragons, which are rarely seen.
Celestial Dawn
Attachment:
Image_0019.jpeg [ 33.97 KiB | Viewed 13899 times ]
The Femeref revere the sun as a symbol of truth, purity, and life-giving. The theme in this picture is sunlight transforming the beast into human, as can be seen in the contrast of the feet and the rest of the central figure’s body.
Cerulean Wyvern
Attachment:
Image_0020.jpeg [ 33.46 KiB | Viewed 13899 times ]
Relatives of drakes, the cerulean wyverns are nearly invisible against the backdrop of the clear blue Jamuraan skies. Their hides and wings match the color of the heavens exactly, so that they are easily masked by their surroundings.
Choking Sands
Attachment:
Image_0021.jpeg [ 32.65 KiB | Viewed 13899 times ]
Sandstorms are frequent in Jamuraa. Indeed, sand is a dangerous element: it has been known to bury the unwary alive; quicksand creates treacherous ground in certain regions of the continent; and the spread of sand encourages desertification, quickly making lands barren of life.
Civic Guildmage
Attachment:
Image_0022.jpeg [ 30.64 KiB | Viewed 13899 times ]
The five guilds all supervise an aspect of Zhalfirin society, and the Civic Guild is no exception. These mages are the judges and mentors, police and administrators of government. The full force of the law is behind them, and so each member follows a strict code-literally let those without sin cast the first stone. Civic Guildmages are known to be dispassionate-a requirement of their duty. Mtai is the Civic Guildmage featured in the card texts (and is the only male guildmage featured).
Crimson Hellkite
Attachment:
Image_0023.jpeg [ 29.68 KiB | Viewed 13899 times ]
The Crimson Hellkite belongs to the hellkite race. The hellkites are amongst the largest Dominarian dragons and are all extremely powerful and adapted to fire. The crimson hellkites are known to hunt territories dozens of leagues from their homes and entire villages have been destroyed by rivals fighting each other. The hellkites prey on large mammals and during the war led the dragon armies of Jolrael and Kaervek.
Crypt Cobra
Attachment:
Image_0024.jpeg [ 35.36 KiB | Viewed 13899 times ]
These skeletal creatures infest the ancient tombs underneath Zhalfir. Their bite is poisonous and painful, due to their large, bony fangs. There is very little flesh, if any, on these eerie serpents.
Crystal Vein
Attachment:
Image_0025.jpeg [ 30.77 KiB | Viewed 13899 times ]
Most Jamuraan wealth is derived from precious metals, particularly gold, but jewels are also a rare commodity. The markets of Suq’Ata, the nobility of Zhalfir, and the clergy of Femeref have all created markets for crystal and precious stones, particularly the first.
Cursed Totem
Attachment:
Image_0026.jpeg [ 29.19 KiB | Viewed 13899 times ]
The people of Femeref are heavy believers in symbols and totems. Totems are decorated effigies representing divine or evil power (in the theology of Femeref, all good comes from the sun, while all evil comes from the shadow. Although many totems in Femeref are of spiritual, not magical value, there are totems that possess the ability to exert magical influence upon those that kneel before them in worship. The Cursed Totem is an example of such a relic: a stone pillar carved by magic, intended to paralyze the magical abilities of normal civilians.
Daring Apprentice
Attachment:
Image_0027.jpeg [ 33.84 KiB | Viewed 13899 times ]
The notion of an apprentice to a wizard is hardly a new one, but this card mocks the concept. Note the designs of clothing and background by Kaja Foglio-the djinn, Arabic style, and vibrant colors seem to indicate that the card is Suq’Ata in nature.
Dirtwater Wraith
Attachment:
Image_0028.jpeg [ 36.13 KiB | Viewed 13899 times ]
Although the denizens of the Uuserk Marshes have always been hostile to Jamuraa, Kaervek’s invasion and summoning of evil spirits across the land gave them the audacity to attack Jamuraa and Zhalfir directly. The immediate result of this was the closure of the Uuserk borders after the death of Scout Ekemet and her troupe.
Discordant Spirit
Attachment:
Image_0029.jpeg [ 32.15 KiB | Viewed 13899 times ]
One of the evil spirits summoned against Jamuraa by Kaervek.
Disempower and Divine Offering
Attachment:
Image_0030.jpeg [ 29.66 KiB | Viewed 13899 times ]
Attachment:
Image_0031.jpeg [ 32.21 KiB | Viewed 13899 times ]
These two cards represent a matching set of quotes. The first, from Disempower, is apparently from the scene where Kaervek challenges the council of nations, demanding their surrender. Divine Offering is the now united council’s response.
Dwarven Miner
Attachment:
Image_0032.jpeg [ 30.59 KiB | Viewed 13899 times ]
The mountain-dwelling dwarves of Jamuraa have always had a natural affinity for mining. When Suq’Ata pushed against their Ekundu home, the dwarves were forced into Femeref, where they allied with the Tulumai government. Their considerable mining expertise led to the doubling of Femeref’s metal output. The dwarven nations are divided into clans, and although they enjoyed equity under Mangara, have traditionally been outcasts of Jamuraan society.
Early Harvest
Attachment:
Image_0033.jpeg [ 36.57 KiB | Viewed 13899 times ]
In the year before the war against Kaervek, Femeref experienced an early harvest when its crops ripened and matured far ahead of schedule. Simultaneously, however, Asmira was to receive visions that strenuous times were approaching Femeref. She encouraged the kingdom to save the harvest and view it as an omen of war, but instead the Tulumai church rebuffed her, calling her a charlatan and fraud and refusing to believe her prophecy. She was proven correct when the war arrived soon afterwards and devastated the nation.
Ebony Charm
Attachment:
Image_0034.jpeg [ 34.33 KiB | Viewed 13899 times ]
Magic is so commonplace on Jamuraa that anyone from a commoner in the Zhalfirin fields to a Femeref spiritual guide practices one form or another of mana. The Charms are an example of common magic. Used often in Femeref and in Zhalfir, Charms are enchanted objects that have the power to convey an ability using mana. The Ebony Charm, for instane, is a talisman that can drain life, remove dead, and instill fear.
Ekundu Griffin
Attachment:
Image_0035.jpeg [ 28.75 KiB | Viewed 13899 times ]
Known and revered by the Suq’Ata especially, the griffins of the Ekundu mountains are large, pale-colored and carnivorous. They tend to attack cattle and flocks of sheep, from their perches in the vast Ekundu chain. Zuberi, Golden Feather, has been theorized to be Ekundu in origin.
Emberwilde Caliph
Attachment:
Image_0036.jpeg [ 32.27 KiB | Viewed 13899 times ]
The Wildfire plane is composed of a complex hierarchy of djinn and efreets. Those spirits loyal to the magical orders of the Wildfire plane are called Emberwilde. The Caliph is the royal leader of the Wildfire djinn and so far has been the highest ranking djinn or efreet to appear in Magic. It is a possibility, however, that Wildfire is also home to godlike beings such as planeswalkers, but the Emberwilde Caliph is the highest rank we see.
Emberwilde Djinn
Attachment:
Image_0037.jpeg [ 29.94 KiB | Viewed 13899 times ]
Although Wildfire is home to a wide spectrum of spirits, the Emberwilde Djinn are the bulk of the plane’s population. Unpredictable to the extreme, these powerful spirits carry high prices of energy-mana or life-for loyalty.
Energy Bolt
Attachment:
Image_0038.jpeg [ 25.24 KiB | Viewed 13899 times ]
The Energy Bolt is a common enough spell in Zhalfir. It is used both to heal and to destroy, depending on the intent of the user that channels its power-which reflects both the chaos of red and the serenity of white.
Enlightened Tutor
Attachment:
Image_0039.jpeg [ 30.42 KiB | Viewed 13899 times ]
Note the restrained Femeref clothing in the card art-as well as the five colors in the headband. Femeref has a shorter literary history than Zhalfir due to its youth as a state and culture but the Femeref are also people who revere both spiritual and didactic sides.
Ethereal Champion
Attachment:
Image_0040.jpeg [ 29.96 KiB | Viewed 13899 times ]
This card is the only mention of the second Femeref city, Nyomba. Like Tulumai, Nyomba was formerly Zhalfirin, although it was ceded by the Zhalfirin throne to help Femeref establish itself.
Fallow Earth
Attachment:
Image_0041.jpeg [ 31.62 KiB | Viewed 13899 times ]
This card refers to the practice of leaving portions of land unfarmed and then rotating the areas of cultivation. By allowing parts of the land to be fallow, Jamuraans can ensure that the environment is balanced and that they have a food source the entire year.
Femeref Archers
Attachment:
Image_0042.jpeg [ 32.39 KiB | Viewed 13899 times ]
The text of this card refers to the intense spiritual devotion of the Femeref people. As their very country was created to acknowledge the holy church, Femeref tend to disdain those with “lesser” beliefs-infidels in their eyes. Although Zhalfir and Femeref have maintained a steady relationship (constantly threatened by infighting on both sides) there are many cultural and religious differences between them, partially due to the length of time Femeref has been independent of Zhalfir. In any event, Femeref archers are as effective as their Zhalfirin counterparts.
Femeref Scouts
Attachment:
Image_0043.jpeg [ 28.95 KiB | Viewed 13899 times ]
Although their famous member was the late Scout Ekemet, the scouts of Femeref were instrumental in bringing the chronicle of the pre-war days to the Jamuraan high council. Even afterwards, they helped spy on Kaervek’s doings across the continent. Unfortunately, many met with early ends, including Ekemet and her troupe, who were killed in the Uuserk Marshes.
Feral Shadow
Attachment:
Image_0044.jpeg [ 30.98 KiB | Viewed 13899 times ]
The Feral Shadows are the lowest of the three Nightstalker Clans of Urborg. They are furtive, stealthy creatures who were sent from the Burning Isles to Jamuraa by Kaervek’s command. While the Breathstealers infiltrated the Suq’Ata cities and the Urborg Panthers took over the Zhalfirin plains and jungles, the Feral Shadows spread across Femeref. Indeed, it may have been their presence in Femeref that drew the Spirit of the Night to Tulumai.
Fire Diamond
Attachment:
Image_0045.jpeg [ 31.99 KiB | Viewed 13899 times ]
In Jamuraa, even the common farmer knows a bit of magic-and in Zhalfir, every settlement has a representative from the five Guild houses of civilization and magic. These Guild mages are qualified to use many sources of magic, including the energy-filled diamonds that can be found throughout the continent in mana-lined regions.
Foratog
Attachment:
Image_0046.jpeg [ 31.06 KiB | Viewed 13899 times ]
A devastating pest, the foratog preys exclusively on wood. Like all atogs, it possesses a voracious appetite, capable of consuming everything in its path to further its twisted growth. Fortunately, Jamuraa possesses extensive forests, but the foratogs are more than willing to decimate tree after tree in their hunger.
Forbidden Crypt
Attachment:
Image_0047.jpeg [ 31.91 KiB | Viewed 13899 times ]
Pictured in this card are three members of the Shadow Guildmage. Note their ashen and black hoods and cloaks- unmistakable signs of the Shadow Guild. In every Zhalfirin settlement, there is a Shadow Stairwell that descends to the catacombs and tombs underneath the city. As the Shadow Guild is responsible for maintaining the ancient crypts, they have a tendency to remain underground and out of sight.
Forest
Attachment:
Image_0048.jpeg [ 33.28 KiB | Viewed 13899 times ]
Jamuraa is home to a great many jungles, each vast and filled with life. The Uktabi forest in the south has been populated by Quirion elves from Corondor and is the only Jamuraan forest that has a significant center of civilization. However, the largest forest of all is the Mwonvuli, a gigantic jungle that sprawls across the heart of the continent. Fed by an alimentary river delta, the Mwonvuli is home to Jolrael and her army of wild animals.
Forsaken Wastes
Attachment:
Image_0049.jpeg [ 32.46 KiB | Viewed 13899 times ]
The Maumivu Wastes are a barren expanse to the southeast of Femeref. They block the immediate southern border between the Viashino nations in the Great Desert and the three allied civilizations of Jamuraa. With the sparse, arid regions of the Great Desert, the wastes are a potent barrier against extensive contact between Jamuraans and the other cultures of the supercontinent.
Giant Mantis
Attachment:
Image_0050.jpeg [ 31.32 KiB | Viewed 13899 times ]
Jamuraan plains have a talent for growing large insects-take both the Giant Mantis of Mirage and the Giant Caterpillar of Visions into account!
Granger Guildmage
Attachment:
Image_0051.jpeg [ 32.49 KiB | Viewed 13899 times ]
The nourishing arm of the five Guilds of high magic and civilization, the Granger Guild is responsible for the basic element of food. They are the mages that tend crops, livestock, destroy plague and disease, and ensure that none in the kingdom starve. With their healing green magic, they can nurture valuable plants and ensure that Zhalfir’s lifeline is constantly complete. The Granger Guild is the most valuable of the five Guilds of Zhalfir.
Grasslands
Attachment:
Image_0052.jpeg [ 30.09 KiB | Viewed 13899 times ]
The grasslands of Jamuraa occur in several regions, particularly inside and around the many plains of the continent. A combination of both flat expanse and a few trees, the grasslands are notable in Mtenda, homeland of Rashida Scalebane and of a well-developed Zhalfirin villager culture.
Grave Servitude
Attachment:
Image_0053.jpeg [ 34.93 KiB | Viewed 13899 times ]
Although Kaervek brought many spirits from the high clans of the Burning Isles to Jamuraa, most of his army was composed of either forces from the Mwonvuli or from the undead. With dark magic, Kaervek summoned from the grave a great many animated skeletons and zombies to serve him in conquering the continent.
Gravebane Zombie
Attachment:
Image_0054.jpeg [ 35.13 KiB | Viewed 13899 times ]
Although they were the last primary troops to arrive in Kaervek’s army, the zombies caused some of the most panic as Zhalfirin, Suq’Ata, and Femeref civilians witnessed the dead rising and joining dark Urborg and Bogardan spirits against the people.
Grinning Totem
Attachment:
Image_0055.jpeg [ 33.12 KiB | Viewed 13899 times ]
The Femeref belief in totemism is such that certain totems are imbued with magical powers. The gilt, Grinning Totem is a symbol for both the entire expansion set and the Femeref culture. Its magical abilities allow its controller to literally pick the mind of another for information and spells.
Hakim, Loreweaver(see biography for more information)
Attachment:
Image_0056.jpeg [ 31.01 KiB | Viewed 13899 times ]
Hammer of Bogardan
Attachment:
Image_0057.jpeg [ 35.89 KiB | Viewed 13899 times ]
Bogardan’s power revolves around its volcanic heart. Magma surges through the underground of the large Burning Isle, fueling the general heat in addition to the frequent firestorms. Those wizards capable of harnessing this power find themselves in control of a force of pure red mana-capable of searing and burning directly at opponents.
Harbinger of Night
Attachment:
Image_0058.jpeg [ 32.55 KiB | Viewed 13899 times ]
The Harbingers were amongst the first to appear of Kaervek’s servants, spreading fear and weakness amongst the people of Femeref and the other allied nations. Paving the way for the dark days of the Spirit of the Night, the Harbinger’s ability to weaken all unfortunately did not exclude itself.
Harbor Guardian
Attachment:
Image_0059.jpeg [ 30.1 KiB | Viewed 13899 times ]
Although Suq’Ata relied greatly on its alliance with Wildfire and its ties to Rabiah for defense, it also had the help of the Harbor Guardians. Suq’Ata’s most important cities, Amiqat and Wayraqa, are both ports, and so both have Guardians stationed and ready to defend against aerial assault.
Harmattan Efreet
Attachment:
Image_0060.jpeg [ 31.93 KiB | Viewed 13899 times ]
The Harmattan Efreets are hideous, devious creatures that enjoy taking the unwary for a spin in the high atmosphere- and are known to drop their “victims” soon afterwards.
Healing Salve
Attachment:
Image_0061.jpeg [ 33.37 KiB | Viewed 13899 times ]
The bright costuming of Healing Salve’s art is due to the fact that the art was originally intended for the card Vigilant Martyr. During assignment phase, several cards had switched pictures, so Healing Salve’s original, intended artwork appears today on the card Elixir of Vitality. Although the card itself is hardly new, its text provides the best glimpse into the Femeref philosophy as well as the root causes of the rift between the Shadow Guild and the Tulumai Church.
Hivis of the Scale(see biography for more information)
Attachment:
Image_0062.jpeg [ 26.85 KiB | Viewed 13899 times ]
Island
Attachment:
Image_0063.jpeg [ 25.3 KiB | Viewed 13899 times ]
The islands of Jamuraa are spread throughout the Kukemssa and Jaema seas but the main archipelago is the Chaza, a fanning group of small land masses that lies beyond Zhalfir. The Chaza Isles are in general tropical regions that enjoy the confluence of Jaema and Kukemssa; their most important member is a remote atoll that is home to the wizard Teferi and his entourage.
Ivory Charm
Attachment:
Image_0064.jpeg [ 29.14 KiB | Viewed 13899 times ]
Magic is common enough in Jamuraan life, and charms are worn on the necks of people as diverse as the lowest commoner to the highest nobleman. In Femeref, symbolism is extremely important. The Ivory Charm shows examples of this, particularly in the sun symbol at the top-Femeref people worship the sun above everything else.
Jabari’s Influence
Attachment:
Image_0065.jpeg [ 29.51 KiB | Viewed 13899 times ]
A powerful sidar of the Zhalfirin royal army, Jabari’s greatest strength is not his ability to fight or lead others, but rather his diplomatic tongue. Capable of delivering a dialogue with even the most implacable foe, Jabari long ago realized his natural talents-hence, he makes every effort to utilize them to his benefit.
Jolrael’s Centaur
Attachment:
Image_0066.jpeg [ 32.73 KiB | Viewed 13899 times ]
The centaurs are sentient beings that are half human and half horse. Those centaurs that inhabit the Mwonvuli Jungle form the only vestige of humanity in Jolrael’s army, as all of Jolrael’s other forces
Jungle Troll
Attachment:
Image_0067.jpeg [ 32.04 KiB | Viewed 13899 times ]
Although they are carnivorous, isolated beings, jungle trolls have been known to keep small animals as pets. They have also been known to eat humans, a fact which keeps them popular as urban legends in Jamuraa.
Jungle Wurm
Attachment:
Image_0068.jpeg [ 31.6 KiB | Viewed 13899 times ]
Large serpents that inhabit the verdant forests of Jamuraa, the jungle wurms are noted for being easily distracted-and for their rather low intelligence.
Kaervek’s Torch
Attachment:
Image_0069.jpeg [ 29.98 KiB | Viewed 13899 times ]
The phrase “lion’s eye” refers to a situation of great danger and is a popular reference in Zhalfirin society. Indeed, it was one of the original names for Visions expansion.
Karoo Meerkat
Attachment:
Image_0070.jpeg [ 28.61 KiB | Viewed 13899 times ]
The meerkat is a pest, a mongoose that prowls along the dry, dusty and flat karoos of Jamuraa. These quick, sharp creatures spend much of their time digging and scratching the earth in search of their food-which consists of various small creatures such as insects and snakes. They are also very alert to other sources of food, such as from humans, and are very aggressive in that pursuit.
Leering Gargoyle
Attachment:
Image_0071.jpeg [ 29.73 KiB | Viewed 13899 times ]
Ashen, stony creatures that possess the gift of flight, these gargoyles have the ability to drop from the sky and become animate statues. They are constantly in search of a fight, but despite their belligerence and hideous appearance, they are not inherently evil.
Lion’s Eye Diamond
Attachment:
Image_0072.jpeg [ 33.98 KiB | Viewed 13899 times ]
A large jewel that rewards those who empty their mind by providing a rich source of mana, the Lion’s Eye Diamond is so named for its radiance and for the fact that those who use it are often in the “lion’s eye”-in a situation of danger. The Lion’s Eye Diamond is a prismatic jewel, meaning that it is neutral and can side with any color-hence its usefulness to any Jamuraan mage with little knowledge to lose.
Locust Swarm
Attachment:
Image_0073.jpeg [ 32.82 KiB | Viewed 13899 times ]
The biblical plagues are freakish on the realms of Jamuraa. They are capable of despoiling crops, coming in large and repeated waves, and their seeming ability to regenerate has earned them a place in infamy to both the Granger Guild and the general populace.
Mana Prism
Attachment:
Image_0074.jpeg [ 31.5 KiB | Viewed 13899 times ]
Artist Margaret Organ-Kean is well known for using tiled patterns in her artwork-usually squares and rectangles. However, the theme of Mirage revolves around the use of more unconventional shapes such as triangles, so Margaret chose to use a triangle tile for all of her Mirage pieces.
Mangara’s Blessing
Attachment:
Image_0075.jpeg [ 33.65 KiB | Viewed 13899 times ]
It was Mangara’s blessing that would do what even an ancient planeswalker failed to do-heal the wounds of the three Jamuraan nations and bring about an age of new harmony and enlightenment. It was also his blessing that would spark a fatal war.
Mangara’s Equity
Attachment:
Image_0076.jpeg [ 32.26 KiB | Viewed 13899 times ]
The Age of Harmony under Mangara revolved not only around seeking truth and light but also an equity for all. It was Mangara who liberated the oppressed races from their chains of prejudice-and so in the Age of Harmony elf, human, and dwarves shared their cities and knowledge. All this was ended by Kaervek and Jolrael.
Marble Diamond
Attachment:
Image_0077.jpeg [ 26.92 KiB | Viewed 13899 times ]
A cool, white stone that is charged with pure mana, the Marble Diamond is the white representative of Zhalfir’s six magical jewels.
Maro
Attachment:
Image_0078.jpeg [ 29.68 KiB | Viewed 13899 times ]
Nature spirits that continually change in both strength and appearance, the maro are a mystery to many Jamuraans. Multani, a Jamuraan sorcerer, was a mage that specialized in dealing with these spirits.
Mind Bend
Attachment:
Image_0079.jpeg [ 31.51 KiB | Viewed 13899 times ]
Note the use of all five colors in the center to upper right streaks.
Mist Dragon
Attachment:
Image_0080.jpeg [ 32.42 KiB | Viewed 13899 times ]
The Mist Dragons are powerful denizens of the wasted, fogged regions of Jamuraa. Capable of shifting in and out of existence as well as gaining and losing the power of flight, the mist dragons were among the first of Jolrael’s forces to attack Zhalfir.
Moss Diamond
Attachment:
Image_0080.jpeg [ 32.42 KiB | Viewed 13899 times ]
Attachment:
Image_0081.jpeg [ 30.53 KiB | Viewed 13899 times ]
A jewel imbued with the force of Jamuraan forests and jungles, the Moss Diamond is the green representative of Zhalfir’s six mana stones.
Mountain
Attachment:
Image_0082.jpeg [ 22.18 KiB | Viewed 13899 times ]
The mountains of Jamuraa vary greatly in their appearance and environment. Some are lush, forested and verdant-while others are blasted rock, sand, or ice. The main mountain chain of Jamuraa is the Ekundu, which stretched from the Great Desert and branches into many smaller ranges.
Mountain Valley
Attachment:
Image_0083.jpeg [ 31.88 KiB | Viewed 13899 times ]
Aquifers, great reserves of water, are known to feed into the higher regions of Jamuraan mountains, creating oases of life in the midst of high rock.
Mtenda Griffin
Attachment:
Image_0084.jpeg [ 35.99 KiB | Viewed 13899 times ]
The Mtenda Griffin is a graceful, Zhalfirin creature that has relatively unusual coloration for a griffin-its wings are green, in keeping with its jungle environment. The quote from Asmira is particularly fitting for Zhalfir, a country constantly divided by its squabbling internal factions.
Mtenda Herder
Attachment:
Image_0085.jpeg [ 30.04 KiB | Viewed 13899 times ]
Trained inhabitants of the Mtenda Wilds that have had their skills passed on from previous generations, the Herders are trained in both small magic and even have some training in fighting. For every village, the Herders are the life support, maintaining the livestock.
Natural Balance
Attachment:
Image_0086.jpeg [ 32.18 KiB | Viewed 13899 times ]
When she first came to the Mwonvuli, Jolrael was a stranger to the concept of natural order and balance. But after centuries of living amongst nature at its primordial state, Jolrael became attuned to the land and its need for maintenance and respect. But Kaervek’s arrival would change all that-for although she understood nature more profoundly than any other Jamuraan, she failed to understand her fellow humans.
Nettletooth Djinn
Attachment:
Image_0087.jpeg [ 36.32 KiB | Viewed 13899 times ]
These feral demons inhabit the forested and brushlands of Jamuraa. Brightly green in skin tone so as to conceal themselves, they take great pleasure in attacking with their forked, razor-sharp teeth.
Nocturnal Raid
Attachment:
Image_0088.jpeg [ 28.33 KiB | Viewed 13899 times ]
The art and flavor text of this card are very fitting to each other. The former depicts a settlement in Suq’Ata being burned, and the latter refers to the Breathstealer invasion of that empire.
Pearl Dragon
Attachment:
Image_0089.jpeg [ 29.53 KiB | Viewed 13899 times ]
The legend of the Pearl Dragon as quoted by Hakim is actually Chinese in origin.
Phyrexian Purge
Attachment:
Image_0090.jpeg [ 27.1 KiB | Viewed 13899 times ]
Phyrexian Law ordains that all lower forms of life-especially animate artifice-must be perfected or destroyed. Those artifacts and organisms that cannot evolve along the Phyrexian scale are executed in what is called a “purge”. Legend holds it that Yawgmoth, dread ruler of Phyrexia, is preparing for the day when he will unleash the Demons of Phyrexia in the Great Purges, the day that Dominia is prepared for Phyrexian conquest.
Phyrexian Tribute
Attachment:
Image_0091.jpeg [ 30.66 KiB | Viewed 13899 times ]
Their long awareness of magic has made some Jamuraans aware of the presence of Phyrexia, a dark plane ruled by clockwork and black artifice. Those loyal to Phyrexia will pay it a tribute-of blood, metal, knowledge or sanity.
Phyrexian Vault
Attachment:
Image_0092.jpeg [ 33.78 KiB | Viewed 13899 times ]
There exist caches of Phyrexian weaponry from the age of the Brothers War and even before. Although most of these caches were found and opened in Alliances-era Terisiare, it appears that Phyrexia has managed to seep its presence into Jamuraa as well.
Plains
Attachment:
Image_0093.jpeg [ 23.09 KiB | Viewed 13899 times ]
Jamuraan plains are wide, grassy expanses populated by a great many wildlife ranging from gazelles and zebras to birds. Many of these plains are Zhalfirin-the major region being the vast Mtenda Wilds.
Political Trickery
Attachment:
Image_0094.jpeg [ 32.51 KiB | Viewed 13899 times ]
If one card could sum up Mirage, it would most likely be Political Trickery. The nations of Jamuraa have been founded, strengthened, weakened and destroyed by this powerful weapon. Teferi, Jolrael, Mangara, Kaervek, Qhattib, Rashida, Asmira-all have had need to call upon the ability to declare war in a diplomatic tongue.
Purraj of Urborg(see biography for more information)
Attachment:
Image_0095.jpeg [ 29.61 KiB | Viewed 13899 times ]
Quirion Elves
Attachment:
Image_0096.jpeg [ 33.99 KiB | Viewed 13899 times ]
These Elves are not native to Jamuraa, but rather come from the White Woods of the Quirion Realm. Quirion is located in the southwestern quadrant of Corondor, a large continent to the northwest of Jamuraa. When Mangara arrived in Jamuraa, he brought his allies from Quirion, who quickly populated the Uktabi Jungle. Within this forest they constructed the great city of Salamzuri, which stood as a stronghold against Kaervek during the war.
Rashida Scalebane(see biography for more information)
Attachment:
Image_0097.jpeg [ 32.61 KiB | Viewed 13899 times ]
Reality Ripple
Attachment:
Image_0098.jpeg [ 32.24 KiB | Viewed 13899 times ]
This unusual card depicts the exact moment Teferi and his island phased out of existence.
Reckless Embermage
Attachment:
Image_0099.jpeg [ 30.69 KiB | Viewed 13899 times ]
The Embermages are powerful wizards skilled in the Wildfire disciplines-which allow them to call upon the power of the djinn, efreets, fires and water. They tend to be loyal to the Suq’Ata (under Wildfir
Attachment:
Image_0098.jpeg [ 32.24 KiB | Viewed 13899 times ]
e). As one can see, their style of dress identifies them not with Zhalfir or Femeref.
Reign of Chaos
Attachment:
Image_0100.jpeg [ 33.01 KiB | Viewed 13899 times ]
On the Burning Isles, dozens of powerful beings vie for control of the various realms. In the states of Urborg, Kaervek was unable to exert any power-being opposed by so many others skilled in magic-but in Jamuraa, he found a land ripe for plucking.
Sabertooth Cobra
Attachment:
Image_0101.jpeg [ 30.94 KiB | Viewed 13899 times ]
Powerful snakes, the sabertooth cobras of Jamuraa possess some of the deadliest venom found on the continent. This poison is prized by assassins for its properties. Sabertooth cobras have a tendency to starve to death due to the fact that small animals are hard to kill with the size of their large fangs and that large animals are difficult to catch and swallow.
Sacred Mesa
Attachment:
Image_0102.jpeg [ 31.96 KiB | Viewed 13899 times ]
There exists a hidden realm, bathed in sunlight and dawn, where the mysterious Pegasus dwells-but to most Femeref, it is but a legend...
Sand Golem
Attachment:
Image_0103.jpeg [ 28.36 KiB | Viewed 13899 times ]
These artificial creatures are born of sand and mineral and can appear and disappear as quickly as the desert sirocco and as treacherously as a pit of quicksand.
Sapphire Charm
Attachment:
Image_0104.jpeg [ 38.58 KiB | Viewed 13899 times ]
The blue Sapphire Charm represents the facets of its color-the ability to deceive, shift, and grant the power of flight.
Savage Twister
Attachment:
Image_0105.jpeg [ 31.58 KiB | Viewed 13899 times ]
These devastating tornadoes are magical in nature and are exceedingly destructive when their path collides with an unwary Zhalfirin village...
Searing Spear Askari
Attachment:
Image_0106.jpeg [ 35.78 KiB | Viewed 13899 times ]
The Searing Spear Askari, so named for their intricate weaponry, are soldiers of the Zhalfirin army that are trained to resist enemy invasion for as long as possible. They are always the last bastion of defense at the Zhalfirin borders.
Seedling Charm
Attachment:
Image_0107.jpeg [ 31.35 KiB | Viewed 13899 times ]
The facets of green represented in the seedling charm are the abilities to dispel illusion, revitalize the dead, and to give the power of destruction-adequately revealing the three faces of this color: sanity, life, and fury.
Seeds of Innocence
Attachment:
Image_0108.jpeg [ 31.36 KiB | Viewed 13899 times ]
The careful observer will note the unusual placement of Dominaria’s two moons, apparently visible even during the day. The people pictured are Zhalfirin, and the quote comes from Jolrael’s first meeting with Kaervek.
Serene Heart
Attachment:
Image_0109.jpeg [ 25.61 KiB | Viewed 13899 times ]
Serene Heart is the first of a triptych by D. Alexander Gregory that represents the planeswalker Teferi in his domain.
Sewer Rats
Attachment:
Image_0110.jpeg [ 35.48 KiB | Viewed 13899 times ]
Vicious creatures that infest the Suq’Ata sewers, these rodents often tend to get only stronger when infuriated.
Shadow Guildmage
Attachment:
Image_0111.jpeg [ 34.48 KiB | Viewed 13899 times ]
The Shadow Guild has the dubious honor of being the parent of the Femeref Schism and the City of Aku. The presence of the Shadow Guildmages and their gradual control of the crypts and dead of Zhalfir infuriated the leaders of Femeref, leading to the internal fracture of the kingdom. The Shadow Guildmage has always worked well with the other four members of Zhalfir’s Guilds, but it has a strong alliance with the Shaper Guild-together they comprise the Mundungu, the guild that oversees the dread city of Aku.
Shaper Guildmage
Attachment:
Image_0112.jpeg [ 31.73 KiB | Viewed 13899 times ]
The Shaper Guildmages are the hands that mold Zhalfirin society and seek to change the rest of the world. The Shapers possess strong alliances with the Armorer Guild (a testament to Teferi, as the two guilds are of rival coloration) and the Shadow Guild. They are the mechanists, the artificers, the inventors, and the shapers of technology and people.
Shauku, Endbringer(see biography for more information)
Attachment:
Image_0113.jpeg [ 32.73 KiB | Viewed 13899 times ]
Sidar Jabari(see biography for more information)
Attachment:
Image_0114.jpeg [ 28.18 KiB | Viewed 13899 times ]
Sirocco
Attachment:
Image_0115.jpeg [ 29.52 KiB | Viewed 13899 times ]
The Sirocco is a dry, western wind that parches the land and is regarded as symbol of honesty, judgement, and revealing by the Femeref.
Skulking Ghost
Attachment:
Image_0116.jpeg [ 31.73 KiB | Viewed 13899 times ]
These shrouded ghosts are extremely common in Jamuraan cities, where they are called “spiritual vermin”. If exposed to light or magic, they are destroyed instantly, vanishing without a trace.
Spatial Binding
Attachment:
Image_0117.jpeg [ 30.5 KiB | Viewed 13899 times ]
This spell holds Teferi’s isle and its phasing creatures in place.
Spirit of the Night
Attachment:
Image_0118.jpeg [ 30.22 KiB | Viewed 13899 times ]
A powerful demon from Urborg, the Spirit of the Night leads the high clans of the Burning Isles-the Nightstalkers. A combination of the Breathstealer’s murderous hand, the Shadow’s stealth, and the Panther’s strength, this creature was summoned to Jamuraa to dispose of the Femeref government. It has had few recorded appearances on Dominaria and reports tell of a shrouded monstrosity that was half-cat and possessed glowing, sickly eyes.
Swamp
Attachment:
Image_0119.jpeg [ 24.62 KiB | Viewed 13899 times ]
Swamps are relatively rare in Jamuraa as compared to plains and forests. The major swamps are in the Uuserk Marshes region, the most inhospitable area of Zhalfir. Although wild entities, many evil, prowl the marshland, in its midst is the bastion of Aku-the city of the royal dead.
Talruum Minotaur
Attachment:
Image_0120.jpeg [ 29.89 KiB | Viewed 13899 times ]
The Talruum tribes inhabit a chain of mountains extending into Suq’Ata. These minotaurs are xenophobic, aggressive, and rarely have any contact with humans. They follow the cults of Kindeya and Torahn, gods of knowledge and justice, and are known for their fighting power and will.
Taniwha
Attachment:
Image_0121.jpeg [ 37.18 KiB | Viewed 13899 times ]
The Taniwha is the largest of Teferi’s creatures and is a destructive one at that. Its massive bulk is legendary in the Jamuraan seas and indeed, it was one of the many compelling reasons why Teferi stayed out of the war in favor of guarding his creations.
Teeka’s Dragon
Attachment:
Image_0122.jpeg [ 33.58 KiB | Viewed 13899 times ]
This four armed metallic dragon is imbued with exceptional ferocity and strength.
Teferi’s Curse
Attachment:
Image_0123.jpeg [ 31.76 KiB | Viewed 13899 times ]
A spell that can shift matter in and out of time, what was once the product of Teferi’s experiments soon became a curse. Du
Attachment:
Image_0122.jpeg [ 33.58 KiB | Viewed 13899 times ]
ring the war against Kaervek, it was this spell that saved the city of Tefemburu and led the allies to victory.
Teferi’s Drake
Attachment:
Image_0124.jpeg [ 34.47 KiB | Viewed 13899 times ]
These benign, high flying reptiles are servants of Teferi. Intelligent, they phase in and out of existence. When Jolrael fought Kaervek in the Chaza Isles, it was one of these drakes that saved her from drowning.
Teferi’s Isle (see locational file)
Attachment:
Image_0125.jpeg [ 30.25 KiB | Viewed 13899 times ]
Telim’Tor (see biography for more information)
Attachment:
Image_0126.jpeg [ 28.54 KiB | Viewed 13899 times ]
Telim’Tor’s Edict
Attachment:
Image_0127.jpeg [ 27.47 KiB | Viewed 13899 times ]
Telim’Tor is famed for his brutality. Amongst the popular legends of Jamuraa is that any campsite of his can be identified if a headless corpse is buried there. Indeed, Telim’Tor has a strict credo: the smallest resistance to his orders warrants death. Hence, his edict of public execution in the army-and the text of the card, which is a letter from one of his soldiers. Note the card art: the troops are standing while the dissenter is executed. Telim’Tor’s theory on displaying execution is simple: it ingrains a lesson into those who might rebel.
Teremko Griffin
Attachment:
Image_0128.jpeg [ 33.6 KiB | Viewed 13899 times ]
These large creatures inhabit the Teremko Mountains. They can actually fly with riders, being large and strong enough to carry soldiers for the allied armies.
Tranquil Domain
Attachment:
Image_0129.jpeg [ 28.32 KiB | Viewed 13899 times ]
The second in the Teferi triptych, Tranquil Domain’s quote is from the Afari chronicles. The irony of the text is that although the guilds were harmonious with each other, they failed to prevent internal fracturing in the state they upheld.
Tropical Storm
Attachment:
Image_0130.jpeg [ 34.25 KiB | Viewed 13899 times ]
These storms are extremely destructive and afflict Jamuraa due to its tropical location. They have a tendency to develop into hurricanes or typhoons.
Uktabi Wildcats
Attachment:
Image_0131.jpeg [ 30.04 KiB | Viewed 13899 times ]
These wildcats are native to the southern Uktabi jungle, a habitat to which they are very suited. Drawing strength from their environment, the wildcats are capable of rapid expansion and healing-a reason why the elves constructed Salamzuri.
Unyaro Bee Sting
Attachment:
Image_0132.jpeg [ 27.01 KiB | Viewed 13899 times ]
The sting of a bee costs it its life-hence the text. Note the dress of the Zhalfirin woman portrayed-her headress is Roman but the gold jewelry appears to be influenced by African design.
Unyaro Griffin
Attachment:
Image_0133.jpeg [ 35.65 KiB | Viewed 13899 times ]
The Unyaro Griffins are strong, loyal beasts that inhabit the plains of Zhalfir.
Urborg Panther
Attachment:
Image_0134.jpeg [ 31.52 KiB | Viewed 13899 times ]
The second of the three clans of Urborg, the panther tends to run ferally-until summoned by a higher being. Although the panther is sentient, it obeys hunger first-and then its duties as a servant of the night.
Vaporous Djinn
Attachment:
Image_0135.jpeg [ 33.75 KiB | Viewed 13899 times ]
These water elementals can appear and disappear at will so long as there is a source of water or vapor around them.
Viashino Warrior
Attachment:
Image_0136.jpeg [ 33.36 KiB | Viewed 13899 times ]
The Viashino rule the Great Desert, a vast expanse of arid rock and sand that prevents many Jamuraans from crossing elsewhere on the Rabian supercontinent. Viashino are descended from dragons and are cousins to many reptilian species-hence the text.
Village Elder
Attachment:
Image_0137.jpeg [ 31.88 KiB | Viewed 13899 times ]
The elders of the village hold the knowledge and wisdom of times long passed-which is why they are revered by others as invaluable.
Volcanic Dragon
Attachment:
Image_0138.jpeg [ 32.15 KiB | Viewed 13899 times ]
Dragons are most powerful in regions of red mana, and the Volcanic Dragons of Bogardan are no exception. Born of molten lava and fire, these creatures are quick, strong, and aggressive.
Volcanic Geyser
Attachment:
Image_0139.jpeg [ 33.51 KiB | Viewed 13899 times ]
Volcanoes are common in Bogardan, where they fuel the island’s immense reservoir of red mana. They also contribute to the vast firestorms of the land, which in turn hide the phoenixes, dragons, and beasts that Bogardan is so famous for.
Wall of Resistance
Attachment:
Image_0140.jpeg [ 28.13 KiB | Viewed 13899 times ]
Like the Wall of Opposition, the Wall of Resistance is magically constructed. However, instead of gaining strength to fight its enemies, this wall continues to fortify itself, ensuring that it only gets stronger with each attack.
Ward of Lights
Attachment:
Image_0141.jpeg [ 30.75 KiB | Viewed 13899 times ]
The Ward of Lights is a prismatic spell-capable of granting protection against any of the five colors of magic.
Wave Elemental
Attachment:
Image_0142.jpeg [ 32.01 KiB | Viewed 13899 times ]
Water spirits that inhabit the seas of Jamuraa, the wave elementals are able to jump up and ensnare the unwary with their sheets of water.
Wellspring
Attachment:
Image_0143.jpeg [ 35 KiB | Viewed 13899 times ]
Susan Van Camp’s artwork is the epitome of the average Zhalfirin village, with its simply dressed folk, wild animals, and wells.
Wildfire Emissary
Attachment:
Image_0144.jpeg [ 33.44 KiB | Viewed 13899 times ]
These efreets are Wildfire’s representatives to Suq’Ata and Jamuraa. They are powerful, built of fire, and immune to white magic.
Zhalfirin Knight
Attachment:
Image_0145.jpeg [ 29.78 KiB | Viewed 13899 times ]
The Zhalfirin Knights are the vanguard of the royal army and are trained for years, making them incredible opponents in battle. Before battle, their foreheads are adorned with the red and gilt Triangle of War-a symbol recognized by every Zhalfirin.
Zirilan of the Claw(see biography for more information)
Attachment:
Image_0146.jpeg [ 28.15 KiB | Viewed 13899 times ]
Zombie Mob
Attachment:
Image_0147.jpeg [ 31.74 KiB | Viewed 13899 times ]
Kaervek’s strength came largely from summoning the undead across the land-and these zombies helped form his immense armies.
Zuberi, Golden Feather
Attachment:
Image_0148.jpeg [ 29.84 KiB | Viewed 13899 times ]
Zuberi is a legendary leader of the Jamuraan griffins. Although like all griffins he is built strong, with the body of a cat and the head and wings of a bird, his distinguishing features are his feathers-large and golden, and believed to be blessed by the gods.