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 Post subject: Re: The OoC Tavern
PostPosted: Tue Oct 14, 2014 12:03 am 
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Sounds like your thinking of this being a 5e adventure Garren? I could see that as interesting, but its going to be a little while before I can sign up for a game.

No worries about that. Like I said this is in the future. I'm basically combining two old setting I've been working on that didn't really stand on their own (one lacked flesh, the other was just generic fantasy). Problem is the one with all the interesting ideas was mostly just humans. Figured I'd throw out the idea before massaging all the other races into the world - trying to avoid the typical fantasy ghettos but not sure how to go about including them.

not really...Considering that it would mostly be RP and little combat....it and i still haven't fully fleshed out the last key NPC

I have to say I am really liking 5E for its relatively rules-light mechanics and including things like goals and flaws and things as part of character creation. Really helps emphasize the 'role play' part of 'RPG'.

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 Post subject: Re: The OoC Tavern
PostPosted: Tue Oct 14, 2014 12:24 am 
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not really...Considering that it would mostly be RP and little combat....it and i still haven't fully fleshed out the last key NPC

I have to say I am really liking 5E for its relatively rules-light mechanics and including things like goals and flaws and things as part of character creation. Really helps emphasize the 'role play' part of 'RPG'.


I guess i can finish fleshing out the NPC fluff and then make an interest check thread and go form there

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 Post subject: Re: The OoC Tavern
PostPosted: Tue Oct 14, 2014 2:13 pm 
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not really...Considering that it would mostly be RP and little combat....it and i still haven't fully fleshed out the last key NPC

I have to say I am really liking 5E for its relatively rules-light mechanics and including things like goals and flaws and things as part of character creation. Really helps emphasize the 'role play' part of 'RPG'.


I like that part too. RPG is very good in 5ed, but combat until now is very bad. I hope it gets better. Combat in 4ed, on the other hand, is very good, but RPG is very bad. I wish we could have a system that could incorporate the best of these parts.


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 Post subject: Re: The OoC Tavern
PostPosted: Tue Oct 14, 2014 2:56 pm 
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I dunno, as a writer, I look at RP-ing as simply finding something a character wants and then going after it. I know campaigns and D&D can be very episodic, but if you're only playing a character bc you want to be a fighter, you're going to find that you enjoy the game less than someone who is a wizard and wants to be a god.

The problem with character wants is that it can interfere with player wants, like having characters that want to kill other characters ruins the fun for players who want to play characters. Sometimes "wants" can be too Id, is what I mean.

It's interesting because right now my game has a couple of options for the characters: pursue assassins, find a dryad, explore sewers, or go back to this lord manor that commissioned the adventure. And because it's all in the sewers, the characters are reasonably like THIS SSSSUUUUUUUUCKS and will now go back to the manor.

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 Post subject: Re: The OoC Tavern
PostPosted: Tue Oct 14, 2014 3:09 pm 
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It is not because of the RPG per se, but because 4ed doesn't offer options outside combat that favors RPG exploration. Almost everything is combat related and that dampens the RPG parts.


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 Post subject: Re: The OoC Tavern
PostPosted: Tue Oct 14, 2014 5:13 pm 
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It is not because of the RPG per se, but because 4ed doesn't offer options outside combat that favors RPG exploration. Almost everything is combat related and that dampens the RPG parts.


Pretty much this. With the introduction of 5E's streamlined rules I no longer even have a reason to use 4E anymore (I used to use it as an introductory product on account of the easier rules). All it is now is a table-top combat game and I have much better options then 4E for that.

Basically what I'm saying is 4E is now dead to me.

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 Post subject: Re: The OoC Tavern
PostPosted: Tue Oct 14, 2014 5:52 pm 
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4e was super mixed for me. There were things I loved, and things I hated.

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 Post subject: Re: The OoC Tavern
PostPosted: Tue Oct 14, 2014 7:29 pm 
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So this is probably going to be in the future a ways but would people have an issue with playing in a campaign setting where human was the only race option?

If it helps the standard '+X Chosen Attribute, +1 Feat, +1 Skill' format wouldn't be used. The humans would be broken down into different nations and countries and that would grant them different racial traits.

So like the guys from the warrior nation with mandatory conscription would begin play with weapon and armour proficiencies while the guys from the bustling mercantile port city would get abilities dealing with trade, social situations and the sea.

Thoughts?
I actually did this same sort of thing except everyone in the party was Dwarves and it was a big underground dungeon thingy.

Dwaves from such-n-such clan and upbrining would get a bonus to WIS, where as those from another clan and who focused on physical trades would get bonus to STR , etc etc.

It is not because of the RPG per se, but because 4ed doesn't offer options outside combat that favors RPG exploration. Almost everything is combat related and that dampens the RPG parts.


Pretty much this. With the introduction of 5E's streamlined rules I no longer even have a reason to use 4E anymore (I used to use it as an introductory product on account of the easier rules). All it is now is a table-top combat game and I have much better options then 4E for that.

Basically what I'm saying is 4E is now dead to me.
Theres a podcast with D20Monkey and Tracy Barnet where they are talking about things and describe it pretty much on point with how I feel. 4e shouldnt have been an edition of D&D it should have been a separate product, "D&D Minatures Tatics" or some such where as when you start playing 5e it feels like you're playing DnD

Also, 4e needed to be 'not D&D' enough so that WotC learned from their mistakes and made the 5e that we now see.

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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 15, 2014 4:38 pm 
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I like 4e. Will you guys still love me?

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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 15, 2014 4:44 pm 
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felbatista wrote:
I like 4e. Will you guys still love me?


I will... tolerate you. :D

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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 15, 2014 4:56 pm 
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May find myself going from a Pathfinder guy to a 5e guy myself... Though funny enough I hadn't even played D&D or a variant of it about a year ago, starting with 4e! Really started it from a player's perspective with Zinger's Tomb of Horrors game.

And as far as you liking 4e more Felbatista, no reason for me to hold that against you! Kind of wish they could incorporate some At-Will attacks for classes into the mix.

Dang your Ninja'ing Garren! :D

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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 15, 2014 5:16 pm 
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I feel like I've spoken in favor of 4e enough on this site, but I've always appreciated the system being like a skeletal structure upon which the players and GM layer on the rest. I consider the lack of rules around non-combat aspects of the game to be a way to let players and GMs freeform it.

Also, I like tactics games and like the higher value to positioning and the like.

That said, things like bounded accuracy (though I did not call it that) and the limiting of magical items are things I want from my 4e game, so I like that it's built into the base Fifth Edition.


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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 15, 2014 7:53 pm 
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So this is probably going to be in the future a ways but would people have an issue with playing in a campaign setting where human was the only race option?

If it helps the standard '+X Chosen Attribute, +1 Feat, +1 Skill' format wouldn't be used. The humans would be broken down into different nations and countries and that would grant them different racial traits.

So like the guys from the warrior nation with mandatory conscription would begin play with weapon and armour proficiencies while the guys from the bustling mercantile port city would get abilities dealing with trade, social situations and the sea.

Thoughts?

I love the idea. I had a similar idea but Blank Slate won me out. Martin's world (when he can stir himself to write about it) is a brilliant setting despite only allusions to other races. Sign me up if you've room!!! Always played humans anyway...it makes the conflicts more, well, human, and characters more sympathetic, IMO.

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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 15, 2014 8:04 pm 
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Thanks for the interest! Like I said this is in the future. I've got a decent amount to still write up as far as world setting goes but not having to include other races saves me a ton of time.

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 Post subject: Re: The OoC Tavern
PostPosted: Wed Oct 15, 2014 8:13 pm 
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well crystalshore is done being flushed out by NPCS...now to finish up on reading 5th edit...

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 Post subject: Re: The OoC Tavern
PostPosted: Thu Oct 16, 2014 5:18 am 
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Beep boop. Happy BH's day off fellow PBPers.

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 Post subject: Re: The OoC Tavern
PostPosted: Thu Oct 16, 2014 12:04 pm 
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Happy Birthday BH!

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 Post subject: Re: The OoC Tavern
PostPosted: Thu Oct 16, 2014 2:54 pm 
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But its not my birthday...

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 Post subject: Re: The OoC Tavern
PostPosted: Thu Oct 16, 2014 3:36 pm 
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happy day off! I posted an interest check thread for 5th lol

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 Post subject: Re: The OoC Tavern
PostPosted: Thu Oct 16, 2014 3:56 pm 
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... :party::sick:

... :censored:

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