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PostPosted: Sat May 31, 2014 7:36 am 
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I'd love to let him in - but, I really can't even begin to think of a reason that Du'tok would go over and open the door, vs trying to kill the Gobs...turn coming up IC

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PostPosted: Sat May 31, 2014 7:38 am 
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I admit that the rules are not so clear about this point, so I will use it this way. Close area and area attacks, you will not need to roll anything if you previously knew the square, but for other types of attack regardless of circumstances you need to beat a perception vs. stealth check to receive a -5 penalty to hit the target, or it is an automatic loss. This will work for the characters and the monsters.


Ok after reviewing and considering, rstnme's and garren's point of view. I will settle with:

You will need to roll a perception vs. stealth check (as a minor action) only if you want to know the location of your target. If you guessed the square right you receive a -5 penalty, otherwise it is an automatic loss (because it will be a wrong square).


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PostPosted: Sun Jun 01, 2014 8:23 am 
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Wow! That was A TURN!

And I forgot to mention that Xilvan has an aura that was affecting the players, until now irrelevant, but its effect is still active.

@neosilk

If Du'tok could use any power, let me know. Xilvan didn't provoke an OA, because he was invisible.


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PostPosted: Sun Jun 01, 2014 9:21 am 
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Well, if I can, I'd like to use one of my interrupts. Can I? Since he was marked? Who did he hit first (if it matters). I'm guessing if he hit me last, then I could use my interrupt before he became invisible to me. Maybe.

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PostPosted: Sun Jun 01, 2014 9:23 am 
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Well...actually, was it one attack, or multiple?
The wording is "makes an attack that does not include you" and, since this attack did include me, I'm guessing I can't interrupt.

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PostPosted: Sun Jun 01, 2014 9:57 am 
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It was 2 separate multiple attacks and he attacked Dutok first, becoming invisible. But I believe you can make an attack against him as an interrupt with a -5 penalty.


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PostPosted: Sun Jun 01, 2014 9:58 am 
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Then, I shall do that!

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PostPosted: Mon Jun 02, 2014 10:36 am 
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@Felbatista

In case you don't know what to do, your character is dying. This means you can make a death saving throw, if you get lucky and roll 20, Dairon will be back to the fight.


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PostPosted: Tue Jun 03, 2014 8:47 am 
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Remember that you reached a milestone last fight, so everyone has an action point and only Marek wasted it in this fight.

Now looks like a good time to use it.


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PostPosted: Tue Jun 03, 2014 12:44 pm 
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@Felbatista

In case you don't know what to do, your character is dying. This means you can make a death saving throw, if you get lucky and roll 20, Dairon will be back to the fight.


I was aware, just got distracted by other things, sorry. Thanks, anyway.

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PostPosted: Tue Jun 03, 2014 10:02 pm 
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Posted without fluff. Will get the in character part of the post added soon.

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PostPosted: Wed Jun 04, 2014 6:26 am 
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@Shockwave

You rolled a D20 for damage and your attack connected, so to keep the game moving I will roll here a D10 for Leskyn.

True_Believer rolled 1d10 and got a total of 1:
1


Edit: Sorry! Bad roll.


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PostPosted: Wed Jun 04, 2014 7:08 am 
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OK team - looking for some advice here. He's invisible to me, so attacking seems like a bad idea. I have no ranged weapons, so I can't do anything with the sharpshooter. Any options? I believe (and I should check rather than ask, but I'm working :V ) that I can't use a surge, or, is that something I can do as my standard action. I'd like to do something with this turn. I could go over and see about opening the door, but, I can't think of why I would, not knowing that Garren is on the other side.

Any ideas?

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PostPosted: Wed Jun 04, 2014 7:52 am 
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Remember you can use an action point for a move action too.


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PostPosted: Wed Jun 04, 2014 7:56 am 
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Yeah, and, from the map, I know where he is, but Du'tok doesn't...so, I'm torn...I could try and open the door and let Garren in, but I can't imagine why I would do that...I could run and swing blindly...but that doesn't seem like a good option either.

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PostPosted: Wed Jun 04, 2014 9:42 am 
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Well first, you should've used Warden's Grasp on Xilvan when he attacked Leskyn.

I would use a healing surge, then use your Heal skill to make Dairon spend a healing surge, and if you fail the roll I would use your memory of 1000 lifetimes.

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PostPosted: Wed Jun 04, 2014 9:55 am 
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Using a Healing Surge = Standard Action.
Using Heal to provide First Aid = Standard Action.

Just saying.

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PostPosted: Wed Jun 04, 2014 10:08 am 
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rstnme wrote:
Well first, you should've used Warden's Grasp on Xilvan when he attacked Leskyn.

I would use a healing surge, then use your Heal skill to make Dairon spend a healing surge, and if you fail the roll I would use your memory of 1000 lifetimes.


I would appreciate some help, actually.

But Neo, if you're having a hard time finding an excuse to open the door, running for our lives would be a good one.

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PostPosted: Wed Jun 04, 2014 10:20 am 
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rstnme wrote:
Well first, you should've used Warden's Grasp on Xilvan when he attacked Leskyn.

I would use a healing surge, then use your Heal skill to make Dairon spend a healing surge, and if you fail the roll I would use your memory of 1000 lifetimes.



Well, I tried the Warden's Fury, but missed :(
Already used 1000 lifetimes this encounter. What's my heal skill that I can use on Darion? Don't I have to choose between healing myself, and healing someone else, or, are you saying to use my AP to do both?

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PostPosted: Wed Jun 04, 2014 10:34 am 
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You cannot heal yourself. Rstnme forced your second wind for you already in this fight. If I can offer on suggestion, go for the goblin sharpshooter, using an action point as move action to get there. You can make Du'tok escalate the wall of the terrace with an athletics check DC 15. This way you can also retrieve Leskyn's weapon for him.

Or you can try to heal Dairon. Your choice.


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