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PostPosted: Mon Jun 16, 2014 11:34 am 
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Sure. I have 19 rounds before I drown in dirt... lemme roll those saves.

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PostPosted: Mon Jun 16, 2014 11:37 am 
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Also, fair warning to everyone, if you somehow sustain additional damage in this situation, you'll find your "rounds you can survive without air" deplete very quickly.

Sustaining damage forces a DC20 endurance check, else you run out of rounds immediately.

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PostPosted: Mon Jun 16, 2014 11:41 am 
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Wow super failed both saves.

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PostPosted: Mon Jun 16, 2014 11:43 am 
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Nat 20 endurance!

Not killing yet Tomb!

*Reads three messages that pop up while he was in the middle of writting this and taking care of pets...*

Ah, dang it!

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PostPosted: Mon Jun 16, 2014 11:54 am 
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Well rstnme, at least you got an achievement out of it. :P

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PostPosted: Mon Jun 16, 2014 11:56 am 
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I love these achievements! 3800 XP to level 10 woo!

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PostPosted: Mon Jun 16, 2014 11:56 am 
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Can we use encounter powers in the dirt? Make a lil' room, catch a breath, punch myself with thunderous assault and launch me 5 squares in a single direction, etc.?

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PostPosted: Mon Jun 16, 2014 12:10 pm 
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You can use powers, yes. But using thunderous assault on yourself like that wouldn't push you through solid obstacles. You'd just end up hurting yourself.

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PostPosted: Mon Jun 16, 2014 1:11 pm 
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:thumbsup: on using the belt, TB

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PostPosted: Mon Jun 16, 2014 4:23 pm 
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So now that the roof has fallen on us I have just two questions;

1) Can I see anything? Preferably a clear spot away from the rubble. I guess I'm asking am I pinned by rocks or entirely buried.
2) This is probably meta gamey but how close was everyone to me when this all went down? Was anyone more then 25ft away from me?

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PostPosted: Mon Jun 16, 2014 5:44 pm 
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So now that the roof has fallen on us I have just two questions;

1) Can I see anything? Preferably a clear spot away from the rubble. I guess I'm asking am I pinned by rocks or entirely buried.
2) This is probably meta gamey but how close was everyone to me when this all went down? Was anyone more then 25ft away from me?

1) No you can't see a thing. Entirely buried.
2) Graydon was further than 25ft away. So was Quinn (he was up top). Thibor and Jiardem would have been closer.

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PostPosted: Mon Jun 16, 2014 5:51 pm 
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Oh. Well I guess I just sort lie there then. Here's a strength/athletics check of the off-chance I can lift the rubble off me.

3 with either +1 (Strength) or +7 (Athletics)

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PostPosted: Mon Jun 16, 2014 9:00 pm 
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Oh. Well I guess I just sort lie there then. Here's a strength/athletics check of the off-chance I can lift the rubble off me.

3[here] with either +1 (Strength) or +7 (Athletics)

Something tells me you didn't read this:
Zinger2099 wrote:
Alright, here's how this is going to go down. First I need each of you to make an Endurance check with a -5 penalty. The result of your check will tell you how many rounds you can survive without air. On your first turn all you can do is make a saving throw against being being blinded, dazed, deafened, and restrained. Assuming you succeed that, on your second turn you can start to dig yourself out of your hole. Standard action will clear out some of the rubble ahead of you, and a move action to climb through it. Doing both of these actions makes you one step closer to escaping. Because Quinn and the sailors will be digging frantically through rubble to reach you faster, it will only take you each four turns each to escape (once you've successfully saved against the restrained), except for Graydon who was further down the tunnel when it collapsed. For Graydon, it will take nine turns. You can attempt to over-exert yourself by either using an athletics check (DC19) to clear rubble faster, or and acrobatics check (DC14) to squeeze through uncleared rubble, however if you fail in either of these acts you waste your action and risk getting stuck again. Success in either of these attempts though will advance you two steps closer to escape, so Graydon could theoretically get out in five turns instead of nine.

If you do not save against the conditions, you can attempt to do so again on your next turn. Eventually, Quinn and the sailors will reach you even if you never budge yourself, but you may have suffocated by the time they do.

Any questions?


Also, you succeeded in your saving throw, and the endurance check needed to be made only once, so you didn't need to redo either. You may begin digging yourself out.

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PostPosted: Mon Jun 16, 2014 9:05 pm 
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Ah you got me there Zinger. I've really got to start reading the OOC thread more thoroughly. I'll take that into account next turn. Assume I spent this one trying to push myself up and failing miserably at it.

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PostPosted: Mon Jun 16, 2014 9:08 pm 
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Ah you got me there Zinger. I've really got to start reading the OOC thread more thoroughly. I'll take that into account next turn. Assume I spent this one trying to push myself up and failing miserably at it.

I could be mean and say a new pile of rocks falls on your head. Instead I'll just say you wasted your turn trying to figure out which way was up. :bored:

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PostPosted: Mon Jun 16, 2014 9:09 pm 
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@Shock, you succeed on your save, so next turn you'll be free to start digging your way out.

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PostPosted: Mon Jun 16, 2014 9:20 pm 
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Rock on! :p

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PostPosted: Tue Jun 17, 2014 8:03 am 
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Was Shock the only one to pass his saving throw? lol

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PostPosted: Tue Jun 17, 2014 9:36 am 
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rstnme wrote:
Was Shock the only one to pass his saving throw? lol

Garren also passed.

Waiting on you to roll 2 more rstnme.

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PostPosted: Tue Jun 17, 2014 9:44 am 
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OK, since I made my first one can I take my turn as normal?

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