Bounty Hunter wrote:
Read the above edit. As well as DS's post.
If you jumped down, meeting all the skill checks, and then charged from O9 to N9, and bullrushed the kobold you could push it into L7. Assuming you beat that DC as well.
That would leave the kobold in L7 and you in M8.
And of all the random ass challenge / rules / etc that you're trying to pull out, that ones seems the most logical ... and with the least amount of dice rolls that could ruin your plans.
That's the one I was planning on doing. Well, I was planning on combining the two. Like jumping onto the kobold.
And I apologize for questioning everything... I was expecting to start in the town first so things could get answered more gradually. I apologize for that. They've simplified a lot (from what I'm used to), which makes it confusing to me exactly what was combined into what and all that. In short, I apologize.
Here's my plan...
I would (attempt to) unequip my katar (minor). Swing from the branch I'm on, onto the nearest kobold (move). And grab it (standard).
Reason: 1) I want both hands free, 2) I haven't had any luck with jumps thus far, so I'll use my more acrobatic side, 3) there's no real tackle in this, so I figure (being unarmed at the moment) I'll just hold him immobile. And it can't hit me, if I don't let it.
(All unless someone else has a better idea)
I can already tell, I'm going to need some serious feats for this character...