I'm willing. After the last game, I really believe that if town is open and honest, and works together, it's almost impossible for mafia to win.
as someone who's played a good amount of Dethy in my time, it's not impossible but the deck is generally a little against them. you can usually narrow it down to a confirmed townie and two suspects, giving you a 50/50 shot plus any info you can get to tilt it.
I'm also assuming all the same rules for last game, you are able to no-lynch, and, if you investigate someone who gets killed at night, you get no info.
can't speak to the rules, but whether or not we no-lynch is an important thing to consider. I like a day 1 lynch so you get two shots at scum, but there's value in a third night of investigations too. it comes down to how much we can glean from today's results.
also I don't recall the "if you investigate the NK you get no results" rule, although maybe squinty added that to balance things back toward mafia a bit. if that is the case then that changes a lot. however, I'm not sure that it's not still right to discuss targets, just with keeping that in mind. I tend not to put too much weight on hiding analysis from the mafia. information, sure, when useful, but analysis of public information is something they can do on their own. I think it's better to analyze together so we can coordinate our investigations for maximum results, and if the nullification thing is real, we'll just take that into account in our decisions. for instance, if it makes the most sense, individually, for three different people to target the same person, then if we don't talk they may all do that, giving the mafiate a hugely juicy target that cuts off a lot of information. if we do talk about it, though, we can figure out which person best uses that target, and have the others target other people so that no matter what we get
some information out of them. we can make sure no two people are investigating the same person, whereas that's really hard to avoid if we don't talk.