Joined: Jan 04, 2014 Posts: 1589 Location: New york city
Notice: If you haven't already entered the game, there are no more spaces, sorry.
Welcome to the second ever mtg Hunger Games!
The Plane: Innistrad
Rules: The MTG Hunger Games is a turn based D&D-esc Hunger games Spinoff. Players go in turns, in which they do one main action. A main action consists of actions like, but are not limited to: exploring/looking for food/etc. It's your big action. Your big action can also be accompanied by a "card" action, in which you may attempt to cast a card from your deck, for what ever reason. Either of these actions (though usually the big ones) can cause a random event. When you decide what your actions will be. I determine the minimum number on the twenty sided die you need for you action to happen successfully, roll a die, and determine the outcome.
Mana/Summoning: Mana is works similarly to how it works in the game. Each player has a land pool with a maximum of twenty lands. To get more lands in your mana pool, a player must do the "explore" major action, which adds one more land to your land pool. Land cards you use must be the same color as the colors in your deck, and the amount you can have of each of those colors depends on the amount of colors in your deck (2 colors: 10/10, 3 colors: 7/7/6). Mana replenishes after every turn. Players may only have a maximum of 3 (for now) creatures and 3 equipments out at a time. Out of battle, equipments and creatures have a tax of one mana per turn if you want to keep them existing. Land fix cards definitely have a use in finding lands and such, but I'll leave it up to you to decide what that use is.
Fighting: Combat works in turns. The first player says what they are casting, and what they intend to do when they cast that thing (though you don't actually have to cast things in battle). Then the enemy says what they are doing in response. All of these actions are determined by the role of a twenty sided die. When fighting an NPC, you may only use one spell per turn, but when fighting another player, you may cast up to 2 spells per turn. Mana does not replenish during battle, so use it sparingly.
Extra Notes: -If you want to do an action in secret (in or out of battle), PM me the action, and post a mock-action (which will fail), if needed, here. -There are multiple ways a battle can end. You can run away, something can intervene, if you lose, your opponent won't necessarily kill you -Each turn has multiple phases of back and forth between you and I, we may even start the next persons turn while yours is still going.
Extra Extra Note: I wrote these directions pretty fast, so if there are any Questions/Critiques you have, make sure to post it before the game starts.
Joined: Jan 04, 2014 Posts: 1589 Location: New york city
players:
Spoiler
1) Raven of the Black
Spoiler
-Character: Cyrryc Adder
-Synopsis:Cyrryc Adder is a snakefolk (but decidedly NOT Orochi) sociopathic planeswalker who is an expert in poisons and venoms. He is obsessed with learning more about anything poisonous, often through experimentation, injecting newer and more deadly venoms into unsuspecting innocents and watching the results. Cyrryc has spend a lifetime working with venoms, toxins and poisons, and has cultivated an immunity to several and a resistance to almost all. In combat, Cyrryc loves to utilize venomous creatures, particularly lesser snakes, insects and spiders. Cyrryc has almost no moral compass, and will poison anything and anybody, either for experimentation or on a whim.
-Synopsis:One time at the beach, a squid made a rude gesture to Cato, as well as insinuating that his mother was part of an unseemly profession. Cato vowed revenge, but lacked a means. Later that day, while he was stroking his numerous cats, he realized that they would make a nigh unstoppable army. He led his troops to the ocean's shore, and with their backing, he threw a chalkboard eraser at the ill-mannered squid. From that day forth, he was known as Cato, the cat commander, and he was greeted by only polite gestures and remarks on the quality of the weather.
-Synopsis: Boggy Nil is a goblin, and likes goblins, and summons lots and lots of goblins. She plays goblins games and attacks goblin enemies! When she was very young, she was a goblin, and then she grew up, and stayed a goblin. She loves the mountains, but also spends a lot of time in the swamps and hangs out with the boggarts.
-Synopsis Race: Human Age: ~17 not really set in stone here Gender: Male Zakon was born in a village in a theocratic fascist empire's to low-class parents. When his talent as a mage was he was enrolled in one of the empire's training academies and his family's status was greatly increased (dirty peasant -> related to person with potential). Unfortunately his innate talents didn't jive with what the academy taught and Zakon seemed destined to serve as a low-ranking frontline mage or city official. At least until his spark ignited and the pantheon council took an interest in him. Now, under the personal direction of the spirits he has worshiped as gods since boyhood, Zakon travels to find new means of expanding the empire's reach.
Kellio is an artificer who spends more time working on his toys than traveling between planes. He carries all of his trinkets around with him in case he ever has need for any of them. Some of his inventions involve a bit of Aether manipulation, though several others involve a bit of herbalism, and yet others are purely mundane. He has no idea why he is going to be part of a fight to the death, but it only reinforces that he should never leave his workstation unless absolutely necessary
Synopsis: Emmy Sugarbell is a good little girl. Her drawings definitely don't come to life, and her parents are certainly not in the belly of a hulking horror. There isn't a single chance that her drawings come to life, and that she just happens to draw incomprehensible monstrosity. At least that's what she'll tell you.
Synopsis: Agent "Karis" (Current assumed name) is a planeswalker working for House Dimir. Spy, infiltrator, and sometimes assassin, he's used and cultured his talents both on Ravnica and in the planes at large, the facts of which he manages to keep largely secret from the Guild That Doesn't Exist, something of evening the score when it comes to knowledge and secrets.
Synopsis:Darius Mistel is a gunman from the plane of Jakkard (See M:EM) who values freedom over all else. He refuses to summon creatures, as he believes it is a type of slavery, and only fights with his twin pistols. He travels around the multiverse, looking to fight oppression and has traveled to Ravnica to aid the plight of the Gateless, but quickly finds himself entangled in a deadly game with other planeswalkers
Synopsis: Keriold was born on the plane of Mirrodin some years before the Phyrexian invasion of the plane. When the Machine Orthodoxy invaded the Razor Fields he would have likely became one of those that would have died trying to reach safety in Bladehold if not for his spark igniting and narrowly evading being infected with the glistening oil.
He has since taken to walking the other planes seeking out hidden villages and hoping to prepare them as so the fate that befell his village does not fall upon others, sometimes with little hopes of peace due to the rarity of other Loxodons throughout the planes.
Synopsis: ~ grew up in a tightly controlled environment as a test subject for a group of planeswalkers exploring the phenomenon behind their spark. In this particular case, the emergence of one. ~ has experienced the feeling of agonizing over his last moments enough times that he's almost numb to life threatening situations. Having barely managed to escape from a scientific failure, he's now walking the planes to hunt down everyone connected to his former "colleagues". He's fairly clever despite his young age, having learned his way through the world by use of necromancy. He fights with both wit and little self-concern, and is quick to jump to conclusions.
Before we officially start the game, are there any questions?
How will we be handling death/wounds? Is it one lost battle=death, or is there some leeway there? Also, will we be starting with 0 mana because no one has explored yet, or do we get any to start off with?
1) Why would I need to find food on a plane such as Ravnica? While I haven't really read the novels, it strikes me as a place with marketplaces. How is my economy? 2) Do you expect the first three+ turns to be anything but relentless exploring? 3) Is there any reason I shouldn't bituminous blast everything?
Joined: Jan 04, 2014 Posts: 1589 Location: New york city
Raven: After someone wins a battle, they can tell me what exactly they want to do with that win.
Mown: 1) If you don't have money, your going to have to scavenge, steal, etc. It works the same. 2) Cool stuff still happens while you explore, like random encounters with various things in the world 3) I won't hesitate to kill you off using an NPC.
Questions: What happens to cast spells? Are they gone forever? Can I replenish them? Do I at least get one shot per copy? How are we deciding turn order? Dibs on first! What kind of starting equipment can we have? A weapon? Some gold? Rations? Please tell me I'm not naked.
Joined: Jan 04, 2014 Posts: 1589 Location: New york city
LETS START THIS THING
The Cornucopia works differently then the rest of the game. The cornucopia has three rings. The first ring is the one closest to you, with very simple supplies, such as food, water pouches, low-grade weapons. The second ring has all the first ring has, along with some actual weapons and supplies with cards and such, The actual cornucopia has everything the second ring has, but the supplies and weapons with cards are better (some uncommon's and a few rares). When saying your turn, your main action can only be 1 of 4 things. Jump off immediately, and go to the first circle, second, or third. It will be assumed that when going to the circles, you are going for supplies. These actions won't require a role, but if you do a card action, those still will. The game will go in order of how you signed up.
Lets do this:
10 people stand in a circle, each on a small metal pad. Some look confused, some are mad, some are curious, and some seem to be a sort of twisted happy. Surrounding each person is a shimmering, transparent blue veil that seems to encage them. Emanating outwards from the center of the circle created by the victims are what seem to be supplies. Weapons, satchels, unnamable contraptions. in the center of all these tools is a giant cornucopia-shaped structure, Made out of what looks like a living tree. Spilling outwards from the front of this structure is a gleaming pile of lustrous weapons and supplies, beckoning the peoples towards it. Behind the participants is a large dark forest, spanning outwards as far as the eye can see. Suddenly, a timer starts. Five. Four. Three. Two. One. Let the games begin.
If you are unsure what turn you go, check back to the players list and see what number is next to your name, and keep in mind, if you take more than a day to say what you are doing this turn, I'm going to skip you, and if this happens to much, I'll have to kill you off. If you know you aren't going to be able to make your turn, tell me.
TP's question:
Spoiler
You have infinite of each spell, but the amount of that spell you have in your deck makes it more likely for you role to succeed, but if you seem to just be spamming a single spell, I may take it away.
With his sharp, serpentine instincts and reactions, Cyrryc Adder snaps into action, heading immediately and presumptuously for the inner-most ring of the Cornucopia, heading for the third ring and the greatest prizes. He issues forth a primal hiss from his snakefolk throat, challenging any who dare to come after him. He vows to himself that while he may not win, neither will his killer, as he mentally prepares to use his Vial of Poison should any other combatant get too close. Cyrryc bares his fangs in a sinister grin. This, he thinks, is going to be fun.
Turn One: Move to the third ring for supplies.
(By the way, if there's a clearer way you'd like me to communicate my turn, let me know.)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum