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Mafia Kart: Double Dash
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Author:  Skystone [ Thu Jun 03, 2021 9:56 pm ]
Post subject:  Mafia Kart: Double Dash

Welcome to Mafia Kart: Double Dash


Star cup ended in utter disaster. Four karts made it to the finish – two teetering on broken axles, one more driving on rims and tatters of rubber. DK's reinforced barrel was found offstage, sliced clean in half, while Shy Guy's corpse turned up in pieces, soul sapped clean from the coil of his mortal flesh. Toadsworth won't confirm it, but one of the Lakitu camera(men?) allegedly captured footage of Dry Bones plummeting into – and burning up in – the caldera.

Clearly, the hunt is on. Given, however, that the Mushroom Kingdom's budget is split equally between inane games and failing to prevents its monarch's kidnapping, only you, the strangely inarticulate and linguistically underdeveloped denizens of Peach's eternal autocracy can save your competitors friends.

May you find your worth in the racing world....


Image


Rules

I'm lazy, so most of the rules are Jay's:
Spoiler


More importantly, Moria Kart: Double Smash consists of two components, murder and racing.

Murder


The murder aspect entails the normal functions of any mafia game. In Day phase, town lynches people; at Night, the mafia harvests whomever they will. Your various amazing abilities might accentuate (or ameliorate) these basic outcomes.

Racing

This is the somewhat less standard part. In true Double Dash fashion, almost every player starts with a partner. Stick close, as your destines are linked, though alignments do not not pertain to partnership assignments.

At the start of each Day phase, every living player will receive an item. The strength of the items of received will vary statistically based on that player's position. During Lap 1 of each Day phase (i.e. before the first official vote count), one member of each team may use an if item if one is in their possesion. The second member of each team may use their item only during Lap 2 (i.e. after the first official vote count). The items (publicly) available are as follows:

Banana: Hold to defend, throw, or leave behind.
Shell: Hold to defend, fire forward, or fire backward.
Fake Item Box: Randomly hits a player on the next lap.
Power Star: Immune to attacks until end of lap. Speed up. Hit those you pass.
Mushroom: Go fast. Evade some attacks.
Lightning: All enemies are slowed. Chance to crush players you pass.
Spiny Shell: Chance to hit each player ahead of you. Guaranteed to hit (and ruin the day of) the team in first.

Hitting a kart with an item will slow that kart down and allow others to pass them. Many abilities in this game are based on players' racing position, so choose your targets carefully – and try not to screw up.

Racers

1. Daisy, Parade Kart (Duskyblue)
2. Mario, Turbo Birdo (KoD)
3. Luigi, Green Flame (Zinger)
4. Waluigi, Gehrman, The First Racer, Waluigi Racer (Tevish Szat)
5. Diddy Kong, Barrel Train (Aaarrrgh) (Day 1)
6. 6. Yoshi, Parade Kart (JD) (Night 1, Murder)
7. Birdo, Turbo Birdo (DaRkStAr) (Night 2, Murder)
8. Paratroopa, Lady Maria of the Astral Kart[/color], Para Wing (Faerie)
9. King Boo, Boo Pipes (Silverfish) (Night 2, theoretically killed)
10. Koopa Troopa, Koopa Dasher (Legacy of Smiles)
11. Normal Bowser The Good Drifter, Stroller (Captan_Lunch)

Starting Teams
By some unholy whisper of the moons, your karts have been fused together as abominations.
Daisy and Diddy Kong, Parade Train
Luigi and Yoshi, Green Kart
Waluigi and Paratroopa, Waluigi Wing
Birdo and Koopa Troopa, Koopa Birdo
Mario and King Boo, Turbo Pipes
Baby Bowser, Stroller

More Kart: Trouble Crash Standings

1. Parade Train Rubble
2. Turbo Pipes Wreckage

Author:  Skystone [ Thu Jun 03, 2021 9:58 pm ]
Post subject:  Re: Mafia Kart: Double Dash

PMs will go out as I have time, which ought to be within 24 hours. (Though it could be much quicker than that.)

Please confirm that you've read your PM once you get it.

Author:  Duskyblue [ Thu Jun 03, 2021 10:01 pm ]
Post subject:  Re: Mafia Kart: Double Dash

Aaarrrgh... try not to accidentally kill me this time. ;)

Author:  JayDreven [ Fri Jun 04, 2021 6:16 am ]
Post subject:  Re: Mafia Kart: Double Dash

Will green kart side with or against KoD? The suspense is mounting. :blink:

Author:  Aaarrrgh [ Fri Jun 04, 2021 6:31 am ]
Post subject:  Re: Mafia Kart: Double Dash

Duskyblue wrote:
Aaarrrgh... try not to accidentally kill me this time. ;)


Don't worry. If I kill you, it will not be accidental :V

I have received my PM and am ready to roll! NLP is in effect as usual.

Author:  Duskyblue [ Fri Jun 04, 2021 7:26 am ]
Post subject:  Re: Mafia Kart: Double Dash

Hi, I am Daisy!!
Role received.
JayDreven wrote:
Will green kart side with or against KoD? The suspense is mounting. :blink:

As I see it, we are still partners, but now have two carts to ram KoD.

Author:  JayDreven [ Fri Jun 04, 2021 8:33 am ]
Post subject:  Re: Mafia Kart: Double Dash

Agreed, our partners are just wild cards now. But I'm sure unless they're scum with KoD they'll be on board. And if not we'll then we know whose scum.

Author:  Duskyblue [ Fri Jun 04, 2021 9:18 am ]
Post subject:  Re: Mafia Kart: Double Dash

Well, mine did sort of imply he might want to kill me.....

Author:  Silverfish [ Fri Jun 04, 2021 9:28 am ]
Post subject:  Re: Mafia Kart: Double Dash

Alrighty, role received and ready to go.

I can already tell this is going to get interesting here real quick. Much as I adore some of you from our last encounters, it seems being teamed up with KoD is going to haunt me. And I thought I was supposed to be doing the haunting here.

Author:  Legacy of Smiles [ Fri Jun 04, 2021 2:47 pm ]
Post subject:  Re: Mafia Kart: Double Dash

Confirming I have received my role.

Author:  Faerie [ Fri Jun 04, 2021 3:23 pm ]
Post subject:  Re: Mafia Kart: Double Dash

I received my role.

Author:  DaRkStAr [ Fri Jun 04, 2021 3:35 pm ]
Post subject:  Re: Mafia Kart: Double Dash

I received my role.

Author:  Skystone [ Fri Jun 04, 2021 4:14 pm ]
Post subject:  Re: Mafia Kart: Double Dash

All PMs should now be sent. Complain to me now if you haven't received one.

Author:  Captan_Lunch [ Fri Jun 04, 2021 5:18 pm ]
Post subject:  Re: Mafia Kart: Double Dash

Confirm

Author:  Zinger2099 [ Fri Jun 04, 2021 6:23 pm ]
Post subject:  Re: Mafia Kart: Double Dash

Confirmed.

I also will be using my NLP as per usual.

Author:  Duskyblue [ Fri Jun 04, 2021 11:00 pm ]
Post subject:  Re: Mafia Kart: Double Dash

So... Clearly Tevish and KoD are starting in the back.

Author:  Tevish Szat [ Sat Jun 05, 2021 12:36 am ]
Post subject:  Re: Mafia Kart: Double Dash

Image

Author:  Tevish Szat [ Sat Jun 05, 2021 12:36 am ]
Post subject:  Re: Mafia Kart: Double Dash

Confirmed now, though.

Author:  Skystone [ Sat Jun 05, 2021 11:02 am ]
Post subject:  Re: Mafia Kart: Double Dash

Wario Colosseum: Lap 1
Image



(The following description is flavor/pre-race, and therefore does not trigger players' abilities.)

And they’re off! In true WAA fashion, the Waluigi Wing backfires, spinning its wheels. The Parade Train barrels ahead, rocket starting through the opposition – an angry, armored, invincible god of war. It smashes the Turbo Pipes aside, flattening poor Waluigi

BOOM

Was that an illegal bomb? It was! The Parade Train tumbles through the air, Waluigi’s hat and pants catch fire, and the poor, poor Green Kart emulates a very bad ski jumper. The Stroller, having only seen fit to join the race, begins to roll.

The race is on.


Standings

1. Koopa Birdo
2. Turbo Pipes
3. Parade Train
4. Green Kart
5. Stroller
6. Waluigi Wing

Author:  Skystone [ Sat Jun 05, 2021 11:07 am ]
Post subject:  Re: Mafia Kart: Double Dash

It is now Day 1. Day one will last until 11AM PST/2PM EST on Wednesday, June 9th.

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