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MTG:Arena Mafia — YOU CHOOSE the DECK!
http://862838.jrbdt8wd.asia/viewtopic.php?f=26&t=26684
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Author:  Zinger2099 [ Fri Nov 20, 2020 12:38 pm ]
Post subject:  MTG:Arena Mafia — YOU CHOOSE the DECK!

Welcome to the game that is probably overly complex for 7 players but who cares.

Standard mafia rules apply, except for a few key differences outlined below. You'd do well to read them thoroughly.

On Voting:
  1. In order to vote someone, you must have at least one creature in play.
  2. When you vote, you must declare one of your untapped creatures as an attacker (it then taps unless it has the Vigilance keyword).
  3. When someone else votes you, you can declare one of your untapped creatures as a blocker. This cancels their vote, but one or both of the creatures may die (if one has more power than the other, the greater power lives; otherwise, they both die).
  4. Even if you have multiple creatures, you can still only vote for one player at a time. Each time you apply a new vote (whether it be an attempt to re-vote someone who blocked you, or vote a different player), you must declare an attacking creature.
  5. At the end of the Day, the player with the most votes is lynched. There are no Majority Vote or Hammer rules. In the event of a tie, there is no lynch. You cannot vote for No Lynch.

On Roles:
  1. Your Role consists of two things, one passive ability and a series of active, 1-shot abilities called "cards" which you draw from a deck.
  2. Each deck consists of exactly 6 cards, plus one special card we'll call "Card X" which is set outside of your deck and can only be drawn under certain conditions.
  3. At the start of the game, your deck of 6 is randomized and you'll draw 2 cards from it.
  4. Then, if you're Town-Aligned, you draw an additional card at the beginning of each Day after the first. If you're Mafia-Aligned, you'll draw an additional card at the beginning of each Night, including the first.
  5. When you've drawn all 6 cards, the order is reshuffled and they can be drawn again.
  6. Cards have a mana cost to play them. Your available mana is equal to the current Day or Night number (So Day 1 you have 1 mana, Night 1 you have 1 mana, Day 2 you have 2 mana, and so on). You can play as many cards as you want as long as you have mana to do so.
  7. Card types are as follows: Creatures, Planeswalkers, Enchantments, Artifacts, Sorceries, and Instants. The first four are "Permanents", which means they stay in play when you play them until removed. The last two have singular effects and then are discarded.
  8. The only cards you can play at Night are Instants and spells with the Flash keyword.

On Reading Cards:
  1. Cards have a name, a type, a cost, and an effect. If the card is a creature, it also has a power, which is usually equal to its cost.
  2. Example card: "Ach! Hans, Run! — Enchantment | Cost: 3 | You have a posting restriction that requires you to say 'Ach! Hans Run!' in every post you make."
  3. Example creature: "Smart Ass — Creature | Cost/Power: 2 | Vigilance; Whenever Smart Ass attacks, draw a card."

On Keywords:
  1. Vigilance: Creatures with Vigilance don't tap to attack.
  2. Flying: Creatures with Flying can only be blocked by other creatures with Flying.
  3. Flash: Cards with Flash can be played at Night.

On Tokens:
  1. Tokens are things that some cards can create which benefit you.
  2. The most common kind of token is a creature token. Creature tokens behave just like creatures when in play, but they disappear if they leave play (a creature token returned to your hand, for example, is gone forever).
  3. Other kinds of tokens may exist.

Standard mafia rules




I think that's it. We'll start playing soon as all the roles are out.



PLAYERS
  1. Aaarrrgh – Linden Lifegain | Brawl | Winrate 2/3
  2. Captan Lunch - Kefnet Shenanigans | Historic | Winrate 2/3
  3. Ragnarokio - 60 Islands | Standard? | Winrate, I **** you not, 1/3 (opponent conceded)
  4. Tevish Szat - Alela, Enchantress | Brawl | Winrate 1/3
  5. 15377 & Duskyblue HYDRA BlueJay - Hydra Tribal | Historic | Winrate 2/3
  6. KingofDominaria - Mirari Storm | Historic | Winrate 0/3
  7. shadow amber - Arclight Phoenix Self-Mill Shenanigans | Historic | Winrate 1/3

Author:  Aaarrrgh [ Fri Nov 20, 2020 1:48 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

Ok, cool stuff. I'm planning on keeping up the No Lie Policy this game, it's been working for me thus far.

Author:  Zinger2099 [ Fri Nov 20, 2020 2:16 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

ALL ROLES ARE OUT! THE GAME HAS OFFICIALLY BEGUN!

Day 1 will last for 72 hours. Deadline is Monday at 2:15 PM EST.

Author:  Zinger2099 [ Fri Nov 20, 2020 4:11 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

NOTICE:
In the sign-up thread, there was mention of a 3rd party role. That role is NOT in the game. 7 players was too few to warrant its inclusion.

There are 5 Town and 2 Mafia players and that is it.

Author:  Tevish Szat [ Fri Nov 20, 2020 4:21 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

Huzzah and confirmed.

Good to know about the setup.

Author:  Ragnarokio [ Fri Nov 20, 2020 7:15 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

another game where its hard to vote

Author:  Captan_Lunch [ Fri Nov 20, 2020 7:17 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

Confirm.
@zinger
What about summoning sickness?

Author:  BlueJay [ Fri Nov 20, 2020 7:26 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

Hydra is here.

Author:  BlueJay [ Fri Nov 20, 2020 7:29 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

Ragnarokio wrote:
another game where its hard to vote


Can you even vote Ms Sixty Islands?

Author:  Ragnarokio [ Fri Nov 20, 2020 7:31 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

i can vote

Author:  Ragnarokio [ Fri Nov 20, 2020 7:39 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

the author of that bluejay dragon does not seem to want you using it

Author:  BlueJay [ Fri Nov 20, 2020 8:16 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

Something about forgiveness over permission but I'm not gonna ask for forgiveness either.

Author:  Zinger2099 [ Fri Nov 20, 2020 8:55 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

Confirm.
@zinger
What about summoning sickness?

Summoning sickness is not a thing to worry about in this game.

Author:  KingofDominaria [ Fri Nov 20, 2020 9:54 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

Confirmed.

Author:  shadow amber [ Fri Nov 20, 2020 10:01 pm ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

confirming
this is definitely gonna be a time

Author:  KingofDominaria [ Sat Nov 21, 2020 5:55 am ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

Big Brain Moment: Rag's all island deck has bestowed unto Rag a passive that requires creatures attacking her to either have islandwalk or flying.

Author:  KingofDominaria [ Sat Nov 21, 2020 5:56 am ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

Addendum to the Moment:

Arrgh and BlueJay have allllllll the creatures.

Author:  Aaarrrgh [ Sat Nov 21, 2020 7:22 am ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

I don't only have creatures. But yes, mostly creatures. Do you want me to test your theory by trying to attack Rag? Unless of course Rag wants to respond first.

Author:  KingofDominaria [ Sat Nov 21, 2020 7:38 am ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

I'd be careful if I were you, Arrgh.

One person did concede to Rag. For all we know, Rag's passive could be something else entirely.

Author:  Aaarrrgh [ Sat Nov 21, 2020 7:45 am ]
Post subject:  Re: MTG:Arena Mafia — YOU CHOOSE the DECK!

Yeah, I'm not planning to throw my vote around without careful consideration, especially not this early in the game.

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