Joined: Jan 31, 2015 Posts: 2574 Location: California
Identity: Rubik
You find an envelope addressed to you with a number ranging from 1 to 12 on it.
Enclosed is a letter and a small rock.
The letter reads as follows:
We've uncovered a terrible secret.
Three of you have been corrupted by a darkness the likes of which the world has never seen before.
We cannot give you each others true names for fear of putting you in danger, but I've assigned each of you an alias corresponding to the number on your envelope.
These stones may be used to communicate with the other 11 others listed on this page.
Each day, you are to decide among yourself who you believe has been corrupted.
Our order will do everything in our power to eliminate that person.
None of the nine of you are bound to help us, but if there is an ounce of justice in your heart, I beg you. Help eliminate the darkness before it consumes this world.
This world likely cannot survive the darkness that will follow if you don't.
Sincerely, The Hands of Justice
Rules
1. Day lasts 7 days exactly. It may be made shorter in future days, depending on the pace of the game. 2. Night lasts 2 days or until all players have PM'd me telling me all decisions they wish to make. 3. Players may continue posting in thread until a post has been made declaring the end of the day. Any votes made during this time will be ignored, however. 4. The game ends when all living players have non-competing win-conditions. 5. Ties are resolved by removing the most recent vote. 6. Town is Justice-Aligned. Scum is Darkness-Aligned. Town can't win with scum, scum can't win with town. 7. There is no cult, but there are probably other alignments. 8. Which 3 characters are Darkness-Aligned was determined randomly. 9. You may vote for a no-lynch or a random lynch. 10. I may add more rules as I see fit. 11. Win conditions: Justice-Aligned: All Darkness-Aligned players must be dead to be able to win. Darkness-Aligned: At least one Darkness-Aligned player must be alive to be able to win. 12. No talking outside of the thread about the game unless otherwise stated. 13. No directly copy+pasting role information, please paraphrase any role info.
Special Mechanics: Sight: If you "see" a player, you don't learn the player's name or their character name, you just see an image of their character. Most targeted abilities cause you and the target to see each other by default. Do not post character images in the main thread or anywhere else.
Last edited by Rubik on Wed Sep 06, 2017 5:55 pm, edited 16 times in total.
i'm not confirming as i haven't yet received my role PM
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"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."
"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."
I'm going to propose that everyone post a description of their own character. In this game it seems that players are mostly automatically tracked in everything they do as long as their appearance is known. This is a great wealth of information and if made public will almost certainly benefit the town much more than scum.
The scum will be able to use this information too. If they find out they're roleblocked then they'll be able to tell who did it, and can kill the roleblocker if they want to, although they'd potentially be held accountable.
I assume that the scum's NK won't be trackable in this fashion, but the critical mass of information should still push the scum into a corner after a few nights of actions, as the gamestate is pieced together and a lot of things become confirmed.
The only way i can see this strategy backfiring is if scum can somehow take advantage of knowing what someone looks like (like maybe there is a role that has access to all 12 pictures and needs to correctly match them to the players they belong to), but this seems like a longshot.
To start with, I'll claim my apperance:
My character is a girl, late teens or early 20s. She has pink haired tied up into chinese bun things except more like hotdogs. She's wearing a blue top and purple stockings.
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"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."
"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."
Joined: Aug 05, 2014 Posts: 6083 Location: Here. Always.
Confirmed.
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Spoiler
Minish_Link on 08/02/2020 No one is gonna hold a grudge over a mafia game.
ExLight hahaha stares at KoD
Zinger209908 you are in a better position than you were before KoD saved you from yourselves you should thank him before he kills himself with his hail marry here
funnier6 Also for goodness sake you know KoD could argue until he had sucked all the air in the room and was suffocating on the floor
shadowamber you gotta admit the bus gifs were kinda funny though
Joined: Aug 05, 2014 Posts: 6083 Location: Here. Always.
I have looked forward to this for close to a decade Ahylis.
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Spoiler
Minish_Link on 08/02/2020 No one is gonna hold a grudge over a mafia game.
ExLight hahaha stares at KoD
Zinger209908 you are in a better position than you were before KoD saved you from yourselves you should thank him before he kills himself with his hail marry here
funnier6 Also for goodness sake you know KoD could argue until he had sucked all the air in the room and was suffocating on the floor
shadowamber you gotta admit the bus gifs were kinda funny though
"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."
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