Also - anyone want to share the mafia/dead QT?
http://www.quicktopic.com/51/H/qgMLNEHVc2frsAny thoughts on:
- The day/night length
- The fact that days didn't end upon a majority being reached
- Choosing roles
- Roles with multiple one-shot abilties
- The number priority system
- The way daytime abilities were handled
- Specific abilities you liked/disliked
- Anything else
I'd appreciate whatever feedback I can get.
I thought the days were a tiny bit long. Night length was okay.
Days not ending upon a majority is okay in my books.
Choosing roles was fun.
I would have preferred roles with static abilities, but that's just me.
I didn't pay any attention to the number priority system during the game, but thought it was an effective idea before and after the game was played.
I thought there was too much public mod confirmed day abilities.
Oh, a lot of them. Some were very innovative. I won't point out my favorites because they've inspired me to include some things like them in my upcoming games.
How long did it take you to come up with all of those roles?