Issyl just fires an arrow at the turret, after equipping his bow.
Actions
Issyl uses Paint the Bulls-Eye at MC2. - Attack: VS AC
True_Believer rolled 1d20+5 and got a total of 21:
- Damage:
True_Believer rolled 1d10 and got a total of 3:
Spoiler
At-Will + Martial, Weapon Standard Action + Range 20/40 Target: 1 Creature in range. Attack: +5 vs AC Hit: 1d10 damage. Until the start of my next turn my allies gain a +3 bonus to damage rolls against the target.
Joined: Sep 23, 2013 Posts: 2912 Location: Arizona, USA
"Then, let's break the rest of this stuff and get out!" Leskyn said, before moving across the hall to smash the other one of the twin crossbows.
Leskyn's Actions
Move: I8 -> I3 (1,2,3,4,5) -> H2 (6)
Attack: Howling Strike (At-Will), Target: MC 1 Strength Vs. AC:
Shockwave07 rolled 1d20+6 and got a total of 11:
Damage:
Shockwave07 rolled 1d10+7 and got a total of 9:
+
Shockwave07 rolled 1d6 and got a total of 6:
Howling Strike
Primal, Weapon • Standard Action Melee Weapon • Requirement: Two handed weapon Target: One creature • Str. Vs. AC Hit: 1W + 1d6 + Strenght Modifier Special: If charging you may use this in place of a basic Melee attack. If you are raging, you can as part of the charge move up to 2 extra squares.
Du'Tok prepared another swing. "Stop ancestral spirits?" In his mind he calls out these spirits to strengthen his allies.
Du'Tok's Actions
Attack: Resilience of Life (At-Will), Target: MC1 Strength Vs. AC:
Shockwave07 rolled 1d20+5 and got a total of 25:
Damage:
Shockwave07 rolled 1d12+6 and got a total of 11:
Effect: On hit one ally adjacent to Du'Tok (target Leskyn) gains temporary hitpoints equal to Du'Tok's Wisdom modifier (+3). If altar effect cancels this ignore this.
Resilience of Life
Standard Action • Primal, Weapon Melee Weapon • Target: One creature Target: Strength Vs AC Hit: 1W + Strength Modifier damage and one ally adjacent to you gains temporary hitpoints equal to your wisdom modifier.
Note
Applied damage bonus from Issyl's power to damage rolls.
Leskyn moves from one side to the other of tomb to strike the last turret. He stumbles during this movement and loses the almost impossible to lose target. Not perceiving this clumsy mistake, Du'tok delivers a powerful blow against the machine with his axe penetrating the metallic armor. Unfortunately the ancestral spirits could not act inside the tomb and Leskyn doesn't feel anything.
Once more the altar pulses with a wave of necrotic energy. Another portal appears briefly leaving a Decrepit Zombie, that moves to strike Marek. His extra armor saved him this time from another zombie slam.
Outside the tomb, the trapdoor closes with a loud bang. The floor that was low, resumed his initial position resetting the trap activation.
The last turret remaining fire an arrow against Du'tok for lacking of other possible target. The arrow penetrates his hide armor and pierces his flesh, despite being fired from a very close position.
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