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PostPosted: Wed Mar 04, 2015 5:17 pm 
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While I was of the opinion that mafia putted themselves too early I certainly wasn't going to bet against them cuz...well town likes to lose. No jokin.

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PostPosted: Wed Mar 04, 2015 5:20 pm 
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Fel was circling confused and he got super busy. I was already giving off scum scent and going on vacation. It was either going to work and we won or it was going to expose us. Either way the game was going to come to an end.


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PostPosted: Wed Mar 04, 2015 6:48 pm 
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I'll throw out the QT links.


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PostPosted: Wed Mar 04, 2015 7:19 pm 
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Yay, I won!

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PostPosted: Wed Mar 04, 2015 10:54 pm 
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Ha, I knew it was Confused and Tiny all along.

Sorry Town, I made some mistakes this game. Not that we had much chance, with people not talking and all that, but hey, I'm doing my part.

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PostPosted: Wed Mar 04, 2015 11:26 pm 
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I knew it was SeTiny and would have voted, except I was at a Fireside Gathering, had a terrible headache, and forgot about the deadline.
Absolute failure.

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PostPosted: Wed Mar 04, 2015 11:57 pm 
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Zinger you were so sure about the No Lynch path, did you have something to protect you from a NK? I spent a lot of time trying to figure out how to support you, but also get you killed. Wondering if you had a bulletproof ability. But then town killed you and that path went away.

If 15377 hadn't said he targeted confused he probably would have lived through the night. He and I continuing our back and forth.


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PostPosted: Thu Mar 05, 2015 12:13 am 
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My return to mafia was incredibly short but it was fun while it lasted. I didn't actually follow the game but I like zinger's persecuted hero atmosphere.


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PostPosted: Thu Mar 05, 2015 12:56 am 
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Hmm, throughout the game, I was waiting to see if Story would be lynched under the suspicion of lying about a doc.

Maybe nking the talkative ones was a bad choice in the interest of the game.


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PostPosted: Thu Mar 05, 2015 1:41 am 
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Always nk the talkative ones if people don't talk. That's what I'd do.

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PostPosted: Thu Mar 05, 2015 12:39 pm 
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So yeah, I tried something different with designing this.
This was the first Touhou-game to have exactly the same amount of characters as players. So I wanted to use them all without flavor breaking everything.
To do that I made a few decisions:

1) Seija was the only sure-fire scum. The other 2 were decided by random.org (That's how the MC of the serie could be scum).
Flavorwise the Mallet does indeed grant wishes with a twist and I could abuse that fact a bit.

2) The only people tied with the flavor were Seija Kijin and Shinmyoumaru Sukuna (though you would've had to read up on the wiki to see the 2nd one).

3) I made the roles after random.org decided the scum team. A bit of flavor for each role though.
- Marisa Kirisame (human magician bookthief) was a Thief.
- Sakuya Izayoi was a vigilante (ingame her knives start thirsting for blood).
- Cirno was a jailer. But could only target everyone once (including herself). I did think about having a percentage of her targets die to reflect her 'real' lack of ability where 33% of her frozen targets die, but I decided against it.
- Kagerou Imaizumi and Wagasakihime were neighbours (their only contact is a network system, but one lives in a forest and the other underwater. So that's why they were not masons)
- Sekibanki (mafia) was a namecop. This was due to the ability of Shinmyoumaru.
- Shinmyoumaru was a special case.
The Miracle Mallet is an item that can only be used by Inchling, a tiny race of which Shinmyoumaru was used by Seija before she had a change of heart.
The Mallet has to be recharged and I did some math to determine that the end of N5 would be the hardest to achieve.
For all intent and purposes Shinmyoumaru was town, but like I said, the Mallet grants wishes with a twist. At the end of N5, the mafia would disappear, but the win would only go to Shinmyoumaru.

4) Not revealing the roles.
This was an intended choice to prevent flavor-role-breaking.
It was not too much of a worry if I did reveal, but I was also a bit lazy :V

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PostPosted: Mon Mar 09, 2015 8:57 am 
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seTiny wrote:
Zinger you were so sure about the No Lynch path, did you have something to protect you from a NK? I spent a lot of time trying to figure out how to support you, but also get you killed. Wondering if you had a bulletproof ability. But then town killed you and that path went away.

If 15377 hadn't said he targeted confused he probably would have lived through the night. He and I continuing our back and forth.

It didn't matter if I was bulletproof or not, nor did it matter if we ever reached Day 6 or not. What mattered was, according to the math, with one dead mafiate the Mafia could not afford to have us go a Day without a lynch. The Town COULD afford that. This meant that anybody voting No Lynch was automatically not Mafia because doing so would have been against the Mafia win-con.

If all the Town had simply gotten on board right then and there we could have narrowed out who was Mafia by simply looking at who the two remaining players were that simply refused to No-Lynch.

Regardless of if we had reached the Night 5 Auto-win, that would have allowed us to identify who was Town and win. That's what I was "so sure of."

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PostPosted: Mon Mar 09, 2015 2:02 pm 
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Except I wouldn't mind a no-lynch though, my greater concern would be storyteller preventing the nk if that is the case.


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PostPosted: Mon Mar 23, 2015 8:56 pm 
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Hello guys.

If I'm posting this in a bad place (I couldn't find a general mafia chat thread and I didn't want to interrupt an ongoing game of course) or if this is an unwanted post, I apologize and please of course feel free to delete it, but I'm very much hoping this will be interesting to you.

Invitation to The Mafia Championship Season 2

In 2013-2014 I hosted a Mafia Championship that featured more than 100 different players from more than 45 different werewolf/mafia communities. Each community chose their best player to represent them and they battled it out. The best players from the initial games advanced to a finale game where an ultimate winner was decided. The event was endorsed and supported by the creator of mafia himself (Dmitry Davidoff) who even offered to have a private chat with the ultimate winner. Overall it was a huge success and spawned many cross-over games between sites. I am hoping that you guys will want to participate in season 2 :)

If you are interested, I would need one representative to play on behalf of No Goblins Allowed. How you decide this representative is completely up to you.

Now, this part is important: You should of course be aiming to send one of your best players. But more important than that, that person needs to be able to participate adequately in terms of activity. Be prepared for up towards 500 posts per 24 hours during the early stages of the game. More on the game format below.

The current plan for season 2

• 65 different communities will be represented.
• 1 player per community for the entire season (preferably).
• 5 qualifying games will be played with 13 players each.
• 2 players advance to the finale from each game based on post-game votes.
• 3 additional players are granted wildcard spots.

Game setup

The game will have a very basic mafia setup: 3 mafia members, 9 vanilla townies and 1 cop. The cop starts the game with a random vanilla townie peek. Roles revealed upon death.

Some communities are not very used to playing basic setups like this, but for the first season, we utilized a setup with a good share of power roles, so this time around we are trying something new. For season 3 we will switch it up again.

Days will last 36 hours and nights 12 hours, meaning 48 hours (2 days) per game day. With one exception: The weekend (Friday, Saturday and Sunday) will be one game day (so day will be 60 hours and night 12 hours on weekends). This means the game will last a maximum of 2 weeks.

Timeline

The first game is set to start April 6th. The other four games will take place in the 1-3 months after that. I will make a Doodle and find out the best times to start the 5 games so that preferably everyone gets to play during a time that suits them well.

In addition to this, it is also a priority to ensure as much as possible that all the players in any given game has no prior history of playing with each other to ensure a level playing field (but I cannot 100 % guarantee that this won’t happen).

Links to season 1

Qualifying game #1: http://forumserver.twoplustwo.com/59/pu ... d-1368321/
Qualifying game #2: http://forumserver.twoplustwo.com/59/pu ... d-1381100/
Qualifying game #3: http://forumserver.twoplustwo.com/59/pu ... d-1428519/
Qualifying game #4: http://forumserver.twoplustwo.com/59/pu ... d-1439835/
Finale game: http://forumserver.twoplustwo.com/59/pu ... d-1489540/


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PostPosted: Mon Mar 23, 2015 10:10 pm 
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you'd probably get more interest posting in the Setup area, this is a finished game thread.

also, couple questions:

a) why a less-than-24-hour night? seems unfair to people in certain time zones.
b) how do you determine which player "won"?

anyway, interesting idea but I'm certainly not the best player in this community. (that's probably either Numbers or Scarlet but I could be wrong.) sounds cool though.

:duel:

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PostPosted: Mon Mar 23, 2015 10:35 pm 
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Thank you. Will post it there instead :)

A) This isn't a role-heavy game, so the only actions required is for the mafia team to kill someone and for the cop to check someone. Both those actions can often even be decided before night. And the mafias are a team, so not everyone needs to be awake, but nobody sleeps 12 hours, so it should still be possible for everyone to give their input :P

B) There's a vote amongst the players.


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PostPosted: Mon Mar 23, 2015 10:37 pm 
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Numbers is trash because his name isn't a good name.

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