You, on the other hand, were the direct cause of town losing this because of your unwillingness to work with your team, your intentional desire to play against your team's win con, and your bias towards me.
This really made me laugh.
KoD has the most blame for Town's loss in this game for being unwilling to adjust his "optimal town strategy" to the circumstances of the bastard game at hand. Its the mafia equivalent of drafting a black MTG deck in a known meta where 80% of the players run black-hate cards that are superior to any answer black could come up with. But go ahead and blame Aaarrrgh for doing what he thought was necessary to score a win (a win, might I add, that he is most likely to achieve at this point so good for him).
powertowning probably ended up being the more effective strategy this game but nobody had any way of knowing that at the start of the game
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"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."
Joined: Aug 05, 2014 Posts: 6083 Location: Here. Always.
@Zinger:
Your argument (not your erroneous mtg comparison) implies that my death is the cause for town losing. If that is the case, then Arrgh is just as much to blame for my death. More so for not being willing to group with claimed teammates, and his unwillingness to pursue you in a lynch.
Besides, as I pointed out and showed, Arrgh had no serious intent on preventing my death, otherwise he'd have called Rag off of me to pursue Shock if he was serious about it. The only thing Arrgh was concerned with doing was not going with my plan, and instead trying to force me to go with what he wanted least I die.
And in case there is any confusion, he didn't want to lynch you, Zinger.
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Spoiler
Minish_Link on 08/02/2020 No one is gonna hold a grudge over a mafia game.
ExLight hahaha stares at KoD
Zinger209908 you are in a better position than you were before KoD saved you from yourselves you should thank him before he kills himself with his hail marry here
funnier6 Also for goodness sake you know KoD could argue until he had sucked all the air in the room and was suffocating on the floor
shadowamber you gotta admit the bus gifs were kinda funny though
Joined: Aug 05, 2014 Posts: 6083 Location: Here. Always.
As a b t dubs, I never blamed Arrgh for pursuing a win. I've, numerous times, stated he can approach the game however he likes as opposed to saying he should approach it a certain way.
What I have blamed him for is playing against his win con (initially) and causing town to lose. He's done more to make that clear with his own words than I could do using my own to paint the picture.
Again, he can play how he wants; however, it is quite clear he has done as he's said in the past for allowing 3ps to get the upper hand over town. All while pushing an agenda that, ultimately, ushered in the game state.
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Spoiler
Minish_Link on 08/02/2020 No one is gonna hold a grudge over a mafia game.
ExLight hahaha stares at KoD
Zinger209908 you are in a better position than you were before KoD saved you from yourselves you should thank him before he kills himself with his hail marry here
funnier6 Also for goodness sake you know KoD could argue until he had sucked all the air in the room and was suffocating on the floor
shadowamber you gotta admit the bus gifs were kinda funny though
Joined: Jan 31, 2015 Posts: 2574 Location: California
Identity: Rubik
My only issue with killing KoD is that it means that the dead players don't have a mechanism to win anymore (because we can no longer bring them back) but, knowing KoD, he likely wouldn't bring them back unless it was in a way that caused trouble.
My only issue with killing KoD is that it means that the dead players don't have a mechanism to win anymore (because we can no longer bring them back) but, knowing KoD, he likely wouldn't bring them back unless it was in a way that caused trouble.
Bringing back dead players is of little interest to me, at this point.
My only issue with killing KoD is that it means that the dead players don't have a mechanism to win anymore (because we can no longer bring them back) but, knowing KoD, he likely wouldn't bring them back unless it was in a way that caused trouble.
Bringing back dead players is of little interest to me, at this point.
That's a pun, for anyone who caught episode 7 of my streamed D&D game last night.
My only issue with killing KoD is that it means that the dead players don't have a mechanism to win anymore (because we can no longer bring them back) but, knowing KoD, he likely wouldn't bring them back unless it was in a way that caused trouble.
Bringing back dead players is of little interest to me, at this point.
i'm happy giving everyone who's currently alive a cult victory
if zinger wants me to kill someone i'll switch my vote in the interest of hurrying things along though
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"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."
flips now include alignment in the OP and naga is listed as mafia
don't think this changes anything but thought it was worth noting
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"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."
"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."
The final day ends in a no Lynch, leading into Zinger corrupting the final member of the living. With cult being the only living alignment the game state draws to a close.
A quick check of your task lists reveals only two players have succeeded in completing their aims. Rubik successfully pmed the Mod. Zinger successfully converted the living to his cult. The remaining players failed to achieve their ends and have lost the game.
Town MVP: KoD - KoD's initial plan would have wiped out most of the town threats; he continued to push against town threats even after losing his win con. Mafia MVP: Rag - Rag has consistently nailed the setup of the game, albeit failing on following through on it. 3p MVP: Zinger - for successfully securing a long drawn out solo win.
Design
CYOA
Bastard Level: 5.8 (mean; 1-10 optional) Alignments: 5 (mode; 2-5 optional) All town!aligned players will have a PR. Pro Resurrections. Pro alignment switching.
Roles KoD - Vigilante Survivor: Each night you may target a player. If you have bullets, you will kill that player. In addition to your win con you must also be alive at games end to win.
(Bastard Level 7; Starts with one bullet, acquires bullets through killing/lynching players with guns)
Naga - Diviner: Each night you may ask the mod a question about the game. You’ll get some kind of answer.
(Bastard Level 8; Receives only lies and vague answers)
Rag - Charismatic Voter: Any player that votes directly after you will have their vote registered to match yours. If you unvote or change votes their vote will register as they last placed it.
(Bastard Level 1; locks the players vote until the charismatic changes theirs)
Aaarrrgh - Stump: You may speak in the game thread and any secondary threads as if you were alive. But you are neither living nor dead, you’re simply there. Because you aren’t actually alive you have no vote nor any other ability.
(Bastard Level 7; Immortal object with a vote, loses it after the first “death”)
Rubik - Jack of All Trades: Once per game you may do the following: Kill a targeted player; Protect a targeted player during the current phase; Investigate a targeted players alignment; Target a player to block any ability use during the current phase. There is no limit to the ability use other than only being able to use each once.
(Bastard Level 10; His kill will protect, protect will kill, his sanity is insane, and his roleblock strongarms)
CL - Paranoid gun owner: Each night you will shoot any player that targets you. In the event nobody targets you, you will shoot the last player that voted for you the previous day.
(Bastard Level 1)
Shock - Mod Neighbor: You may talk with the mod outside of the game at your leisure. You are barred from direct quoting anything said in your neighborhood.
(Bastard Level 5; the mod will openly discuss the game)
Zinger - Bulletproof: You cannot be killed by bullets.
(Bastard Level 8; Any other method of killing will still work.)
Amber - Amnesiac: Once during the night you must select a dead player. You will take on their role and alignment.
(Bastard Level 10; The selected player will be resurrected with this role.)
Tevish - Bulletproof: You cannot be killed by bullets.
(Bastard Level 7; Any other method of killing will still work.)
Alignments Town - No ability modifiers (the Rest); Wins when all threats are removed. Mafia - Poison modifier; allows bearer to poison a targeted player each night. (Naga/Rag); Wins when mafia alignment comprises a majority Cult - Recruitment modifier; allows bearer to change a targeted players alignment to cult each night. (Zinger); wins when all living players are cult aligned Ancient Egyptian - No ability modifiers. (Amber); No win con. Self - No ability modifiers. (Shock); Self selects win con.
As Rag predicted, Zinger's culting didn't change win conditions. This was subtly noted in players being told the only thing that had changed about their role PM was their alignment. Nobody bothered to ask about it though and just assumed they'd win under the cult umbrella. As Rubik said, CL killed Naga with the secondary clause of his ability. Rubik and Amber's JoaT deaths were self inflicted. Both the mafia and town had methods beyond the lynch of removing bulletproof cult, in that the mafia was specifically given the poison kill to bypass those roles. Town's JoaT actual kill isn't gun based (as it's a botched protect) and bypasses the bulletproof as well. For the most part the game was a straight forward setup, however, with the bastardized elements being player determined and the bastard angle being played up early on to incite false panic. The discrepancy in the vote counts was because only the OP held the true vote count whereas the vote counts posted in line allowed for the individual role alterations to remain hidden (Rag's control didn't show through; Aaarrrgh's vote was never displayed in them). I think that's about it for the game flow issues.
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