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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 6:21 am 
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@JD
I was told I was too be investigated tonight so you can remove your vote.


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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 6:27 am 
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@CL, so what you're saying is you don't actually have a suicidal role, as they have a set trigger on what kills them, then?

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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 6:32 am 
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@JD
What do you mean set trigger? Its the same thing as a day vig to shoot myself.
With the amount of time left in the day its scummy if you dont unvote me.


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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 6:39 am 
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Quote:
A Suicidal player will passively commit suicide when a certain time-based trigger occurs. The most common instance of this is the Suicidal Townie, which will passively die Night 1. There is nothing that can be done to stop a Suicidal player from dying at the designated time.

Because there is nothing to be done to stop a Suicidal player from dying, many consider this a bastard role.

Suicidal players have be


That's a suicidal from the mafia wiki.

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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 6:41 am 
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No the designated time is when I say.


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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 6:46 am 
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I don't see how I could have been more clear when I said it functions as dayvigging myself.


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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 6:52 am 
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Considering you didn't say it functioned as dayvigging until I questioned you I don't see why you thought you were being clear in the first place. I still don't know if I believe your claim but if you're lone scum I doubt there's much you can do to stop an investigation with an active doc in the mix.

Still with 58ish hours remaining in the day, you being at L-2 in a lynch that requires a majority, and there being only one remaining scum, my vote isn't doing any harm sitting where it's at until I decide a better place for it. Unless there's some other reason you're concerned about it sitting there?

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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 6:53 am 
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So you are claiming self stumper?


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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 7:00 am 
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No if you mean Ill still post. I wont.


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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 7:06 am 
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@JD
Well we disagree. I feel its scummy for you to park your vote on me.


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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 7:15 am 
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Oh right treestumpers can do that.

I don't think he should kill himself today, I have a bad feeling kog's venom could be very delayed as a drawback.


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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 7:39 am 
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@Monster
Did you investigate JD?


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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 7:40 am 
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@HW, I don't see a reason for him to ever kill himself if he's being truthful about how his ability works.

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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 7:44 am 
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7 players
-3 town (lynch/NK/suicide)
= 3 town 1 scum


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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 7:56 am 
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JayDreven wrote:
@HW, I don't see a reason for him to ever kill himself if he's being truthful about how his ability works.


if he's town and killing himself doesn't end day then killing himself effectively gives town an extra lynch

its pretty niche utility but its there

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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 8:48 am 
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His dying expedites LyLo by a full day, whereas his living doesn't and if he flips town on investigation he becomes a priority nk target by that virtue over actual power roles, so not seeing the reasoning there. I'm not talking about in a vacuum, I'm talking about in our specific set of circumstances we've come to in this game.

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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 9:43 am 
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there isn't really a reason for him to commit suicide this game as far as i can see.

if we somehow ended up in a 4-person LyLo him killing himself at the start might technically improve the odds? idk

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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 10:11 am 
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Possibly, tbh you can even offer him to lynch whoever he choose if he kills himself in mylo, I think the odds should be at least as good as having the last 3 players pick, if not better.


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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 11:49 am 
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chance of hitting scum in LyLo assuming a stalemate is created between a random pair of players and the remaining player shoots is 1/3 i believe. Chance of CL correctly picking scum out of the remaining 3 players is also 1/3. 4-player LyLo is harder to calculate the odds of but its definitely worse than 1/3.

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 Post subject: Re: [Mafia] Psyche Mafia
PostPosted: Thu Feb 11, 2021 12:02 pm 
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still missing role claim from HW (who i'm fine lynching as a result of them not claiming) and name and roleclaim from argh (who is my preferred lynch currently)

my top 2 scumspects are probably

1) JD because he didn't lynch zinger day 1 and because he described KoD as spiteful immediately before KoD flipped as spite
2) Argh because he seemed to be distancing himself from KoD

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