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PostPosted: Wed Feb 05, 2014 3:24 pm 
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Turn 10

UUD

Main Phase 1:

Play Bayou.

Tap: Forest, Swamp, Plains, Golgari Rot Farm, and Tainted Field to play Hythonia the Cruel.

Tap: Command Tower, Bayou, and Selesnya Guildgate to play Attrition

Pass Turn

Tapped: Forest, Swamp, Tainted Field, Selesnya Guildgate, Command Tower, Plains, Golgari Rot Farm, Bayou

Untapped: Hythonia the Cruel, Attrition, Intangible Virtue, Coat of Arms

---------------------------

CiH: 1
Life: 41
Commander Damage: 0

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Last edited by rstnme on Wed Feb 05, 2014 3:50 pm, edited 1 time in total.

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PostPosted: Wed Feb 05, 2014 3:47 pm 
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You're missing the Coat of Arms and Intangible Virtue in your 'untapped' list.

UUD

Play Mystifying Maze
Tap out ()
Cast Derevi, Empyrial Tactician, untap the Maze left
Play Keeper of the Nine Gales ( left)

gets out of mana pool.

--Combat phase
Attack with the tokens and Soulcatcher (7/7 4 times, 8/6 one time, so 36 damage)
Derevi triggers. Untap Island, Island, Temple Garden, Razorverge Thicket, Forest

--2nd Main Phase
Tap out ()
Cast Oblivion Stone
Cast Cyclonic Rift to bounce Hythonia.
Equip Skullclamp to the Keeper of the Nine Gales.

Go.

In play
:t: Razorverge Thicket
:t: Forest
:t: Plains
:t: Plains
:t: Temple Garden
:t: Island
:t: Island
:t: Mystifying Maze

:t: 1/1 Bird token
:t: 1/1 Bird token
:t: 1/1 Bird token
:t: 1/1 Bird token
:t: Soulcatcher
Keeper of the Nine Gales /w Skullclamp
Derevi, Empyrial Tactician

Oblivion Stone

Graveyard
All is Dust
Cyclonic Rift

Exiled
Sage Owl
Talon Trooper
Kingfisher
Relic of Progenitus
Solemn Simulacrum
Battle Screech

Command Zone
--

CiH: 2
Life: 10 (15 commander damage)

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Last edited by Just_a_cleric on Thu Feb 06, 2014 6:59 am, edited 2 times in total.

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PostPosted: Wed Feb 05, 2014 3:53 pm 
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I don't think Soul Catcher does what you think it does...

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PostPosted: Wed Feb 05, 2014 4:00 pm 
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Also, your last turn, you killed a bird token with skull clamp and should've put a +1/+1 counter on soulcatcher and drawn two cards. And the rift is in your graveyard.

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PostPosted: Wed Feb 05, 2014 4:01 pm 
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rstnme wrote:
I don't think Soul Catcher does what you think it does...

Your Coat of Arms is the thing that's pumping all the birds (+6/+6 for all). Soulcatcher is still 1/1 without it.
That's also the reason I don't have cards from the Clamp.
I did miss the Rift

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PostPosted: Wed Feb 05, 2014 4:05 pm 
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rstnme wrote:
I don't think Soul Catcher does what you think it does...

Your Coat of Arms is the thing that's pumping all the birds. Soulcatcher is still 1/1 without it.
That's also the reason I don't have cards from the Clamp.
I did miss the Rift


Ha! I completely forgot it affects your board too.

Still, you killed one of your tokens, so there's one less attacker.

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PostPosted: Wed Feb 05, 2014 4:07 pm 
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No, the Coat was already out when I equipped the Clamp, so the turn that that happened, the Bird was already 5/5.
I equipped the clamp to an untapped one in case of haste or wipe shenanigans :)

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Last edited by Just_a_cleric on Wed Feb 05, 2014 4:07 pm, edited 1 time in total.

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PostPosted: Wed Feb 05, 2014 4:07 pm 
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Derp, I see that now. Man, what a dumb play.

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PostPosted: Wed Feb 05, 2014 4:11 pm 
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I actually just lose here. There's nothing in my deck to sweep the board after Hythonia, and even if I get some mana and snipe your dudes off with Ghave/Attrition, you'll still have more than 5 damage present.

Kind of a dumb way to end a longass game. Oh well.

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PostPosted: Thu Feb 06, 2014 9:31 am 
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Just an fyi squinty, I'm scooping. Womp womp. Congrats JaC!

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PostPosted: Thu Feb 06, 2014 11:34 am 
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Good game you two, and congrats to JaC!

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PostPosted: Thu Apr 10, 2014 5:46 pm 
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Lesson learned: Coat of Arms is not an effective counter to tribal decks.

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