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PostPosted: Thu Oct 30, 2014 12:25 am 
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That is easily gonna be the best I ever do in XCM. I'm interested in the option of banning Funeral Charm/Piracy Charm from the format for being too effective and versatile. And maybe The Rack/Shrieking Affliction. I'm not opposed at all to seeing how the format evolves and adapts to this showing, but the Charms really weigh things down a bit.

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PostPosted: Thu Oct 30, 2014 6:36 am 
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1v5: Stromkirk can't survive and Rack can't race. But I still have a trick! On the play, I lay out Noble and begin my assault. On my second turn, I leave my land untapped. When you go to Smallpox, I respond by Charming Ulamog out of your hand, which won't shuffle back whichever land you choose to sacrifice. And you can't race the charge counter route. So, we tie. I can't do any of that on the draw, though. (1-4)


Yup. I think I (10) sneak out a point vs Whamme (5) for much the same reason.

On the play, 10 plays Chronomaton T1, 5 plays a land. From T2 10 leaves Chronomaton at home and swamp untapped, so that if 5 plays Smallpox 10 responds with Funeral Charm and Ulamog discards+shuffles before land sacs and the deck is neutered down to 1 land in play. So 5 just ratchets up the storage land, and during end phase of opponent's turn (once any chance to play Smallpox has passed), 10 ratchets up Chronomaton. If Chronomaton ratchets up 3 times on T2-3-4, it's a 4/4 swinging from T5 that kills on T9, well before 5s storage land can cast Ulamog. So 5 eventually has to play the Smallpox to kill the Chronomaton, 10 responds with Funeral Charm, 5 loses a land for good (because Ulamog shuffles into deck bfore land gets sacced), and neither deck has a wincon anymore.

Pasting this to the sheet.


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PostPosted: Thu Oct 30, 2014 12:54 pm 
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Sorry to make you get an MTGS account. [>.<]

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PostPosted: Thu Oct 30, 2014 1:07 pm 
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I've had an MTGS account since February!


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PostPosted: Fri Oct 31, 2014 5:27 pm 
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The first part i meant for our matchup. The format part is just true.

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PostPosted: Sat Nov 01, 2014 12:59 pm 
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Round 3
We're gonna try one more without bans. Charm came out with a fury, and Smallpox put up another good showing. Are there good ways to be them and the field? Decks due Wednesday, Nov. 5th, at 5pm PST.

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PostPosted: Tue Nov 04, 2014 6:38 pm 
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Been a busy week. All the scores have been updated and I've finally locked in my deck. Time to go see what y'all submitted. Deadline for submission and changes is a bit over 24 hours.

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PostPosted: Wed Nov 05, 2014 8:05 pm 
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PostPosted: Thu Nov 06, 2014 7:32 am 
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Posted suggested correction vs Whamme.

Marked 6-0, believe it should be 3-3. Leylines boost both my tokens and yours. I believe that lets me win on the play as you can only get 9 damage past my 3/3 faeries before I have you matched then outnumbered, and I can Sundering Vitae my own Bitterblossom once I have creature superiority to stop it pinging me.


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PostPosted: Sat Nov 08, 2014 11:46 am 
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Three rounds in and the format is shaping up. Blazing Shoal has won twice now and looks prime for banning, so it's officially on the watch list. Funeral Charm (and by association, Piracy Charm) are also being given the watchful eye, though neither did much this round.

Round 4
Decks due by Wednesday, November 12th, 5pm PST.

Banned List
Blackmail
Chancellor of the Annex
Dark Depths
Ghost Quarter
Inquisition of Kozilek
Laboratory Maniac
Shelldock Isle
Thoughtseize

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PostPosted: Wed Nov 12, 2014 4:01 pm 
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4 hours left to submit a deck!

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PostPosted: Wed Nov 12, 2014 4:04 pm 
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Man, when you're sick for 4 days Wednesday really sneaks up on you. I'll try to throw something together now.


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PostPosted: Wed Nov 12, 2014 4:23 pm 
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Land
Land
Land
3-Drop
thereyago.dec

:P (I haven't built a deck yet either. EDIT: Just locked in. :V)

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PostPosted: Wed Nov 12, 2014 8:26 pm 
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Round 4 Spreadsheet

Now seems as good a time as any to start banning things. So, make your voice heard about what you'd like to see banned, and from here on out, we'll start adding things to the list. (Maybe even set up a concrete system that forces bans. Or not. We'll see.)

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PostPosted: Thu Nov 13, 2014 2:12 pm 
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door, changed your result against deck 7 to 6-0 for you: You Crack their Swamp before they can ever cast Muse. Even if they Duress it away, you just Revival it back. All this and you can play Mycon before doing it.

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PostPosted: Fri Nov 14, 2014 12:11 pm 
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Congrats (I think) to WhammeWhamme on yet another win. A bit of dominance in the air, for sure. With a full cycle under our collective belts, we'll start losing the points from the oldest round. And since we're moving into that new era, it's time for some bans: Funeral Charm, Piracy Charm, Smallpox, and Blazing Shoal are all now added to the banned list.

Round 5
Decks due by Wednesday, November 19th, 5pm PST.

Banned List
Blackmail
Blazing Shoal
Chancellor of the Annex
Dark Depths
Funeral Charm
Ghost Quarter
Inquisition of Kozilek
Laboratory Maniac
Piracy Charm
Shelldock Isle
Smallpox
Thoughtseize

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PostPosted: Tue Nov 18, 2014 5:29 pm 
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24+ hours left to submit a deck!

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PostPosted: Wed Nov 19, 2014 8:10 pm 
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PostPosted: Wed Nov 19, 2014 10:17 pm 
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My scoreline as I see it:

v1: 6-0. I Lush Growth a Cloudpost and d1 never has the 4 mana for Eater.
v2: 0-6. D2 Lush Growths my Inkmoth denying my wincon; I can only lush out either Burnwillows lifegain punishing fire recursion or inkmoth, but not both, and the one I don't shut down kills me.
v3: 2-2. I lush out the Rot Farm, d3 Needles out my Inkmoth, neither of us has a wincon anymore.
v4: 6-0. I Lush the slagheap on T3 and attack for 2-3-3-3 poison on turns 3-4-5-6 and win on my T6. Without Slagheap gaining counters, the best d4 can do is cast Braid on T2, then start casting upkeep Beacons from T6. But being forced to spend that Braid mana in upkeep ensures inability to kill my Inkmoth.
v5: 6-0. D5 casts Form on T4 and theoretically would kill on T8. I can deal lethal poison on my T6.
v6: 0-6. D6 plays T1 Blinkmoth, T2 Dimir Aqueduct, T3 Scepter imprinted, then from T4 is ready to Geth every turn. Whether I Lush the Nexus or the Aqueduct doesn't really help me, and I only get to deal 6 poison (on the play) before I can no longer afford to activate Inky, and Geth's eventually kills me anyway.
v7: 6-0. Ratchet Bomb's nonland clause keeps my land threat safe (too bad Powder Keg isn't modern legal). Inky romps.
v9: 6-0. As above, Inky deals lethal poison on T6. The best overseers can do by T6 is 16 points damage.


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PostPosted: Wed Nov 26, 2014 1:18 pm 
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Congratulations to Heinsun on edging out the round 5 victory!



Round 6
No new bans for this round. The new meta is still shaping up! As my schedule has been atrocious this week and because I'm so late in getting this up, the deadline for entries is being moved to Monday, December 1st, 5pm PST. The week after will also have an extension to get us back on the every Wednesday schedule. My apologies for the tardiness.

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