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PostPosted: Thu Feb 27, 2014 12:02 am 
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Khordek Blackmoore

Slowly gripping the door handle, Khordek tries to turn it, testing if the door is locked but doesnt push the door open just yet.

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PostPosted: Thu Feb 27, 2014 12:09 am 
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The door is unlocked.

~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Thu Feb 27, 2014 12:20 am 
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Khordek Blackmoore

Straightening himself and standing centered before the door, Khordek pulls his greatsword from the sheath on his back. He places the tip of the weapon on the ground between his feet and rests his left hand on the grip, while reaching up to the door with his right and giving two small knocks; nothing loud or any banging, only a pair of small knocks that should get the attention of anyone within earshot of the door as if a typical caller.

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PostPosted: Thu Feb 27, 2014 12:24 am 
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Time: 13:01
Location: Ixen'Taoul
Weather: Clear skies, mid-day, 80° F


A few minutes pass with no answer.

~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Thu Feb 27, 2014 12:27 am 
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Khordek Blackmoore

Reaching down to the handle the half-orc turns the handle and opens the door, letting it swing into the room.

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PostPosted: Thu Feb 27, 2014 12:29 am 
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Location: Asleep at the wheel
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The door opens and you can see a slim hallway that leads about twelve feet straight ahead and then turns to the right.

~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Fri Feb 28, 2014 4:28 pm 
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Khordek Blackmoore

Sighing, the half-orc gathers up his sword and enters the building slowly. 'Of course... nothing ever happens the easy way.' He approaches the corner and looks around it slowly.

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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."

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PostPosted: Sun Mar 02, 2014 11:00 am 
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Time: 13:03
Location: Ixen'Taoul
Weather: Clear skies, mid-day, 82° F


Around the corner you can see that the hallway goes another ten or so feet, then splits into two hallways. One is straight ahead, the other breaks to the left. The hallway ahead has two doors, and underneath and above each one, you can see the light from within the rooms. The halls are dead silent until you hear a man's screams from coming from somewhere down the halls just ahead.

~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Sun Mar 02, 2014 11:59 am 
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Khordek Blackmoore

Perception : (1d20+11)[24]

Kordek Tries to discern if the scream is from pain, fear, suprise, or something else entirely. Readying his greatsword in both hands, the half-orc moves quickly as he can while still being somewhat stealthy until he reaches the branch in the halls. He listens to see which ways the noise comes from.

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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."

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PostPosted: Sun Mar 02, 2014 12:43 pm 
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Location: Asleep at the wheel
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Time: 13:03
Location: Ixen'Taoul
Weather: Clear skies, mid-day, 82° F


You move up quickly to the intersection of the halls. Peering around, you see no one down the halls, but there are four more doors, one is already open, two have lights on and one is dark. The screams come again, but this time they sound almost.... chocked off, like the person their coming for is dry-land drowning and can't take a proper breath. The noise seems to be coming from the room directly on the other side of the branch in the hallway on your left.

~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Sun Mar 02, 2014 4:00 pm 
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Khordek Blackmoore

Moving quickly to the open door, Kordek no longer seems as concerned about stealth, sword at-the-ready he peers inside the room from around the door frame.

Moving quickly passed the hall and to the first door on the left where it seemed the scream had came from, Khordek pauses for half a second to listen and grabs the handle.

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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."

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Phandelver : IC / OC / Map


Last edited by Bounty Hunter on Mon Mar 03, 2014 8:01 pm, edited 1 time in total.

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PostPosted: Sun Mar 02, 2014 11:16 pm 
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Location: Asleep at the wheel
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Time: 13:03
Location: Ixen'Taoul
Weather: Clear skies, mid-day, 82° F


The screams continue, but you can see nothing because it is still closed. You hear another door down the longer hallway with four doors open and then slam closed.

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Mon Mar 03, 2014 9:08 am 
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Battlemap

(arrows are indications of locations of doors relative to each square. asterisks indicate that the door is currently open. lighting has been added to show the glow of light coming from under doorways or from the outside. Khordek's position is from the last place where I think I had it right before we lost each other and the map was made. any questions, please let me know)

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Mon Mar 03, 2014 8:10 pm 
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Khordek Blackmoore

The inquisitor turns the handle slowly checking to see if the room is locked, the slamming door down the other hall nearly gives him a fright and he waits; listening for footsteps in the hall.

Perception : (1d20+11)[20]

If he hears nothing and the door is unlocked he opens the door.

If he hears footsteps then he releases the door handle and readies his blade.

If the door is locked and he hears nothing he tries his luck down the other hall, heading towards the open door.

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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."

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Phandelver : IC / OC / Map


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PostPosted: Mon Mar 03, 2014 8:29 pm 
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Location: Asleep at the wheel
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Time: 13:04
Location: Ixen'Taoul
Weather: Clear skies, mid-day, 82° F


You hear footsteps coming down the hallway from the slamming door. You can't be 100% sure of what kind of footsteps, they're a bit on the light side, which could mean either a child or someone walking very carefully (as infiltrators would do). You let your grip on the door go and hold tight onto your blade, breath held deep in your chest, unwilling to allow your body to betray your position. A moment later, a young child walks around the corner, looks at you with your weapon, smirks, and runs off towards the exit.

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Sat Mar 08, 2014 12:15 am 
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Khordek Blackmoore

With a relieved exhale through his nose Khordek relaxes his tightened muscles and calms himself from the tension. 'Perhaps Natasha has bad better luck...' he thinks to himself, checking the other hall before heading towards the exit and out the door. He makes his way down the alley way towards Merchant's Row with his blade still in hand and then out into the busy thoroughfare. Cracking his back by flexing his shoulders, he shoulders his blade, and heads off to track down his wife.

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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."

Play-By-Post Games
Phandelver : IC / OC / Map


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PostPosted: Sat Mar 08, 2014 12:33 am 
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Location: Asleep at the wheel
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Time: 13:20
Location: Ixen'Taoul
Weather: Clear skies, mid-day, 82° F


You head back to where you and Natasha split up. There is no sign of her.

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Tue Mar 11, 2014 9:30 pm 
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Khordek Blackmoore

Scanning the area, Khordek sees no sign of Natasha but is unsure what to do next. He knows Natasha would have most likely came back here rather than go back to their residence. Deciding to wait for her here for the time being he browses around between shops trying to blend in as just another adventurer while listening out for any interesting gossip on the interesting road. He still had no concrete evidence of the dealing for which he'd been hired, and there was no harm in searching out other leads.

Perception : (1d20+11)[26]

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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."

Play-By-Post Games
Phandelver : IC / OC / Map


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PostPosted: Tue Mar 11, 2014 10:08 pm 
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Location: Asleep at the wheel
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Time: 13:33
Location: Ixen'Taoul
Weather: Clear skies, mid-day, 82° F


As you hang around and look at the shops, a dwarf approaches you. "Don't shoot the messenger, Son," he says. "I was hired to offer you two thousand gold pieces if you'd stop doing whatever you were hired to do. Again, just a messenger." He shakes his backpack and you hear the jingle of metal.

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Sun Mar 16, 2014 9:23 pm 
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Khordek Blackmoore

"And I'm guessing you dont know who would be so generous or why...?" The half-orc says with a hushed voiced directed down at the dwarf, his tusks poking from the corners of his mouth.

Diplomacy : (1d20+2)[16]
Sense Motive : (1d20+11)[25]

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"Life is like a Dungeon Master, if it smiles at you something terrible is probably about to happen."

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Phandelver : IC / OC / Map


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