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PostPosted: Mon Jul 20, 2015 4:27 pm 
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Given how PopPa has played the last few games, it is a safe bet his lurking tends to be intentional. This is the first effort I've seen from him (in the form of responding to posts with more than a idc type post) to avoid getting himself lynched purely on his activity level. Not a great effort, but an effort nonetheless.

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PostPosted: Mon Jul 20, 2015 4:35 pm 
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so I know from experience that PP's MO as scum is to lurk, then pop in when pressured to spout mafia theory without addressing much of the specifics of the game. considering they've done just that I feel pretty good about my vote.

altimis wrote:
While it's far from a LAL policy, I feel that lurking is bad form. I'm not going to hunt one down for it, but I will acknowledge and judge for myself whether I think the person is afk, or intentionally lurking and why. With mafia the more information the better. So yes, I ask for information, and yes I request that people participate to keep the game readable. This is all just my opinion on things.
why has this community gotten embarrassed about LAL? don't apologize, don't back away from it. LAL is good, sound policy. as long as you are of the belief that active scummy behavior is worse than lurking, all scum will lurk, always, because there will be something you can interpret as active scummy behavior. we're in a meta where the town just hands out free wins to mafia repeatedly by not going after lurkers. we may lose this game to it too, but an aggressive LAL approach is good for the meta as a whole because it forces scum to adapt. and even in-game, if we show we're willing to act on it, it'll force the other lurkers to come out of hiding or also face a lynch.

anyway, yes, I am operating under a policy of Lynch All Lurkers. the only way I will end today not voting for a lurker is if, by the end of today, there are none.

:duel:

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PostPosted: Mon Jul 20, 2015 4:37 pm 
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I'm fine with LAL, especially on D1.

From what I remember about PP, he lurks both as town and scum, so I don't think that's a good tell on him.

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PostPosted: Mon Jul 20, 2015 4:38 pm 
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NeoSilk wrote:
I'm fine with LAL, especially on D1.

From what I remember about PP, he lurks both as town and scum, so I don't think that's a good tell on him.

and as long as we keep letting them do that, we will have no good tells on them.

:duel:

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PostPosted: Mon Jul 20, 2015 4:46 pm 
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Given how PopPa has played the last few games, it is a safe bet his lurking tends to be intentional. This is the first effort I've seen from him (in the form of responding to posts with more than a idc type post) to avoid getting himself lynched purely on his activity level. Not a great effort, but an effort nonetheless.

You say this every time and it still isn't true.

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PostPosted: Mon Jul 20, 2015 4:55 pm 
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razorborne wrote:
so I know from experience that PP's MO as scum is to lurk, then pop in when pressured to spout mafia theory without addressing much of the specifics of the game. considering they've done just that I feel pretty good about my vote.

altimis wrote:
While it's far from a LAL policy, I feel that lurking is bad form. I'm not going to hunt one down for it, but I will acknowledge and judge for myself whether I think the person is afk, or intentionally lurking and why. With mafia the more information the better. So yes, I ask for information, and yes I request that people participate to keep the game readable. This is all just my opinion on things.
why has this community gotten embarrassed about LAL? don't apologize, don't back away from it. LAL is good, sound policy. as long as you are of the belief that active scummy behavior is worse than lurking, all scum will lurk, always, because there will be something you can interpret as active scummy behavior. we're in a meta where the town just hands out free wins to mafia repeatedly by not going after lurkers. we may lose this game to it too, but an aggressive LAL approach is good for the meta as a whole because it forces scum to adapt. and even in-game, if we show we're willing to act on it, it'll force the other lurkers to come out of hiding or also face a lynch.

anyway, yes, I am operating under a policy of Lynch All Lurkers. the only way I will end today not voting for a lurker is if, by the end of today, there are none.

:duel:

I'm not apologizing, it's just not a personal philosophy of mine. I don't find anything wrong with it. The biggest thing from what I've seen is that the mafia don't lurk in this community. Some of the mafia victories have been from very active mafia.

NOTE: Definitions of very vary.

--xx--

And KOD: He has been posting more than you're giving him credit, just not enough for me to get a decent read. He's doing better :p
Now If I can get more than an existential post from urzasucks.

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PostPosted: Mon Jul 20, 2015 5:13 pm 
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@Altimis:

That's because I don't give credit where it is not due. You're entitled to your opinion of him though.

@PopPa:

Which game was it where you told everyone that you didn't intend to say anything to help town when it came to lynching you? Curse of the Blood Witch? Intervals? I'm thinking it was Intervals.

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PostPosted: Mon Jul 20, 2015 5:49 pm 
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Ok, after reading through the thread, I believe it's in our best interest for me to claim what my old abilities were since they are rather powerful.
I had 2 passive abilities, the first one was that my votes would bring that person to being one vote away from a lynch. If no one was lynched by the time the day ended, I would've died.
The other one was that if I was alive by the 7th day, the town would've won.
If a Mafia member has those abilities, that would mean big trouble since they would only need 2 votes to lynch anyone.


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PostPosted: Mon Jul 20, 2015 6:34 pm 
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on the other hand, if mafia has it, then by day 7 town wins :p

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 Post subject: Votecount 1.2
PostPosted: Mon Jul 20, 2015 10:02 pm 
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Votecount 1.2

Popular Pariah (3): Rubik, razorborne, KingofDominaria
PariahKing (1): NeoSilk
storyteller (1): PariahKing
altimis (0): altimis

Popular Pariah is leading the votecount with 3 votes, and is at L-4.

Day 1 will last until Thursday, July 23rd, at 12:30PM Eastern Time (61.5 Hours remain), or until a Majority vote has been reached, whichever comes first.


Day 1 Vote Log


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PostPosted: Tue Jul 21, 2015 7:06 am 
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razorborne wrote:
NeoSilk wrote:
I'm fine with LAL, especially on D1.

From what I remember about PP, he lurks both as town and scum, so I don't think that's a good tell on him.

and as long as we keep letting them do that, we will have no good tells on them.

:duel:


How do you get someone to not lurk, outside of lynching them?

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PostPosted: Tue Jul 21, 2015 8:34 am 
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NeoSilk wrote:
razorborne wrote:
NeoSilk wrote:
I'm fine with LAL, especially on D1.

From what I remember about PP, he lurks both as town and scum, so I don't think that's a good tell on him.

and as long as we keep letting them do that, we will have no good tells on them.

:duel:


How do you get someone to not lurk, outside of lynching them?

Punishment.
Warm, delicious, justiceness.
Take your pick.

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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PostPosted: Tue Jul 21, 2015 11:39 am 
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Good old street justice. Drive them into the streets, pour honey over them and send a bear after them. They'll be active after that.


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PostPosted: Tue Jul 21, 2015 12:19 pm 
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Zinger, if I may request a "Not voting" update with the vote count?

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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PostPosted: Tue Jul 21, 2015 2:59 pm 
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NeoSilk wrote:
razorborne wrote:
NeoSilk wrote:
I'm fine with LAL, especially on D1.

From what I remember about PP, he lurks both as town and scum, so I don't think that's a good tell on him.

and as long as we keep letting them do that, we will have no good tells on them.

:duel:


How do you get someone to not lurk, outside of lynching them?

you lynch them every time they do it. oftentimes, that sort of behavior is a metagame strategy, where you lurk often enough that people begin to expect it from you, then you can lurk freely as either alignment. you can still engage when you want as town, but no one looks at you when you're scum. making it clear that that sort of approach won't work is the only way to get people active. of course, you don't have to actually lynch if they start being active. but you have to be willing to if they don't, and PP hasn't shown any particular interest in turning on the activity faucet. (nor has Urza, for the record.)

alternatively, street justice.

:duel:

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PostPosted: Tue Jul 21, 2015 4:31 pm 
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Alright, back at my usual spot so I can ask this question before I head off to bed:

So, correct me if I'm wrong, but we never concluded the discussion regarding the reveal of old roles right?
I'll probably check for the stuff we know in about 12 hours if no-one has done so already.

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PostPosted: Tue Jul 21, 2015 4:53 pm 
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I believe we should reveal our old roles, I already revealed mine.


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PostPosted: Tue Jul 21, 2015 4:55 pm 
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I'll be frank Razor, I personally feel that people as gung ho for LAL as you are expressing are more often mafia.
I feel that lurking is a generally mostly town response to being scrutinized by more active players. Moreso than a mafia response. While that's far from concrete, I am against following such a philosophy bindly every game, despire my hatred of lurking, because I feel that people (mafia-aligned) use it as an easy way to get rid of town.

I'm not saying this is the case here, but it has been nagging me in this way.
While I am fairly certain you are town apossibility has crossed my mind. If Razorborne is mafia, then Rubik is also mafia. This is "true" based on my following instincts.
1) Razor has been helpful and has utilized his ability in a way that it fairly pro-town albeit completely throwing the game in a tizzy.
2) Rubik offered to cop someone, and chose Razor via volunteer:
Spoiler

3) Other combinations of this are necessarily true.

Here are the all variations of my proposal.
If Razor is town, Rubik is town.
If Razor is town, Rubik is mafia.
If Razor is mafia, Rubik is town.
If Razor is mafia, Rubik is mafia.

If Rubik is town, Razor is town.
If Rubik is town, Razor is mafia.
If Rubik is mafia, Razor is town
If Rubik is mafia, Razor is mafia.
In order...
Razor being town has no impact whatsoever on Rubik's alignment. Razor being mafia means that Rubik's claim is a lie. Lying is anti-town at this point in the game (and in almost any scenario any game). There is a chance razor has the ability to through off a result like this, but my hunch is that this is not the case.
Rubik being town only lessens the chance of razor being mafia, but it doesn't remove it from the table completely.
Rubik being mafia has no immediate impact on razors alignment. A mafia player can make any claim simply to throw confusion in the ranks.

Based on that, if I were to lynch anyone, currently, I would be leaning towards lynching Razor if we can't find a replacement. Thoughts, anyone?

In particular, Urzasucks, while PP has increase posting slightly, you have done so, less so and with less quality. This may or may not be a chance for you to alleviate this.

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

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PostPosted: Tue Jul 21, 2015 4:57 pm 
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altimis wrote:
3) Other combinations of this are NOT necessarily true.


And ninja'd by Urzasucks...
Best post EVAR!

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squinty_eyes: Alt, you have fantastic logic. And zero political prowess.
CKY: Through a convoluted series of events involving three tons of garden gnomes and a pickup truck, Henderson’s Magikarp defeats the Deoxys terrorizing the city.

My Cube | My Designs | My Art
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PostPosted: Tue Jul 21, 2015 5:11 pm 
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What worries me is that there are 4 mafia, right? What if Razor is mafia, he has an ability that lets him hide his alignment in case of an investigation, and another mafia player has Rubik's old card? I don't know if I explained it well enough...


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