I stand by my earlier statement that town deserved it's lose this game, but I do have to question if they could have won even if they played better. The break down in numbers alone makes it questionable, with selfs comprising one less player than town and just one more than mafs. While the selfs are slightly motivised to seek out scum with AWWLI, their survivor clause is going to drive them more to not make any large splashes. With one mislynch and one maf kill, town loses the ability to be the majority factor behind the lynch if no selfs are hit. Town's power amounts to basically a doc, essentially a one shot day vig (HW), a full night vig (neo), and a copycat (Fable slot). JaC's role is basically a do nothing unless the game comes into a mexican stand off and fable's doesn't amount to much either unless he's targeted, which would require him to basically make a target of himself. Conversely the maf team could basically shut down the town by just having Zipper shroud KoD and PaK every night and have PaK turn off the night Vig. They could then just wait out the six night clause in Zipper's role and focus all their attention on just not being scummy enough to be the lynch focus. Town's only answer for this would be HW's ability used to take out Zipper but with no town role to put people on Zipper's trail in the first place it'd have to decidedly be a hunch move. Overall I feel like town's play had to follow a certain narrative in when abilities should be used and how in order to win whereas they should have more variance in how they can play and still be successful. My two cents anyway.
That's probably fair.
I feel like the game was far more interesting due to Zipper getting in trouble D1. It may have been really easy otherwise.
From my perspective it was a challenging game.