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PostPosted: Fri Jan 01, 2021 6:04 pm 
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Aaarrrgh wrote:
Part of me wants to keep digging into this, but only from a game design perspective. I should let the dust settle a bit more before I do that, though.


The problem with that is Zinger didn't take this game seriously from a design standpoint. In a more serious setting the die hard ability would probably be restricted to out of mylo situations, resulted in a no lynch instead, or possibly been more versatile in just making the top votee not lynched instead of JDCD specifically allowing for use as a framing ability.

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PostPosted: Sat Jan 02, 2021 12:57 am 
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Yeah, any of those variations would have been better, I think. And I know that Zinger didn't set out to create this situation. There were a lot of factors that lined up in unexpected ways here. A design like this is fundamentally unpredictable.

And that, I think, is the bigger issue here. I personally don't like that games are balanced through hidden mechanics. I wouldn't have had a problem with the ability if we had known it existed. That could have created a complex set of wifom analysis building to a dynamic climax instead of me feeling like I just ran into a brick wall. Of course, the cult ability wouldn't work in an open setup, so it's not a simple fix. I just want to play a game where analysis of known information isn't overridden by gotcha mechanics. And once again, I realized that I'm probably a minority here.

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