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 Post subject: [Coup] First Blood
PostPosted: Sun Jun 07, 2015 11:33 pm 
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This is the sign-up thread for NGA's first game of Coup. Coup is a bluffing game set in the Resistance setting, which has been played here on NGA, though it has been a while. But I think the description from Boardgame Geek would do better:

Quote:
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...

In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:

Duke: Take three coins from the treasury. Block someone from taking foreign aid.
Assassin: Pay three coins and try to assassinate another player's character.
Contessa: Block an assassination attempt against yourself.
Captain: Take two coins from another player, or block someone from stealing coins from you.
Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.


On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

Income: Take one coin from the treasury.
Foreign aid: Take two coins from the treasury.
Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)


When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.

If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game!


The game supports 2 to 6 players.

1. Niklor
2. Lilan
3. DS
4. razorborne
5.
6.

So lets get a game going!

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 Post subject: Re: [Coup] First Blood
PostPosted: Sun Jun 07, 2015 11:35 pm 
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Risking it all is fun times. Let's /in.

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9:02 AM - Mown: Honestly though most anime characters don't look that anime.
4:06 AM: Grue: you can't put all ur problems on enchantments


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 Post subject: Re: [Coup] First Blood
PostPosted: Sun Jun 07, 2015 11:55 pm 
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 Post subject: Re: [Coup] First Blood
PostPosted: Mon Jun 08, 2015 12:08 am 
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In. How will the game work?


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 Post subject: Re: [Coup] First Blood
PostPosted: Mon Jun 08, 2015 12:16 am 
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Cards will be PM'ed to each player, and the opening post will be kept up to date with coin totals, card counts, etc. I believe that after each claim or action that could be contested, there will be up to a 36 hour time period (one and a half days seems fair) to say if you want to call a bluff or take a counteraction. If people post their intentions before the timer is up, we'll move on.

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 Post subject: Re: [Coup] First Blood
PostPosted: Mon Jun 08, 2015 10:26 am 
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I suspect I'll regret this but sure

:duel:

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I tend to agree with Razor.

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I'll never again complain about raz's criteria.


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 Post subject: Re: [Coup] First Blood
PostPosted: Mon Jun 08, 2015 10:38 am 
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I hope you don't.

And with that, we have four players. I'll leave sign ups open for a bit longer, but we have enough people to play. Also, if people have suggestions on time limits and the like, feel free to let me know so we have the best shot at doing a successful first game.

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 Post subject: Re: [Coup] First Blood
PostPosted: Wed Jun 10, 2015 1:18 am 
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Mildly ironic I am in the midst of a Crusader Kings 2 Republic of Venice run while playing this.

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9:02 AM - Mown: Honestly though most anime characters don't look that anime.
4:06 AM: Grue: you can't put all ur problems on enchantments


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 Post subject: Re: [Coup] First Blood
PostPosted: Thu Jun 11, 2015 11:55 pm 
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So, a couple days into this, and we're almost two full rounds down, which is significantly faster than I thought it would move. What does everyone think about it so far?

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 Post subject: Re: [Coup] First Blood
PostPosted: Fri Jun 12, 2015 11:23 am 
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I think DS is mean

:duel:

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I tend to agree with Razor.

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 Post subject: Re: [Coup] First Blood
PostPosted: Fri Jun 12, 2015 11:32 am 
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tru


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