No Goblins Allowed
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MPD (Multiple Personalty Disorder)
http://862838.jrbdt8wd.asia/viewtopic.php?f=25&t=8395
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Author:  Aaarrrgh [ Sun Mar 01, 2015 3:58 pm ]
Post subject:  MPD (Multiple Personalty Disorder)

I decided to see if I could run a short game on this very simple but unique system. I will post the full rules below, but the basic concept is this: All of the player characters inhabit the same body. Thus, one character makes all the decisions, while the others simply start out as voices in his head. As the game progresses, the voices get stronger and the original main character gets weaker, and once at that point, anything could happen!

I'm looking for 3-5 players for a single adventure.

Here's the game system, designed by Tobias Radesäter, and translated and edited by me:

The Game


The Rules


So, those are the full rules (or it will be once I add the combat section). because it is such a simple system it is easy to add house rules if anyone has suggestions. I have a few things in mind I might change or add if this takes off.

So, if anyone is interested, let me now! And also please tell me if you want to be the Protagonist or a Reserve.

Author:  Mown [ Sun Mar 01, 2015 5:46 pm ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

Sounds a lot like Everyone is John.
Anyway, I'm starving for a game. I'm in.

Ah, I love being submissive and flawed characters, Protagonist sounds fun. But Reserve let's me stretch my snowflake muscles.
Put me down as flexible, I suppose.

Author:  Aaarrrgh [ Mon Mar 02, 2015 6:14 am ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

While I can see the similarity, MPD seems considerably less wacky than Everyone is John. At least to start with. Depending on the reserves' character decisions, and who gains control when, I think this could get pretty crazy too...

Author:  Mown [ Mon Mar 02, 2015 6:38 am ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

Everyone is John is a one-shot game, so it has to escalate pretty quickly. It was more thematically, since playing alternative personalities is a rather uncommon setting.

Anyway, I don't really see how this game plays out once Trauma becomes really high. Your note say that it's easier to increase than decrease, so doesn't the protagonist sort of just 'die' after a certain amount of time?

Author:  Aaarrrgh [ Mon Mar 02, 2015 3:38 pm ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

This is also mainly a one-shot game. I have actually never played this before, but as far as I see it, once the Protagonist loses control, it becomes more about trying to get whoever is currently in charge of the body to stay focused on what the Protagonist is trying to achieve. I think I would insist on at least one of the reserves having the protagonist's best interest in mind, so that the plot can progress even when the protagonist is suppressed. But yes, Trauma decrease would be one of the things I would be willing to houserule. Probably I would let Trauma drop 1 for each time the protagonist stops an unwanted action, instead of just every three. I would also say that a night of peaceful rest would decrease Trauma. Also, the protagonist does not have to be inactive while someone else is in control. He can spend the whole time yelling at the dominant personality to get back on track, or be campaigning for support among the other reserves. Remember that the protagonist doesn't have to be in control of the body to reach his goals.

Author:  Mown [ Mon Mar 02, 2015 6:29 pm ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

I think just letting it reduce with rest is okay.
Alternatively, you could make the reserve into the new protagonist.

What I sort of meant is that you sort of end up as a reserve, except you don't actually get to make a hostile takeover once you reach a certain point, so you sort of end up playing a strictly inferior role (although you get the opportunity to swap around every hour if you so desire.)

Anyway, guys, come play. I am totally brimming with excitement, don't let me down.

Author:  Aaarrrgh [ Wed Mar 04, 2015 11:34 am ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

Man, game signups are pretty slow these days, huh?

Anyway, Mown, you're Norwegian, right? I could link you to the original rules in Swedish, as well as show you a few other games designed by the same guy. He's made one that is for two players and no GM, so we could play that while waiting for other people to sign up for this...

https://sites.google.com/site/tobiasradesater/dogma

Author:  Mown [ Wed Mar 04, 2015 12:22 pm ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

It's honestly pretty difficult to read, I have an easier time listening to myself speak the words, although I get there eventually. It's not so bad that I google translate the site though.

Not that big on Star Wars, but the premise of the game is quite cool. Juggling all the strategies in my head might be difficult.

Author:  Aaarrrgh [ Wed Mar 04, 2015 2:05 pm ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

If you want to give the Star Wars game a spin, just let me know. I won't be up for doing much tonight, but it looks like it could be fun at some point.

Author:  Mown [ Wed Mar 04, 2015 2:09 pm ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

Sure. Like I said, I'm figuratively starving.

Author:  Aaarrrgh [ Wed Mar 04, 2015 2:22 pm ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

Sure. You wanna be the Jedi or the Sith?

Author:  Mown [ Wed Mar 04, 2015 3:24 pm ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

eh, I can probably have fun with either.

Author:  Aaarrrgh [ Wed Mar 04, 2015 3:30 pm ]
Post subject:  Re: MPD (Multiple Personalty Disorder)

Cool, I'll be the Jedi then. I'll try to translate all the strategies to English to simplify communication, and then we could do this at some point in the next few days.

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